Difference between revisions of "Sleep"
From SpiralKnights
Farmer frank (Talk | contribs) (→Inflicting and Receiving Sleep) |
Silverhawkes (Talk | contribs) |
||
Line 15: | Line 15: | ||
*[[Lichen#Sloom|Slooms]] and Sloombargos | *[[Lichen#Sloom|Slooms]] and Sloombargos | ||
*[[Monster#Construct Family|Construct Family]] monsters | *[[Monster#Construct Family|Construct Family]] monsters | ||
+ | *[[Howlitzer|Howlitzers]] and [[Polyp|Polyps]] | ||
*[[Lord Vanaduke]] | *[[Lord Vanaduke]] | ||
− | |||
==Inflicting and Receiving Sleep== | ==Inflicting and Receiving Sleep== |
Revision as of 17:33, 28 March 2019
| |||
|
Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.
Contents
Techniques with Sleep
Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.
Themed Enemies
Sleep is a reintroduced stratum theme, along with it's revival, the following monsters were brought back into the game:
- Slooms and Sloombargos.
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
- Howlitzers and Polyps
- Lord Vanaduke
Inflicting and Receiving Sleep
Knights can inflict sleep on monsters by using Sleep vials and bombs from the Slumber Smogger line. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.
Resisting Sleep
The following armor sets grant knights resistance to the sleep status:
The following shields will protect against certain sleep attacks:
The following trinkets will carry knights through the sleeping spells in the Clockworks: