Difference between revisions of "Rescue Camp"

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m (Dialogue: adding dialogues of technician and geo knights plus fixing some things)
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===Dialogue===
 
===Dialogue===
 
{{Dialogue/Showhide
 
{{Dialogue/Showhide
|title = [[Greta]]
+
|title   = [[Forge Knight]]
|content = {{:Greta Dialogue/Rescue Camp}}
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|content = {{:Forge Knight Dialogue/Rescue Camp}}
 
}}
 
}}
  
 
{{Dialogue/Showhide
 
{{Dialogue/Showhide
|title  = [[Forge Knight]]
+
|title  = Geo Knight (nameless 1)
|content = {{:Forge Knight Dialogue/Rescue Camp}}
+
|content = {{:Geo Knight (nameless 1) Dialogue/{{PAGENAME}}}}
 
}}
 
}}
  
 
{{Dialogue/Showhide
 
{{Dialogue/Showhide
|title   = [[Rhendon]]
+
|title = [[Greta]]
|content = {{:Rhendon Dialogue/Should You Choose to Accept}}<br>
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|content = {{:Greta Dialogue/Rescue Camp}}
----
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After completing the {{mission|The Ancient Generator}} and the camp is powered.<br>
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{{:Rhendon Dialogue/Rescue Camp}}
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}}
 
}}
  
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|title  = Recruit (namelees 3)
 
|title  = Recruit (namelees 3)
 
|content = {{:Recruit (nameless 3) Dialogue/{{PAGENAME}}}}
 
|content = {{:Recruit (nameless 3) Dialogue/{{PAGENAME}}}}
 +
}}
 +
 +
{{Dialogue/Showhide
 +
|title  = [[Rhendon]]
 +
|content = {{:Rhendon Dialogue/Rescue Camp}}
 
}}
 
}}
  
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|title  = [[Spiral Warden]] (Winged)
 
|title  = [[Spiral Warden]] (Winged)
 
|content = {{:Spiral Warden (Winged) Dialogue/{{PAGENAME}}}}
 
|content = {{:Spiral Warden (Winged) Dialogue/{{PAGENAME}}}}
 +
}}
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 +
{{Dialogue/Showhide
 +
|title  = Technician (nameless 1)
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|content = {{:Technician (nameless 1) Dialogue/{{PAGENAME}}}}
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}}
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 +
{{Dialogue/Showhide
 +
|title  = Technician (nameless 2)
 +
|content = {{:Technician (nameless 2) Dialogue/{{PAGENAME}}}}
 
}}
 
}}
  

Revision as of 06:11, 20 April 2020

Rescue Camp
Gate-Rescue Camp.png
Important stratum themes:
Soundtrack:
  • Subtown
Levels:
  • Gate-Rescue Camp.png Before Night Falls
  • Gate-Rescue Camp.png Light in the Darkness

The Rescue Camp is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

The Rescue Camp serves as a refuge for newly dropped Spiral Knights. It offers a few creature comforts as well as a training facility to prepare recruits for their journey to Haven. — Gate Icons

Characteristics

There is no power available when a knight first arrives after exiting the Crash Site and the camp is initially left defenseless.

It is a multi-tiered area filled with boxes of haphazardly arranged supplies and shelter, the terrain covered in a strange mix of metal and stonework.

Knights are welcomed to the camp by Squad Leader Greta, who brings new knights up to speed on the situation.

Recon Knight Rhendon runs knights through a few basic tutorials with knights while they are stationed in the camp, and assigns them missions to help defend the area.

Technicians and Geo Knights are at work around the camp, analyzing the readings coming from the Clockworks.

Recruits and injured knights are gathered in a circle of drop-pods set up around a fire pit while waiting for the generator to be brought on-line. Knights can find out more about what's going on by talking to this mix of knights.

Denizens

Lore

Dialogue

Notes

There are two instances of this area. One is unpowered and the other is powered. Access to the powered instance is gained after completing the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator.

The passage to the north is guarded by Spiral Warden Virgil, who warns recruits that the walkway ahead reaches out over a massive chasm. There is an inoperative elevator at the end of the walkway, from which knights can see the clockworks grinding away through a gaping hole in the earth. This elevator cannot be used until power has been restored to the camp.

History

Gallery

See Also

Personal tools