Difference between revisions of "Talk:Cryotech Alchemer"

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m (Deleted previous test records since they are irrelevant. Moved existing raw values into new table.)
(Added values for stratum 3)
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| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#294994"| Fiend || align="left"| Wings
 
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{{SKDamageRow|Depth 7| 5 | 8 | 17 | 29 | ? | ? }}
 
{{SKDamageRow|Depth 7| 5 | 8 | 17 | 29 | ? | ? }}
 
{{SKNewRow}}{{SKCell2|'''Moorcroft Manor - Town of Restless Spirits'''|2=center|4=7|background=#947552}}
 
{{SKNewRow}}{{SKCell2|'''Moorcroft Manor - Town of Restless Spirits'''|2=center|4=7|background=#947552}}
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{{SKDamageRow|Depth 10| ? | ? | 29 | 55 | 45 | 78 }}
 
{{SKDamageRow|Depth 11| ? | ? | ? | ? | ? | ? }}
 
{{SKDamageRow|Depth 11| ? | ? | ? | ? | ? | ? }}
 
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Revision as of 07:44, 13 August 2011

This weapon now has at least 2 known upgrades sold in Haven: the MK II and MK III. Should we keep the information on the same page (to reflect the upgrade path), or create new and separate pages for the (slightly different) upgraded versions? --Pauling 05:03, 25 November 2010 (UTC)

If we did that, we would need to do that for all upgrade paths in all types of equipment (eg Jelly Mail, Brute Jelly Mail, Rock Jelly Mail) for the sake of consistency. Levonis 07:48, 25 November 2010 (UTC)

Raw Damage Values

Thaw Damage (Damage dealt when Freeze status is allowed to expire naturally)
Type Class Name Tier 1 Tier 2 Tier 3
D01 D02 D03 D05 D06 D07 D09 D10 D11 D12 D14 D15 D16 D17 D19 D20 D21 D22 D24 D25 D26 D27 D28
Weak Beast Chromalisks 58
Weak Gremlin Demos
Neutral Fiend Devilites 51 58 66 76
Neutral Fiend Greavers 39
Strong Construct Gun Puppies
Neutral Slime Jellies
Strong Undead Kats 48 55
Neutral Slime Lichens
Strong Construct Lumbers
Strong Construct Mecha Knights
Weak Gremlin Menders
Strong Undead Phantoms
Strong Construct Retrodes
Weak Gremlin Scorchers
Strong Construct Scuttlebots
Weak Gremlin Thwackers
Neutral Fiend Trojans
Neutral Fiend Wings 58
Weak Beast Wolvers
Strong Undead Zombies

Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead

Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1  ?  ?  ?  ?  ?  ?
Depth 2  ?  ?  ?  ?  ?  ?
Depth 3 4 5 12 22 18 30
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 7 15 27 22 24
Depth 6 5  ? 17 29 38 42
Depth 7 5 8 17 29  ?  ?
Moorcroft Manor - Town of Restless Spirits
Depth 9  ?  ? 28 54 43 74
Depth 10  ?  ? 29 55 45 78
Depth 11  ?  ?  ?  ?  ?  ?
Depth 12  ?  ?  ?  ?  ?  ?
Clockworks Terminal - The Crossroads of Adventure
Depth 14  ?  ?  ?  ?  ?  ?
Depth 15  ?  ?  ?  ?  ?  ?
Depth 16  ?  ?  ?  ?  ?  ?
Depth 17  ?  ?  ?  ?  ?  ?
Emberlight - Town of Gremlin Outcasts
Depth 19  ?  ?  ?  ?  ?  ?
Depth 20  ?  ?  ?  ?  ?  ?
Depth 21  ?  ?  ?  ?  ?  ?
Depth 22  ?  ?  ?  ?  ?  ?
Clockworks Terminal - The Crossroads of Adventure
Depth 24  ?  ?  ?  ?  ?  ?
Depth 25  ?  ?  ?  ?  ?  ?
Depth 26  ?  ?  ?  ?  ?  ?
Depth 27  ?  ?  ?  ?  ?  ?
Depth 28  ?  ?  ?  ?  ?  ?
The Core - The Path is Sealed

Notes:

  • Menders took same amount of damage as other gremlins.
  • Gun deals the same damage as voltech & firotech alchemer.
  • Unable to include a bunch of thaw values since I had not thought of separating the raw data by monster/depth back then...
    • D3:Aurora Isles - The Low Gardens vs ?Gremlins & Beasts? (31)
    • D3:Aurora Isles - The Low Gardens vs ?Fiends & Slimes? (27)
    • D3:Aurora Isles - The Low Gardens vs ?Constructs & Undead? (27)
    • D4:Wasteworks - Wild Path vs ?Gremlins & Beasts? (32)
    • D4:Power Complex - Infernal Passage vs Constructs (39)
    • D5:Clockwork Tunnels - Infernal Passage vs Constructs (45)
    • D5:Deconstruction Zone - Radioactive Recycling vs Constructs (45)

Deleted previous test records since they are irrelevant & moved existing raw values into new table.
-SK Tactics 14:01, 9 August 2011 (UTC)

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