Difference between revisions of "Curse"

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(Just some patch here and there :P)
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*[[Lord Vanaduke]]
 
*[[Lord Vanaduke]]
*[[Phantom]]s (They are immune to all status conditions.)
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*[[Phantom]]s
  
 
==Inflicting Curse==
 
==Inflicting Curse==

Revision as of 03:15, 26 July 2011

Status: Curse
Icon status curse.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Curse is a status condition that will randomly lock all but one of the player's weapons and vials. For as long as curse is active, attempting to use these items will damage the player.

Enemies who are cursed will take damage when attempting any attack or skill, but Curse will not cancel out the enemy attack.

Curse also seems to reduce the effectiveness of healing, which can be easily seen during a Royal Jelly boss fight. Instead of the health + numbers being in the high 50's, they're in the low 30's.

Themed Enemies

Curse is not a possible stratum theme, but the following monsters may inflict curse status:

  • Phantoms
    • Phantoms can only inflict curse with their charge attack (Tier 2 and higher.)

The following monsters are immune to curse:

Inflicting Curse

Spiral Knights can inflict curse on monsters by using curse vials against them or using a weapon that has a chance of inflicting curse.

Weapons that are able to inflict curse are:

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