Difference between revisions of "Gun Puppy"

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(Strategy)
(Strategy)
Line 82: Line 82:
 
* Gun Puppy:
 
* Gun Puppy:
 
** Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
 
** Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
** If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot. As long as the shooter stands right behind the shielder, they are protected by the shield. Retreat when the shield weakens, either switch jobs or wait till shield has recharged.
+
** Upgraded gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas with multiple Mk II gun puppies. Since it is not always possible to dodge and aim at the same time, try to maneuver into the space between two bullets, then fire a charged shot. The gun puppy will now target your new location- as it fires, move sideways a short distance, and you will again be in the empty space between bullets. Continue shooting until the gun puppy is dead.
 +
** Many players will find it difficult to target and fire reliably at the same time. Therefore, try to maximize damage output using charged shots and status effects (especially fire).
 
** Freeze will prevent them from turning around, and Shock will make them shoot slightly inaccurately.
 
** Freeze will prevent them from turning around, and Shock will make them shoot slightly inaccurately.
 +
** If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot.  As long as the shooter stands right behind the shielder, they are protected by the shield.  Retreat when the shield weakens, either switch jobs or wait till shield has recharged. (this strategy is less effective near the core, where shields are less effective)
  
 
* Red Rover:
 
* Red Rover:
** Throws flames followed by a heat wave towards the nearest player.
+
** Throws flames followed by a heat wave towards the nearest player. This wave of heat appears to seek targets deliberately; have one player distract the rover while others attack it from behind.
 +
** May inflict fire status on players who stand too close- use extreme caution if attacking with a sword.
  
 
* Rocket Puppy:
 
* Rocket Puppy:
** Launches rockets that home in on a player.  The rockets have the added effect of damaging other monsters as well as knights.
+
** Launches rockets that home in on a player.  These rockets explode on target, and can damage monsters as well as knights. Either outrun the rocket until it eventually explodes, or try to interpose other monsters/ shields as alternate targets.
  
 
==Loot==
 
==Loot==

Revision as of 00:51, 24 December 2010

Gun puppies are a type of monster found in The Clockworks.

Traits

Appearing harmless at first, these Gun Puppies will attack you if you attack them first or get too close. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.

Types

Notable Gun Puppies

Strategy

  • Gun Puppy:
    • Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
    • Upgraded gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas with multiple Mk II gun puppies. Since it is not always possible to dodge and aim at the same time, try to maneuver into the space between two bullets, then fire a charged shot. The gun puppy will now target your new location- as it fires, move sideways a short distance, and you will again be in the empty space between bullets. Continue shooting until the gun puppy is dead.
    • Many players will find it difficult to target and fire reliably at the same time. Therefore, try to maximize damage output using charged shots and status effects (especially fire).
    • Freeze will prevent them from turning around, and Shock will make them shoot slightly inaccurately.
    • If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot. As long as the shooter stands right behind the shielder, they are protected by the shield. Retreat when the shield weakens, either switch jobs or wait till shield has recharged. (this strategy is less effective near the core, where shields are less effective)
  • Red Rover:
    • Throws flames followed by a heat wave towards the nearest player. This wave of heat appears to seek targets deliberately; have one player distract the rover while others attack it from behind.
    • May inflict fire status on players who stand too close- use extreme caution if attacking with a sword.
  • Rocket Puppy:
    • Launches rockets that home in on a player. These rockets explode on target, and can damage monsters as well as knights. Either outrun the rocket until it eventually explodes, or try to interpose other monsters/ shields as alternate targets.

Loot

  • Gun Puppy
    • Bronze Bolt
    • Cooling Cell
    • Iron Gear
    • Scrap Metal
  • Gun Puppy MK II
    • Bronze Bolt
    • Cooling Cell
    • Iron Gear
    • Plasma Cell
    • Power Cell
    • Scrap Metal
    • Silver Coil
  • Red Rover MK II
    • Power Cell
    • Iron Gear
    • Silver Coil

See also

Construct Family

Monsters

Personal tools