Difference between revisions of "Danger Room"
From SpiralKnights
m (→Notes: history) |
(→List: fixing number-letter system, added new parameter for no-map and monsters, used exploration tag for most of the exploration links.) |
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==List== | ==List== | ||
− | |||
− | |||
{{GeographyList/Start}} | {{GeographyList/Start}} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|area file = Danger Room-Reward | |area file = Danger Room-Reward | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
Line 43: | Line 42: | ||
|status = poison | |status = poison | ||
|notes = A reward area accessible after defeating all the enemies, it have 12 [[treasure box]]es (eight red and four green), and 4 [[:File:Treasureboxes-Hearts.png|heart boxes]] with some scattered [[crown]]s and [[heat]] in the middle. | |notes = A reward area accessible after defeating all the enemies, it have 12 [[treasure box]]es (eight red and four green), and 4 [[:File:Treasureboxes-Hearts.png|heart boxes]] with some scattered [[crown]]s and [[heat]] in the middle. | ||
− | |||
− | |||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
Line 57: | Line 55: | ||
The two columns at each side show status [[Exploration#Hazards|traps]] to make the player know the theme of the room. | The two columns at each side show status [[Exploration#Hazards|traps]] to make the player know the theme of the room. | ||
− | |||
− | |||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
Line 67: | Line 64: | ||
|number = 1 | |number = 1 | ||
|letter = A | |letter = A | ||
− | + | |notes = A circular area with respawning {{exploration|Explosive Block}}s in the corners. | |
− | + | ||
− | |notes = A circular area with respawning [[:File: | + | An example of this arena in freeze theme can be seen [[:File:Explosive Block Danger Room.png|here]]. |
− | + | ||
− | The visual's example feature {{ | + | |
+ | The visual's example feature normal theme although there is {{exploration|Shock Trap}}s at the top of the arena. | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Stone Blocks Danger Room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
Line 80: | Line 80: | ||
|number = 1 | |number = 1 | ||
|letter = B | |letter = B | ||
− | |||
|status = shock | |status = shock | ||
− | |notes = A circular area with 9 | + | |notes = A circular area with 9 {{exploration|Stone Block}}s forming three walls around the center. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
Line 94: | Line 92: | ||
|letter = C | |letter = C | ||
|status = fire | |status = fire | ||
− | |notes = A circular area further divided into five quadrants by four angles of | + | |notes = A circular area further divided into five quadrants by four angles of {{exploration|Crystal Block}}s. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square | |segment = Square | ||
− | |number = | + | |number = 1 |
|letter = A | |letter = A | ||
|status = poison | |status = poison | ||
+ | |monsters = | ||
+ | *{{monster|Gun Puppy}} | ||
+ | *{{monster|Mecha Knight}} | ||
+ | *{{monster|Retrode}} | ||
+ | *{{monster|Scuttlebot}} | ||
|notes = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks. | |notes = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks. | ||
− | It | + | It has {{exploration|Spike Trap}}s in the corners and, depending of the depth, some of the traps are shut down. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square | |segment = Square | ||
− | |number = | + | |number = 1 |
|letter = B | |letter = B | ||
|status = freeze | |status = freeze | ||
+ | |monsters = | ||
+ | *{{monster|Gun Puppy}} | ||
+ | *{{monster|Blast Cube}} | ||
+ | *{{monster|Jelly Cube}} | ||
+ | *{{monster|Lichen}} | ||
|notes = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks. | |notes = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks. | ||
− | It | + | It has {{exploration|Spike Trap}}s in the corners and, depending of the depth, some of the traps are shut down. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Corner spikes danger room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square | |segment = Square | ||
− | |number = | + | |number = 1 |
|letter = C | |letter = C | ||
− | |||
|status = shock | |status = shock | ||
− | |notes = A square area with | + | |notes = A square area with {{exploration|Spike Trap}}s in each corner and respawning {{exploration|Explosive Block}}s in the middle. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square | |segment = Square | ||
|number = 2 | |number = 2 | ||
− | |letter = | + | |letter = A |
|status = poison | |status = poison | ||
