Difference between revisions of "Shock"

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(Inflicting Shock: added kilowatt and shock "haze" line :P)
m (Added Shockburst Brandish)
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* [[Kilowatt Pulsar]] and upgrades
 
* [[Kilowatt Pulsar]] and upgrades
 
* [[Static Capacitor]] and upgrades
 
* [[Static Capacitor]] and upgrades
 +
* [[Shockburst Brandish]] and upgrades

Revision as of 21:56, 3 August 2011

Status: Shock
Icon status shock.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage.

A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt other enemies or allies, and potentially spread the status. Enemies (except for Quicksilvers) will take extra damage if struck while being hurt by shock.

Themed Enemies

Shock-themed enemies are immune to and may inflict shock status.

Inflicting Shock

Spiral Knights can inflict shock on monsters by using shock vials against them or using a weapon that has a chance of inflicting shock.

Weapons that are able to inflict shock are:

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