Difference between revisions of "User:JenovaSPIRIT/ShieldDMGPercent"
From SpiralKnights
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4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x <br> | 4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x <br> | ||
− | <nowiki>{{User:JenovaSPIRIT/ShieldDMGPercent|360|72| | + | <nowiki>{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}</nowiki><br> |
to display<br> | to display<br> | ||
− | {{User:JenovaSPIRIT/ShieldDMGPercent|360|72| | + | {{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}} |
</noinclude> | </noinclude> | ||
Revision as of 13:48, 28 May 2017
Testing to create a template using enormous skillful mastermind coding copy-paste techniques :D
Parameters are called using {{{#}}} in the order in which they appear in templates and can be used for calculations.
This template requires:
1. the amount of pixel while the shield got max health
2. the remaining pixels at the first depth of a stratum
3. the remaining pixels at the last depth of a stratum
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x
{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}
to display
80% - 80.3%