Difference between revisions of "Item"

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== Other Items ==
 
== Other Items ==
 
=== [[Consumables]] ===
 
=== [[Consumables]] ===
These are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.
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Consumables are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.
  
 
=== [[Pickups]] ===
 
=== [[Pickups]] ===
These are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access keys (default are the keys 1~5). Examples include Health Capsules and Vials.
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Pickups are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access keys (default are the keys 1~5). Examples include Health Capsules and Vials.
  
 
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Revision as of 23:39, 3 December 2010

Items are objects which can be acquired by players. They may either be consumed immediately, be placed on the Knight's belt, or be placed in the Knight's Arsenal (inventory).

Arsenal Items

These are items that are placed into the Knight's Arsenal (inventory).

Equipment

Equipment can be wielded by a Knight, providing advantages to offense and defense.

Minerals

Minerals are vital resources used in the construction of new gates.

Materials

Materials are used exclusively for the creation of other items, in a process known as Alchemy.

Recipes

Recipes are used to create other items through Alchemy.

Upgrades

Upgrades are items that unlock premium features of Spiral Knights.

Travel Passes

Travel Passes enable players to travel from town to town.

Other Items

Consumables

Consumables are items that can only be found inside Gates. Walking over them will cause a Knight to immediately consume them, if they are capable of doing so. Examples include Crowns and Heat.

Pickups

Pickups are transient items, meaning that they will not be brought back to town with the Knight. They are placed on the Knight's belt, and can be utilized via quick access keys (default are the keys 1~5). Examples include Health Capsules and Vials.


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