− | |notes = A square area subdivided into four sections by | + | |notes = A square area subdivided into four sections by {{exploration|Spike Trap}}s cross-crossing it. |
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them. | The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them. | ||
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections. | It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections. | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square | |segment = Square | ||
|number = 2 | |number = 2 | ||
− | |letter = | + | |letter = B |
|status = shock | |status = shock | ||
− | |notes = A square area subdivided into four sections by | + | |notes = A square area subdivided into four sections by {{exploration|Spike Trap}}s cross-crossing it. |
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them. | The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them. | ||
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections. | It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections. | ||
− | + | ||
− | + | This variant includes {{exploration|Stone Block}}s. | |
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Broken floor + spikes danger room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square | |segment = Square | ||
− | |number = | + | |number = 3 |
− | |letter = | + | |letter = A |
− | + | ||
|status = freeze | |status = freeze | ||
− | |notes = ''The monsters in this variation are the same as the current | + | |notes = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.'' |
− | A square area with | + | A square area with {{exploration|Spike Trap}}s and one {{exploration|Busted Floor}} in each corner. |
− | This variant includes regular | + | This variant includes regular {{exploration|Block}}s. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Broken Floor danger room 2 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square | |segment = Square | ||
− | |number = | + | |number = 3 |
− | |letter = | + | |letter = B |
− | + | ||
|status = shock | |status = shock | ||
− | |notes = ''The monsters in this variation are the same as the current | + | |notes = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.'' |
− | A square area with | + | A square area with {{exploration|Spike Trap}}s and one {{exploration|Busted Floor}} in each corner. |
− | This variant includes | + | This variant includes {{exploration|Unbreakable Block}}s. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Bullet Hell Danger room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square (Irregular) | |segment = Square (Irregular) | ||
− | |number = | + | |number = 1 |
|letter = A | |letter = A | ||
− | |||
|status = shock | |status = shock | ||
− | |notes = An irregular square area with 8 | + | |monsters = |
+ | *{{monster|Gun Puppy}} | ||
+ | *{{monster|Scuttlebot}} | ||
+ | |notes = An irregular square area with 8 {{exploration|Stone Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn. | ||
[[File:Icon-opinion.png|15px|Opinion]]: It is advised to not break the stone blocks. | [[File:Icon-opinion.png|15px|Opinion]]: It is advised to not break the stone blocks. | ||
− | |||
− | |||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |parent = Clockwork Tunnels | ||
+ | |child = Danger Room | ||
+ | |segment = Square (Irregular) | ||
+ | |number = 1 | ||
+ | |letter = B | ||
+ | |status = fire | ||
+ | |monsters = | ||
+ | *{{monster|Gun Puppy}} | ||
+ | *{{monster|Scuttlebot}} | ||
+ | |notes = An irregular square area with 8 {{exploration|Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn. | ||
+ | }} | ||
+ | |||
+ | {{GeographyList | ||
+ | |map = no | ||
+ | |parent = Clockwork Tunnels | ||
+ | |child = Danger Room | ||
+ | |segment = Square (Irregular) | ||
+ | |number = 1 | ||
+ | |letter = C | ||
+ | |status = shock | ||
+ | |monsters = | ||
+ | *{{monster|Gun Puppy}} | ||
+ | *{{monster|Scuttlebot}} | ||
+ | |notes = An irregular square area with 8 {{exploration|Unbreakable Block}}s around the {{exploration|Party Button}}. At the top of the map there is two [[Gun Puppy]] statues foreshadowing the monsters that spawn. | ||
+ | }} | ||
+ | |||
+ | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Bullet chain danger room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square (Small) | |segment = Square (Small) | ||
− | |number = | + | |number = 1 |
|letter = A | |letter = A | ||
− | |||
|status = freeze | |status = freeze | ||
|notes = A small square area with three lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks arranged in an inverse T shape. | |notes = A small square area with three lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks arranged in an inverse T shape. | ||
