Difference between revisions of "Ghosts in the Machine/Dry Dock"
From SpiralKnights
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(Listed clipping bug.) |
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Most of the Dry Dock is a randomly generated, vast expanse of dark electronics. Most enemies are constructs. There are scattered piles of dust in front of screen clusters from which Frankenzoms can emerge. There are four Heavy Statues that must be placed on Pressure Pads in order to proceed. | Most of the Dry Dock is a randomly generated, vast expanse of dark electronics. Most enemies are constructs. There are scattered piles of dust in front of screen clusters from which Frankenzoms can emerge. There are four Heavy Statues that must be placed on Pressure Pads in order to proceed. | ||
− | After the four Heavy Statues have been placed on the pads, the final battle of this level remains. There are three waves of constructs and undead. At the beginning of the first and second waves, Grim Totems appear. The third wave features a Static Dreadnaught as well as four Sparky puppies in the four corners. | + | After the four Heavy Statues have been placed on the pads, the final battle of this level remains. There are three waves of constructs and undead. At the beginning of the first and second waves, Grim Totems appear. The third wave features a Static Dreadnaught as well as four Sparky puppies in the four corners. |
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+ | ==Bugs== | ||
+ | In the battle room, during the third round, players can clip through the gate when they stand where Deadnaught would spawn, and then move up. | ||
}}<noinclude> | }}<noinclude> | ||
[[Category:Geography subpages]] | [[Category:Geography subpages]] | ||
</noinclude> | </noinclude> |
Latest revision as of 16:07, 26 January 2021
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