Difference between revisions of "Ascended Calibur"
From SpiralKnights
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A full 360 degree spin, knocking back all enemies in range. Can hit stationary enemies (eg. Gun Puppies) for 3 hits. | A full 360 degree spin, knocking back all enemies in range. Can hit stationary enemies (eg. Gun Puppies) for 3 hits. | ||
− | == Damage == | + | === Damage === |
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. Damage decreases after Depth 22. | The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. Damage decreases after Depth 22. | ||
Revision as of 13:29, 9 July 2019
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The Ascended Calibur is a 4-star sword.
Contents
Description
Made of a rare alloy of sun silver, knights talented enough to possess Caliburs as fine as this one typically bond with and name their blades.
Acquisition
: Reward for completing the 6-2 Mission: Sewer Stash (bound).
: Jorin - Always in stock for 10,000 crowns in the Hall of Heroes if the player is rank 6-2 or higher (bound).
Recipe
The 4-star recipe for this item costs 10,000 crowns; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Ascended Calibur.
Name | Amount |
Light Shard | 15 |
Bronze Bolt | 4 |
Swordstone | 3 |
Force Dynamo | 2 |
Silver Coil | 1 |
Elite Orb of Alchemy | 3 |
Tempered Calibur (Heat Level 5+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Ascended Calibur's alchemy path | |||||||||||||||
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Combat
Basic Attack
A three swing combo with the last hit knocking back enemies.
Charge Attack
A full 360 degree spin, knocking back all enemies in range. Can hit stationary enemies (eg. Gun Puppies) for 3 hits.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. Damage decreases after Depth 22.
Ascended Calibur's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Hit 1 and 2 | 36 - 42 | 47 - 51 | 90 - 93 | 95 - 97 | 153 - 172 | 182 - 174 |
Hit 3 | 43 - 50 | 57 - 64 | 110 - 115 | 118 - 123 | 190 - 215 | 229 - 225 |
Charge | 60 - 70 | 81 - 92 | 155 - 166 | 173 - 183 | 275 - 315 | 339 - 343 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)
- Sword