− | There is an | + | There is an {{exploration|Orbital Chain}} in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Teir 3 bullet chain danger room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Square (Small) | |segment = Square (Small) | ||
− | |number = | + | |number = 1 |
|letter = B | |letter = B | ||
− | |||
|status = poison | |status = poison | ||
|notes = A small square area with 3 lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks with a few [[:File:Exploration-Monster Cage.png|monster cages]], arranged in an inverse T shape. | |notes = A small square area with 3 lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks with a few [[:File:Exploration-Monster Cage.png|monster cages]], arranged in an inverse T shape. | ||
− | There is an | + | There is an {{exploration|Orbital Chain}} in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Spiral 2019-07-10 17-34-03 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Rectangular | |segment = Rectangular | ||
− | |number = | + | |number = 1 |
|letter = A | |letter = A | ||
− | |||
|status = poison | |status = poison | ||
− | |notes = ''The monsters in this variation are the same as the current | + | |notes = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.'' |
− | A rectangular area with | + | A rectangular area with {{exploration|Rocket Block}} on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the {{exploration|Party Button}}. |
− | It have 4 small lines of | + | It have 4 small lines of {{exploration|Spike Trap}}s and 9 {{exploration|Stone Block}}s at each side of the map. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Rockets Danger Room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Rectangular | |segment = Rectangular | ||
− | |number = | + | |number = 1 |
|letter = B | |letter = B | ||
− | |||
|status = shock | |status = shock | ||
− | |notes = ''The monsters in this variation are the same as the current | + | |notes = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.'' |
− | A rectangular area with | + | A rectangular area with {{exploration|Rocket Block}} on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the {{exploration|Party Button}}. |
− | It have 4 small lines of | + | It have 4 small lines of {{exploration|Spike Trap}}s with 4 regular {{exploration|Block}}s and a {{exploration|Timed Explosive Block}} at each side of the map. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Spiral 2020-02-15 14-32-44 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Rectangular (Double) | |segment = Rectangular (Double) | ||
− | |number = | + | |number = 1 |
|letter = A | |letter = A | ||
− | |||
|status = freeze | |status = freeze | ||
− | |notes = ''The monsters in this variation are the same as the current | + | |notes = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.'' |
− | A double rectangular area with | + | A double rectangular area with {{exploration|Spike Trap}}s and respawning {{monster|Bombie}}s. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Spiral 2020-02-15 15-46-52 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Rectangular (Double) | |segment = Rectangular (Double) | ||
− | |number = | + | |number = 1 |
|letter = B | |letter = B | ||
− | |||
|status = freeze | |status = freeze | ||
− | |notes = ''The monsters in this variation are the same as the current | + | |notes = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.'' |
− | A double rectangular area with | + | A double rectangular area with {{exploration|Spike Trap}}s and respawning {{monster|Bombie}}s. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Battlepod Danger Room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Rectangular (Special) | |segment = Rectangular (Special) | ||
− | |number = | + | |number = 1 |
|letter = A | |letter = A | ||
− | |||
|status = poison | |status = poison | ||
− | |notes = ''The monsters in this variation are the same as the current | + | |notes = ''The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas.'' |
− | A special rectangular area with a {{ | + | A special rectangular area with a {{monster|Battlepod}} in the middle of the map. The Battlepod becomes active at the start of one of the final waves. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Figure Eight Danger Room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Rectangular (Eight Shape) | |segment = Rectangular (Eight Shape) | ||
− | |number = | + | |number = 1 |
|letter = A | |letter = A | ||
− | |||
|status = poison | |status = poison | ||
− | |notes = A rectangular eight-shaped area with two large | + | |notes = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight. |
