Difference between revisions of "Trueshot Module"

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== Recipe ==
 
== Recipe ==
{{Recipe
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{{recipe/start|star=4no}}
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{{recipe/row|Red Shard|15}}
| mat1 = Red Shard
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{{recipe/row|Scrap Metal|4}}
| mat1amount = 15
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{{recipe/row|Gremlin Gizmo|3}}
| mat2 = Scrap Metal
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{{recipe/row|Unstable Core|2}}
| mat2amount = 4
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{{recipe/row|Mod Calibrator|1}}
| mat3 = Gremlin Gizmo
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{{recipe/end}}
| mat3amount = 3
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| mat4 = Unstable Core
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| mat4amount = 2
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| mat5 = Mod Calibrator
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}}
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Revision as of 02:41, 11 August 2011

Equipment-Trueshot Module icon.png
Trueshot Module ★★★★☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

  • This trinket does not provide any
    damage defenses or status resistances.
Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

The Trueshot Module is a 4-star trinket.

Description

(none)

Recipe

The alchemy cost for this 4-star item is 2,500 crowns. Below are the materials needed to make the Trueshot Module.

Name Amount
Crafting-Red Shard.png Red Shard 15
Crafting-Scrap Metal.png Scrap Metal 4
Crafting-Gremlin Gizmo.png Gremlin Gizmo 3
Crafting-Unstable Core.png Unstable Core 2
Crafting-Mod Calibrator.png Mod Calibrator 1

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

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