Difference between revisions of "Punch Gun"
From SpiralKnights
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== Description == | == Description == | ||
− | ''Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun. | + | ''Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun.'' |
− | == | + | == Acquisition == |
+ | {{Handgun/Acquisition}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{SKWindowsmall | ||
+ | | width = * | ||
+ | | title = {{PAGENAME}}'s alchemy path | ||
+ | | body = {{{SKWindow/NewRow}} style="background: #114255;" | ||
+ | {{Alchemy paths header}} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{Alchemy tree|name=Punch Gun}} | ||
+ | {{!}}} | ||
+ | }} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
[[File:Punch_Gun_demo_combo.gif|200px|thumb|Demo animation of combo-attack.]] | [[File:Punch_Gun_demo_combo.gif|200px|thumb|Demo animation of combo-attack.]] | ||
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}} | }} | ||
− | == Damage == | + | === Damage === |
{{Damage Disclaimer}} | {{Damage Disclaimer}} | ||
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{{SKDamageRow|Basic Attack |12 - 14| 12 |11 - 10|10 - 9 | 9 - 8 | 8 - 7}} | {{SKDamageRow|Basic Attack |12 - 14| 12 |11 - 10|10 - 9 | 9 - 8 | 8 - 7}} | ||
{{SKDamageRow|Charge Attack|27 - 31|24 - 21|19 - 18|17 - 16|15 - 14|13 - 12}} | {{SKDamageRow|Charge Attack|27 - 31|24 - 21|19 - 18|17 - 16|15 - 14|13 - 12}} | ||
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Revision as of 17:32, 12 August 2019
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The Punch Gun is a 0-star handgun.
Contents
Description
Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun.
Acquisition
: Ricasso - Always in stock for 150 crowns in the Haven Bazaar (unbound).
Alchemy Path
Punch Gun's alchemy path | ||||||||
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Combat
Basic Attack
Fires a fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius.
In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1,
setting them up for more damaging attacks.
The recoil from the gun will push back the user 1/3 of a square and the gun have to be reloaded after 2 shots.
- Note: Having recoil means that the user will be momentarily unable to move when attacking.
Charge Attack
Fires a larger and somewhat slower (medium speed) bullet that can travel up to 10 squares.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Punch Gun | 2600 | 2400 | 2200 | 2000 | 1800 | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Punch Gun's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs | ||||||
Basic Attack | 14 - 15 | 13 | 12 - 11 | 10 | 9 | 8 |
Charge Attack | 30 - 34 | 28 - 24 | 21 - 19 | 18 - 17 | 16 - 15 | 14 - 13 |
Versus Others | ||||||
Basic Attack | 12 - 14 | 12 | 11 - 10 | 10 - 9 | 9 - 8 | 8 - 7 |
Charge Attack | 27 - 31 | 24 - 21 | 19 - 18 | 17 - 16 | 15 - 14 | 13 - 12 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)