− | This variant have two respawning lines of | + | This variant have two respawning lines of {{exploration|Explosive Block}}s completely spanning the passages above the traps. |
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Rectangular (Eight Shape) | |segment = Rectangular (Eight Shape) | ||
− | |number = | + | |number = 1 |
|letter = B | |letter = B | ||
|status = freeze | |status = freeze | ||
− | |notes = A rectangular eight-shaped area with two large | + | |monsters = |
+ | *{{monster|Gun Puppy}} | ||
+ | *{{monster|Lumber}} | ||
+ | *{{monster|Blast Cube}} | ||
+ | *{{monster|Jelly Cube}} | ||
+ | *{{monster|Giant Lichen Colony}} (last wave) | ||
+ | |notes = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s that makes the floor look like an eight. It have 6 {{exploration|Respawn Pad}} at the top, three at each side, that produce [[Jelly Green Mini]]s. | ||
− | + | The {{exploration|Switch}} by the respawn pads close the {{exploration|Door}} to trap the minis in their spawn area, but the gates reopen after a period of time. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
+ | |area file = Caged Puppies Danger Room | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
|segment = Rectangular (Eight Shape) | |segment = Rectangular (Eight Shape) | ||
− | |number = | + | |number = 1 |
|letter = C | |letter = C | ||
− | |||
|status = shock | |status = shock | ||
− | |notes = A rectangular eight-shaped area with two large | + | |notes = A rectangular eight-shaped area with two large {{exploration|Spike Trap}}s surrounded by four respawning lines of {{exploration|Ghost Block}}s. |
On each trap there are 4 respawning {{Monster Icons|Construct}} [[Gun Puppy|Gun Puppies]]. | On each trap there are 4 respawning {{Monster Icons|Construct}} [[Gun Puppy|Gun Puppies]]. | ||
− | |||
− | |||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|child = Danger Room | |child = Danger Room | ||
− | |segment = | + | |segment = Irregular |
− | |number = | + | |number = 1 |
|letter = A | |letter = A | ||
− | | | + | |monsters = |
− | | | + | *{{monster|Wolver}}s |
− | |notes = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks. | + | *{{monster|Gun Puppy}} |
+ | *{{Monster_Icons|Gremlin}} [[Gremlin]]s | ||
+ | |notes = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks. In this variation, the traps are covered by {{exploration|Crystal Block}}s. | ||
− | + | An example of this arena in poison theme can be seen [[:File:Crystal Danger Room.png|here]]. | |
− | + | ||
− | The visual's example feature {{status| | + | |
+ | The visual's example feature normal theme although there is status [[Exploration#Hazards|traps]] under the crystal blocks. | ||
+ | }} | ||
+ | |||
+ | {{GeographyList | ||
+ | |map = no | ||
+ | |parent = Clockwork Tunnels | ||
+ | |child = Danger Room | ||
+ | |segment = Irregular | ||
+ | |number = 1 | ||
+ | |letter = B | ||
+ | |status = freeze | ||
+ | |monsters = | ||
+ | *{{monster|Blast Cube}} | ||
+ | *{{monster|Jelly Cube}} | ||
+ | *{{monster|Lichen}} | ||
+ | *{{monster|Giant Lichen Colony}} (last wave) | ||
+ | |notes = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks. | ||
}} | }} | ||
Revision as of 22:26, 13 May 2020
A Danger Room is an optional area that can be encountered in any Clockwork Tunnels in arcade gates.
Contents
Notes
To enter this area you need to pay 3 Energy.
Inside the gate, the Danger Room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas.
There are several danger room layouts, with a variety of gimmicks and traps.
At the entrance, there are two columns on each side of the gate. These columns indicate the possible theme of the danger room:
- Fire Traps: Fire monsters.
- Freeze Traps: Freeze monsters.
- Poison Traps: Poison monsters.
- Shock Traps: Shock monsters.
However, themed monsters may not appear despite the entrance columns displaying otherwise. It may be based on the actual level's theme.
Each Danger Room spawns 3 consecutive waves of monsters. Some monsters will have the stats and appearance of monsters that usually spawn one stratum deeper; for example, Darkfang Thwackers normally only appear in Tier 3 but can be found inside Tier 2 Danger Rooms in the lower stratum. In addition, Danger Room's monsters are usually strong against the weakness of the stage's normal monster population, potentially forcing an ill-prepared party to use weapons that do very little damage to the monsters: hence, one should always either use normal damage weapons or have two weapons with different damage types equipped in order to sufficiently damage the danger room monsters.
If you successfully defeat the enemies past the Danger Room is a treasure room with twelve treasure boxes (8 red, 4 green), four heart boxes, and some scattered crowns and heat.
