Difference between revisions of "Pepperbox"
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In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first. | In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first. | ||
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=== Damage === | === Damage === |
Revision as of 19:06, 5 August 2011
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The Pepperbox is a 3-star handgun.
Contents
Description
A fully automatic handgun capable of rapidly firing powerful bolts of energy.
Attacks
Basic Attack
A single push of the "attack" button causes this gun to fire six shots in rapid succession. Each shot has a chance to inflict fire. While firing, the user can not move, shield, or interrupt the attack. Also, the shots go out in an irregular wave pattern, rather than a straight line... this gun is therefore useful for fighting groups, but it may be difficult to focus the attack on a single enemy unless at a very close range. When close enough to the enemy for all bullets to hit a single target, the Pepperbox can be devastating.
Charged Attack
Similar to the basic attack, but each shot does double damage. The range of this attack is slightly less than normal shots.
In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
Vendors
Vendors that sell this item:
- Basil at depth 13 (Recipe)
Recipe
36px ITEM NAME Recipe (★★★☆☆: 4,000 crowns)
Alchemy Path
Pepperbox's alchemy path | ||||||||||||||||||||||||||
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See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)