Difference between revisions of "Talk:Kilowatt Pulsar"

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:: This has been [http://forums.spiralknights.com/en/node/14749#comment-87368 acknowledged] as a bug and is being fixed in the next update.  - [[User:Eek5|Eek5]] 00:00, 16 July 2011 (UTC)
 
:: This has been [http://forums.spiralknights.com/en/node/14749#comment-87368 acknowledged] as a bug and is being fixed in the next update.  - [[User:Eek5|Eek5]] 00:00, 16 July 2011 (UTC)
 
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Doesn't it require 1 gremlin gizmo instead of 2? 3* pieces of equipment require 2 2* mats, not 3.
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Doesn't it require 1 gremlin gizmo instead of 2? 3* pieces of equipment require 2 2* mats, not 3. Acid Snow, 2011/08/18

Revision as of 20:15, 18 August 2011

Normal Damage on Far Shots

It should be noted that this gun and all its upgrades do normal damage at "midrange" and long range (explosions). It does elemental damage close range and its charge attack is elemental. This is probably a bug but no one is acknowledging it as such so a note should probably be made on the wiki pages. Eek5 04:34, 10 July 2011 (UTC)

This has been acknowledged as a bug and is being fixed in the next update. - Eek5 00:00, 16 July 2011 (UTC)


Doesn't it require 1 gremlin gizmo instead of 2? 3* pieces of equipment require 2 2* mats, not 3. Acid Snow, 2011/08/18

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