Danger Rooms are distinguished by an informative Danger Module at the entrance:
Danger Room! Warning! The path beyond this point is far more dangerous than what you would expect on this level. By entering you will not be able to turn back until you complete the challenges within. However, should you manage to come out victorious you will be rewarded for your bravery. Enter at your own risk! |
History
- release 2011-04-04: Danger Room has been in the game since the game officially launched.
- release 2019-06-27: A number of new danger rooms have been added to the Clockworks.
List
Map | Visual | Location | Level &/or Segment | Notes |
N/A | Clockwork Tunnels | Danger Room "Reward Area" segment |
Notes:
A reward area accessible after defeating all the enemies, it have 12 treasure boxes (eight red and four green), and 4 heart boxes with some scattered crowns and heat in the middle. | |
N/A | Clockwork Tunnels | Danger Room "Entrance" Segment |
Notes:
Common entrance for the area with a danger module at the side. The two columns at each side show status traps to make the player know the theme of the room. | |
N/A | Clockwork Tunnels | Danger Room "Circular" Segment |
Notes:
A circular area with respawning Explosive Blocks in the corners. An example of this arena in freeze theme can be seen here.
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N/A | Clockwork Tunnels | Danger Room "Circular" Segment |
Notes:
A circular area with 9 Stone Blocks forming three walls around the center. | |
N/A | Clockwork Tunnels | Danger Room "Circular" Segment |
Notes:
A circular area further divided into five quadrants by four angles of Crystal Blocks. | |
N/A | Clockwork Tunnels | Danger Room "Square" Segment |
Notes:
Monsters in this variation:
A square area with one or more respawning block rings containing a mixture of regular, explosive, and ghost blocks. It has Spike Traps in the corners and, depending of the depth, some of the traps are shut down. | |
N/A | Clockwork Tunnels | Danger Room "Square" Segment |
Notes:
Monsters in this variation:
A square area with one or more respawning block rings containing a mixture of regular, explosive, and ghost blocks. It has Spike Traps in the corners and, depending of the depth, some of the traps are shut down. | |
N/A | Clockwork Tunnels | Danger Room "Square" Segment |
Notes:
A square area with Spike Traps in each corner and respawning Explosive Blocks in the middle. | |
N/A | Clockwork Tunnels | Danger Room "Square" Segment |
Notes:
A square area subdivided into four sections by Spike Traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them. It includes a status trap in the middle of three of the four sections. | |
N/A | Clockwork Tunnels | Danger Room "Square" Segment |
Notes:
A square area subdivided into four sections by Spike Traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them. It includes a status trap in the middle of three of the four sections. This variant includes Stone Blocks. | |
N/A | Clockwork Tunnels | Danger Room "Square" Segment |
Notes:
The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas. A square area with Spike Traps and one Busted Floor in each corner. This variant includes regular Blocks. | |
N/A | Clockwork Tunnels | Danger Room "Square" Segment |
Notes:
The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas. A square area with Spike Traps and one Busted Floor in each corner. This variant includes Unbreakable Blocks. | |
N/A | Clockwork Tunnels | Danger Room "Square (Irregular)" Segment |
Notes:
Monsters in this variation:
An irregular square area with 8 Stone Blocks around the Party Button. At the top of the map there is two Gun Puppy statues foreshadowing the monsters that spawn. : It is advised to not break the stone blocks. | |
N/A | Clockwork Tunnels | Danger Room "Square (Irregular)" Segment |
Notes:
Monsters in this variation:
An irregular square area with 8 Blocks around the Party Button. At the top of the map there is two Gun Puppy statues foreshadowing the monsters that spawn. | |
N/A | Clockwork Tunnels | Danger Room "Square (Irregular)" Segment |
Notes:
Monsters in this variation:
An irregular square area with 8 Unbreakable Blocks around the Party Button. At the top of the map there is two Gun Puppy statues foreshadowing the monsters that spawn. | |
N/A | Clockwork Tunnels | Danger Room "Square (Small)" Segment |
Notes:
A small square area with three lines of respawning explosive and ghost blocks arranged in an inverse T shape. There is an Orbital Chain in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield. | |
N/A | Clockwork Tunnels | Danger Room "Square (Small)" Segment |
