Difference between revisions of "Template:Damage/Fire/Single"
From SpiralKnights
(seems to be it) |
m |
||
Line 55: | Line 55: | ||
|} | |} | ||
[[Category:Damage templates]] | [[Category:Damage templates]] | ||
− | </noinclude><includeonly>{{#expr:ceil(({{#ifexpr:{{{1}}}<9|(28+20*{{{1}}})/3|64+{{#ifexpr:{{{1}}}>9|9*({{{1}}}-9)|0}}{{#ifeq:{{{1}}}|18|+16}}+{{#ifexpr:{{{1}}}>17|7*({{{1}}}-17)|0}}-{{#ifexpr:{{{1}}}>23|8*({{{1}}}-23)|0}}}})*(2.5+{{#ifexpr:{{{2}}}>3 | + | </noinclude><includeonly>{{#expr:ceil(({{#ifexpr:{{{1}}}<9|(28+20*{{{1}}})/3|64+{{#ifexpr:{{{1}}}>9|9*({{{1}}}-9)|0}}{{#ifeq:{{{1}}}|18|+16}}+{{#ifexpr:{{{1}}}>17|7*({{{1}}}-17)|0}}-{{#ifexpr:{{{1}}}>23|8*({{{1}}}-23)|0}}}})*(2.5+{{#ifexpr:{{{2}}}>3|10+({{{2}}}-3)*2|{{{2}}}+7}}*0.225)/16)}}</includeonly> |
Revision as of 04:17, 30 August 2019
Contents
Base damage
if (depth < 9) base = (28 + (20 * depth))/3 otherwise, base = 64, +9 for every depth past 9 +7 for every depth past 17 -8 for every depth past 23 Depth 18 is treated as 19.
Multiplier
Note: strength = status strength - defense. Maximum is 8.
2.5 +0.225 for every half point of strength above -7 +0.225 again for every half point above 3
Final damage
=base * multiplier / 16, round up
Example
Minor status, normal resistances:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6 | 8 | 10 | 11 | 13 | 15 | 16 | 17 | 19 | 21 | 24 | 26 | 28 | 31 | 33 | 35 | 43 | 43 | 47 | 51 | 56 | 60 | 62 | 64 | 66 | 68 | 70 | 72 | 74 |