Difference between revisions of "Proto Gun"
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SK Tactics (Talk | contribs) m (Update range. Previous method of estimating range by sight inaccurate. Recalculating based on how far I can destroy blocks.) |
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== Attacks == | == Attacks == | ||
=== Basic Attack === | === Basic Attack === | ||
− | Fires a ball of energy up to | + | Fires a ball of energy up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading. |
<br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing. | <br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing. | ||
=== Charge Attack === | === Charge Attack === | ||
− | Fires a bigger ball of energy. The projectile has the same speed and range as the basic attack but will knockback monsters. | + | Fires a bigger ball of energy that explodes on impact, harming anything within a radius of 0.5 square. The projectile has the same speed and range as the basic attack but will knockback monsters. |
− | <br />The recoil from the shot will push the user back 2 | + | <br />The recoil from the shot will push the user back 2/3 of a square. |
*'''Note: Having recoil means that the user will be momentarily unable to move when unleashing the charge attack. Therefore, care should be taken when firing.''' | *'''Note: Having recoil means that the user will be momentarily unable to move when unleashing the charge attack. Therefore, care should be taken when firing.''' | ||
Revision as of 15:41, 19 July 2011
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The Proto Gun is a 0-star handgun.
Contents
Description
A compact firearm issued to all Spiral Knight recruits.
Attacks
Basic Attack
Fires a ball of energy up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.
Charge Attack
Fires a bigger ball of energy that explodes on impact, harming anything within a radius of 0.5 square. The projectile has the same speed and range as the basic attack but will knockback monsters.
The recoil from the shot will push the user back 2/3 of a square.
- Note: Having recoil means that the user will be momentarily unable to move when unleashing the charge attack. Therefore, care should be taken when firing.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
Proto Gun's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Normal Damage | ||||||
Each Bullet | 10-12 | ? | ? | ? | ? | ? |
Charge | 19-23 | ? | ? | ? | ? | ? |
Vendors
Vendors that sell this item:
Alchemy Path
Proto Gun's alchemy path | ||||||||||||
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See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)