Difference between revisions of "Proto Gun"
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RedPenguin (Talk | contribs) m (→Damage: damage table updated) |
SK Tactics (Talk | contribs) m (Added charge time table. Move Damage to new section.) |
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== Attacks == | == Attacks == | ||
=== Basic Attack === | === Basic Attack === | ||
+ | [[File:Proto_Gun-Shot-Comparison.png|right|frame|Left: Normal shot, Right: Charged shot]] | ||
Fires a ball of energy up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading. | Fires a ball of energy up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading. | ||
<br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing. | <br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing. | ||
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*'''Note: Having recoil means that the user will be momentarily unable to move when unleashing the charge attack. Therefore, care should be taken when firing.''' | *'''Note: Having recoil means that the user will be momentarily unable to move when unleashing the charge attack. Therefore, care should be taken when firing.''' | ||
− | + | {{SKAbilitiesTable|Charge Time in Milliseconds| | |
+ | {{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|?|?|?|?}} | ||
+ | }} | ||
− | + | == Damage == | |
− | + | ||
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. | The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. | ||
Revision as of 20:47, 27 July 2011
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The Proto Gun is a 0-star handgun.
Contents
Description
A compact firearm issued to all Spiral Knight recruits.
Attacks
Basic Attack
Fires a ball of energy up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.
Charge Attack
Fires a bigger ball of energy that explodes on impact, harming anything within a radius of 0.5 square.
The projectile has the same speed and range as the basic attack but will knockback monsters.
The recoil from the shot will push the user back 2/3 of a square.
- Note: Having recoil means that the user will be momentarily unable to move when unleashing the charge attack. Therefore, care should be taken when firing.
None | Low | Medium | High | V. High | Ultra | Max | |
Proto Gun | 2600 | 2400 | 2200 | 2000 | ? | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
Proto Gun's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Normal Damage | ||||||
Each Bullet | 10 - 11 | 11 - 10 | ? | ? | ? | ? |
Charge | 19 - 20 | 17 - 16 | ? | ? | ? | ? |
Versus Mender | ||||||
Each Bullet | 12 - 13 | 12 - 11 | ? | ? | ? | ? |
Charge | 22 - 25 | 20 - 17 | ? | ? | ? | ? |
Vendors
Vendors that sell this item:
Alchemy Path
Proto Gun's alchemy path | ||||||||||||
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See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)