Notes:
A small square area with 3 lines of respawning explosive and ghost blocks with a few monster cages, arranged in an inverse T shape. There is an Orbital Chain in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield. | |
N/A | Clockwork Tunnels | Danger Room "Rectangular" Segment |
Notes:
The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas. A rectangular area with Rocket Block on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the Party Button. It have 4 small lines of Spike Traps and 9 Stone Blocks at each side of the map. | |
N/A | Clockwork Tunnels | Danger Room "Rectangular" Segment |
Notes:
The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas. A rectangular area with Rocket Block on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the Party Button. It have 4 small lines of Spike Traps with 4 regular Blocks and a Timed Explosive Block at each side of the map. | |
N/A | Clockwork Tunnels | Danger Room "Rectangular (Double)" Segment |
Notes:
The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas. A double rectangular area with Spike Traps and respawning Bombies. | |
N/A | Clockwork Tunnels | Danger Room "Rectangular (Double)" Segment |
Notes:
The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas. A double rectangular area with Spike Traps and respawning Bombies. | |
N/A | Clockwork Tunnels | Danger Room "Rectangular (Special)" Segment |
Notes:
The monsters in this variation are the same as the current level. These also have more than three waves. The dynamic is like with battle arenas. A special rectangular area with a Battlepod in the middle of the map. The Battlepod becomes active at the start of one of the final waves. | |
N/A | Clockwork Tunnels | Danger Room "Rectangular (Eight Shape)" Segment |
Notes:
A rectangular eight-shaped area with two large Spike Traps that makes the floor look like an eight. This variant have two respawning lines of Explosive Blocks completely spanning the passages above the traps. | |
N/A | Clockwork Tunnels | Danger Room "Rectangular (Eight Shape)" Segment |
Notes:
Monsters in this variation:
A rectangular eight-shaped area with two large Spike Traps that makes the floor look like an eight. It have 6 Respawn Pad at the top, three at each side, that produce Jelly Green Minis. The Switch by the respawn pads close the Door to trap the minis in their spawn area, but the gates reopen after a period of time. | |
N/A | Clockwork Tunnels | Danger Room "Rectangular (Eight Shape)" Segment |
Notes:
A rectangular eight-shaped area with two large Spike Traps surrounded by four respawning lines of Ghost Blocks. On each trap there are 4 respawning Gun Puppies. | |
N/A | Clockwork Tunnels | Danger Room "Irregular" Segment |
Notes:
An irregular shaped area wider on the edges, with status traps at the bottlenecks. In this variation, the traps are covered by Crystal Blocks. An example of this arena in poison theme can be seen here.
| |
N/A | Clockwork Tunnels | Danger Room "Irregular" Segment |
Notes:
Monsters in this variation:
An irregular shaped area wider on the edges, with status traps at the bottlenecks. |
Obsolete Rooms
The following Danger Rooms have been removed from the game, but may return at a later date [1].
Center Brambles
A square area with some spike trapss and a line of brambles down the center. Gremlins have a bad habit of hiding in the spikes when low on health.
Corner Traps
A square area with a status trap at each corner and a single block width passage around the outside. In Tier 1, there are no spike traps; in Tier 2, there are two spike traps along the status traps; and in Tier 3, three spike traps. The type of trap depends on the danger room's theme; for example, a poison room will have poison mist grates. All traps will deactivate when the room has been fully cleared. The perimeter is filled in with breakable blocks at the start; it is advisable to take the time to break these first to increase the amount of safe ground.
It is worth noting that the extermination of the primary monster type appears to trigger when the next wave of monsters is spawned. For example, in a Gremlin and Wolver room, disposing of all of the gremlins will spawn the next wave of monsters regardless of the number of Wolvers still remaining. The same can be said of killing all of the Jellies before getting rid of the Lichens. Extra care must be taken by players to not allow the monsters to stack up or they may be quickly overwhelmed (especially in the case of Lichens since you can easily have multiple Lichen Colonies attack your party at the same time if you do not get rid of them in their earlier stages of development).