Difference between revisions of "Clockwork Tunnels"
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[[Trojan|Trojans]] and [[Tortodrone|Tortodrones]] are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several [[Gremlin#Menders|Menders]] in the Clockwork Tunnels. | [[Trojan|Trojans]] and [[Tortodrone|Tortodrones]] are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several [[Gremlin#Menders|Menders]] in the Clockwork Tunnels. | ||
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+ | http://wiki.spiralknights.com/index.php?title=Danger_rooms&redirect=no are normally present | ||
==See Also== | ==See Also== |
Revision as of 18:46, 24 September 2011
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Unlike most worlds, which have been brought to Cradle, torn apart by Gremlins, and reassembled for their own purposes, the Clockwork Tunnels are merely the behind-the-scenes 'bones' of the world. The Clockwork Tunnels were constructed chiefly to connect parts of the Clockworks. However, in their haphazard fashion, Gremlins often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.
While certain areas of the Clockworks such as the Blast Furnace, the Cooling Chamber, the Power Complex and the Wasteworks have a specific name related to their elemental status theme, their morphology seems to suggest that they can be considered part of the Clockwork Tunnels.
The monster theme of the level into which Knights will delve is determined by the color of the gear displayed in the level icon.
Features
Trojans and Tortodrones are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several Menders in the Clockwork Tunnels.
http://wiki.spiralknights.com/index.php?title=Danger_rooms&redirect=no are normally present