Difference between revisions of "Unknown Passage"
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(i did my best to update this. this need lore :() |
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− | {{ | + | {{RegionInfo |
− | | | + | |name = {{PAGENAME}} |
− | | | + | |monster = {{Monster_Icons|Swarm}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}} {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}} |
− | + | |status = {{status|poison}} {{status|stun}} | |
− | + | |soundtrack = | |
− | + | * | |
− | {{ | + | |level = |
− | {{ | + | *{{mission|It Came From Below}}: ''A Descend into Darkness''. |
− | {{ | + | *[[Shadow Lair|Shadow Gloaming Wildwoods]]. |
− | {{ | + | *[[Shadow Lair|Shadow Royal Jelly Palace]]. |
− | {{ | + | *[[Shadow Lair|The Shadow Ironclaw Munitions Factory]]. |
− | {{ | + | *[[Shadow Lair|The Shadow Firestorm Citadel]]. |
− | {{ | + | *[[File:Gate-The Sanctuary.png|22px]] [[The Sanctuary]] |
− | + | }} | |
− | + | ||
− | [[File:Gate | + | |
− | + | == Description == | |
+ | {{Quote|No gate icon description for this region.}} | ||
− | [[ | + | == Characteristics == |
+ | The {{PAGENAME}} is a long, dark, and swarm defiled [[Clockworks]] depth. | ||
− | [[ | + | The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. |
− | [[ | + | Its minimap also is covered by static, due to and unknown source, possibly [[the Swarm]]. |
− | + | ==Notes== | |
− | + | The {{mission|It Came From Below}} features the Unknown Passage on the final floor ''[[It Came From Below#Gate Map|A Descent into Darkness]].'' It has no fee to enter and is exactly the same. However, there is no [[Sanctuary]] to visit afterward. | |
− | + | ||
− | + | Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your [[Health]]. | |
− | + | [[Catalyzer]]-series shots cannot tag Swarm enemies. | |
− | + | ||
− | + | ===Monster differences=== | |
− | + | ||
− | == | + | |
− | + | ||
*[[Void Zombie]]s cannot be inflicted with [[Freeze]] unless hit via Major Freeze. | *[[Void Zombie]]s cannot be inflicted with [[Freeze]] unless hit via Major Freeze. | ||
*[[Void Wolver]]s lack their original burrow technique. They still retain their dodging. | *[[Void Wolver]]s lack their original burrow technique. They still retain their dodging. | ||
*[[Void Gel]]s behave as Tier 3 [[Lichen#Toxigel|Toxigels]] and can inflict [[Poison]]. They can be ignited much like [[Lichen#Oiler|Oilers]]. | *[[Void Gel]]s behave as Tier 3 [[Lichen#Toxigel|Toxigels]] and can inflict [[Poison]]. They can be ignited much like [[Lichen#Oiler|Oilers]]. | ||
− | *[[Swarm#Swarm_Turret|Swarm Source]]s increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. | + | *[[Swarm#Swarm_Turret|Swarm Source]]s increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
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− | + | ||
− | + | ||
− | + | == Gallery == | |
+ | <gallery widths=200px heights=150px> | ||
+ | File:Unknown Passage.jpg|A party traversing through a [[The Swarm#Swarm_Source|Swarm Source]], a primary obstacle of the passage. | ||
+ | </gallery> | ||
− | == | + | == See Also == |
− | + | {{exploration see also}} | |
− | + | ||
− | [ | + | === External Links === |
+ | {{Note-External Links/Video}} | ||
+ | *[http://www.youtube.com/watch?v=Q1ijbSUfik0 Demonstration] (YouTube) |
Revision as of 06:28, 17 April 2020
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The Unknown Passage is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.
Description
No gate icon description for this region.
Characteristics
The Unknown Passage is a long, dark, and swarm defiled Clockworks depth.
The area, and its infested inhabitants, offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.
Its minimap also is covered by static, due to and unknown source, possibly the Swarm.
Notes
The 10-1 Mission: It Came From Below features the Unknown Passage on the final floor A Descent into Darkness. It has no fee to enter and is exactly the same. However, there is no Sanctuary to visit afterward.
Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your Health.
Catalyzer-series shots cannot tag Swarm enemies.
Monster differences
- Void Zombies cannot be inflicted with Freeze unless hit via Major Freeze.
- Void Wolvers lack their original burrow technique. They still retain their dodging.
- Void Gels behave as Tier 3 Toxigels and can inflict Poison. They can be ignited much like Oilers.
- Swarm Sources increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
Gallery
A party traversing through a Swarm Source, a primary obstacle of the passage.
See Also
External Links
The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.
- Demonstration (YouTube)