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Revision as of 09:18, 12 May 2018
Guild Masters
- Anja-Of-Lantyn
- Bulleus
- Cail-Jul
- Edzz-Killz
- Electronguy
- Enigmantic-Knight
- Envyon
- Envyone
- Fine-Fabric
- Firemelius
- Firemetal
- Gamma-Mk-II
- Gom-The-Brown
- Gramerci
- Jel-Drop
- Julcaid
- Metal-Daniel
- Miss-Lewyl-Gyne
- Positronguy
- Orkideya
- Soeurwulfy
- Wycan-Yul-Kinta
Officers
- Adipem-Dragon
- Annandale
- Dolyey
- Jazzduke
- Joystar
- Konig-Wolf
- Modern-Dr-Eggman
- Secure-Bot
- Xdmybadxd
- Zelyat
- Zenjubo
Website: Knights Errant Times
Knights Errant
Guild Summary
This is the official wiki page for the Spiral Knights guild, Knights Errant. We are still an active guild as of May 2018, since 5th of February 2014. Our website is currently under re-construction. Visit us to know more.
We are a humble guild that seeks to shelter and nurture lonely knights out there. Knights Errant guild that is currently looking to build an active, strong and mature community of players who are friendly, helpful, and polite. We have a great core group of players, with Guild Master online everyday. Although we really can't say we are a guild, rather we are a family. And like any other family, we acknowledge your achievements everyday.
Ranked-up? We'll post message to congratulate you for all to see. Returnee? We'll post it so that other members will see your return.
In general, Knights Errant
- Is a safe and fun community guild where members can play, socialize and chat about Spiral Knights including tips and strategies, and other interests
- We do a variety of runs, help each other out with clearing clockworks and bosses when possible, do basil runs to obtain recipes for members, , as well as answering questions with our combined SK knowledge/experience on topics in-game or off
- We will not force or harass members to play or to do anything unless they want to
Furthermore, Knights Errant is a guild that runs itself and thrive on members who like to take initiative to make the community and their experience a good one - the GMs/Officers are on quite often but mainly only step in when needed and to play all the same (no real hierarchy here). Members may not be up to play all the time as we all have lives which comes first and we respect that, but when members are up to play, you know they would be good for it :)
Guild History
The Guild and its Hall was created in February 2014 as a private hole-in-the-wall. In May, we opened up to some great trenchers. But we’re a clan, not a hive. We do not solicit for any old recruit. We are picky.
Whatever your rank, if you want in, ask. We’ll run with you to see if you play nice and kill well. We want loyal troopers and kindly civilized people who will help to keep our home a pleasant place. We welcome your Alternates in their own right. For more detail contact Soeurwulf. (Paying Members: the Alts share your billet at no additional cost.)
In the beginning...
The guild was founded by Soeurwulf as a hole in the wall away from the masses. Together with the first Guild Masters, Julcaid, Firemetal and Miss-Lewyl-Gyne, they made the guild for their own private use. Back then, there were only two rooms - the main lobby and the console room.
As fans of high fantasy genre, they set center lobby a white tree surrounded by twelve blue lights. Although the tree looked like a normal Spiral Knights Christmas Tree, for them it represents a living crystal tree focal to the "Gom on Windy Mountains" book series. In the book series, the tree is a Stargate to a string of Sky Realms. The Stargate tree is called Tamarith and it sits in the center of a Sky Hall. It is immense in size, and is surrounded by twelve pools of bright blue fire.
Like in the book, they took the tree as their gate which takes them to far places, not up in space but down into the Clockworks of Cradle. The four Guild Masters would gather inside the ring of blue lights, and in front of the Stargate to go on runs and missions.
When the guild opened for the public, the Guild Masters explained the Tamarith and made sure those new knights understood its nature and function. Over the past 18 months of the guild's existence, we have grown. Evolution involves flexibility and change. Many items from Spiral Order have been added, together with the guild hall expansions - wings and rooms. Soeurwulf moves things around a bit, even rooms at great expense, but items related to the book series will never move. They are embedded into the very fabric of the guildhall - its geography and history.
Since then, it has become a guild tradition to logoff or start missions in front of the Stargate. Salute, Wave and Go. It adds to the magic and the mystery of the guild.
Guild Rules
For more information about our policy, please see: KET rules
Penalty
Knights who cannot play for good reason are excused but those who log on and play and conveniently “forget” to pay tribute to guild for 2 straight weeks are bumped back down to recruit and all privileges withheld until failure is made good.Knights who fail to mind our code are warned. 3 warnings and they are booted pronto. Honor your commitments.
Guild Recruitment
We welcome any knights who wants to join our small family. If you are interested, please message the following guild masters or officers in-game.
Soeurwulf
Guild Founder
Once a guild master or an officer had been contacted, a short interview will be required before we invite you officially to the guild. After which, every recruit must undergo a test run with any guild master or officer as an evaluation on your current standing. This evaluation will help us determine if you are well capable of handling yourselves or if you need a lot of help explaining what to do. Of course this only applies to low rank knights - higher ranked knights can skip this procedure.
- Well-mannered.
- Understands English.
- Respects Others.
- Does not cuss in chat (either private or public).
- Player rank 2 - rank 10.
Requirements to be accepted into the guild:
Guild Gallery
Visit us for more artworks, images and screenshots at: KET Gallery
Trivia
- The tree at the center of the guild hall lobby is a Living Crystal Stargate, Tamarith. A reference on the book series "Gom on Windy Mountains".
- Our website Knights Errant Times, KET for short, features news or events of what happened on a weekly basis.
- The term "Knights Errant" is a reference to figure of medieval chivalric romance literature. The adjective errant (meaning "wandering, roving") indicates how the knight-errant would wander the land in search of adventures to prove his chivalric virtues, either in knightly duels (pas d'armes) or in some other pursuit of courtly love.
- Knights who cuss or talk about vulgar language in public aren't welcome here.