Difference between revisions of "Gate"
From SpiralKnights
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[[Image:Gates-active_platform.png|thumb|right|The parts of an active gate platform include: The control panel and display monitor showing the gate symbol.]][[Image:Gates-dormant_active.png|thumb|right|Gate totems show either the current levels (active gates) or the current construction status (dormant gates).]] | [[Image:Gates-active_platform.png|thumb|right|The parts of an active gate platform include: The control panel and display monitor showing the gate symbol.]][[Image:Gates-dormant_active.png|thumb|right|Gate totems show either the current levels (active gates) or the current construction status (dormant gates).]] | ||
− | '''Gates''' are entrances into the [[Clockworks]] | + | '''Gates''' are entrances into the [[Clockworks]]. |
− | Gates | + | Gates are either active, when knights can use them to travel down into the Clockworks, or dormant, with a countdown timer showing when it will become active. |
− | There are four parts | + | There are four parts in a gate: |
* Control Panel - Used on active gates to go adventuring | * Control Panel - Used on active gates to go adventuring | ||
* Display Monitor - Visually shows the gate's name | * Display Monitor - Visually shows the gate's name | ||
Line 12: | Line 12: | ||
== Active Gates == | == Active Gates == | ||
{{main|Party}} | {{main|Party}} | ||
− | Active gates are open for [[exploration]] by knights. Although a few are | + | Active gates are open for [[exploration]] by knights. Although a few are static and unchangeable, such as the tutorial gates and the former [[Firefly Gate]], most are "constructed" by players in the [[Arcade]] and have different thematic levels depending on the construction process. Each active gate in the Arcade is present for 8 days, vanishing afterward to make room for a new dormant gate on the right side of the lineup. |
To enter a gate, go to the Control Panel and use your ATTACK key to access the options. | To enter a gate, go to the Control Panel and use your ATTACK key to access the options. |
Revision as of 23:19, 10 October 2011
Gates are entrances into the Clockworks.
Gates are either active, when knights can use them to travel down into the Clockworks, or dormant, with a countdown timer showing when it will become active.
There are four parts in a gate:
- Control Panel - Used on active gates to go adventuring
- Display Monitor - Visually shows the gate's name
- Mineral Deposit Box - Used on dormant gates for gate construction
- Totem - Shows either the current levels (active gates) or the current construction status (dormant gates)
Contents
Active Gates
Active gates are open for exploration by knights. Although a few are static and unchangeable, such as the tutorial gates and the former Firefly Gate, most are "constructed" by players in the Arcade and have different thematic levels depending on the construction process. Each active gate in the Arcade is present for 8 days, vanishing afterward to make room for a new dormant gate on the right side of the lineup.
To enter a gate, go to the Control Panel and use your ATTACK key to access the options.
Tiers and statums
Each gate is made of 3 tiers which each have several levels or floors (depths) that vary in the theme of the surroundings, what monsters will be encountered, and layout. At the end of each level the elevator has the choice to go deeper or return to the surface. The first level of each tier and a level in the middle of each tier (Clockwork Terminal) is a 0 energy level where players can change their equipment. Each tier is divided into two stratums, separated by a Clockwork Terminal: a depth where you can securely change equipment, heal yourself or buy recipes from Basil.
Gate Progress
Entrance to a subtown, the first levels of tiers 2 and 3, is only free for that gate if a knight has reached that subtown from the previous tier in a previous run. Clearance for free tier entrance is separate for each gate, so new runs from the top are required as new gates become active. Gate progress is shown on the Progress tab of the Character window; free entry is marked by a filled star, while paid entry is marked by an empty star.
- Tier 1 - Depth 0-7; always free entry
- Tier 2 - Depth 8-17; paid entry: 200 crowns
- Tier 3 - Depth 18-28; paid entry: 500 crowns
Level Rotation
Aside from levels having multiple possible versions, the next depth's level changes in real time if there is more than one possible level for that depth. The current next level can be seen on the monitor at the lift to the next depth, and on the Gate Map of your current adventure, which is accessed from the Main Menu icon in the top left corner of the screen.
On the Gate Map, there is a line leading from your current level (marked with a red circle and a "person" icon) to the next location. Each possible level is divided by arrows pointing left or right, or a question mark. The arrows indicate in which direction the levels will move at the next interval of level rotation. These arrows can flip to become the opposite arrow, and the line leading to the next level can also change its path. Question marks mean that depth's next level is constantly changing, so the next level cannot be determined. With enough waiting, it is possible to take the most desirable route down, barring the randomized question marked depths.
The interval at which depths can change the path varies or may be random, although most of the time it changes around every 5 (3 to 7) minutes. It is possible for the levels to move left/right and the line leading to the level to change at the same time, bypassing what should have been the "next" level entirely. Levels continue to rotate even as you play through your current one, so you may wait an elevator for the desired level to appear. The next level is not locked in until all party members step on the lift; the monitor may change while heat is being distributed, but the level has already been chosen.
Dormant Gates
Dormant gates appear to the right side of the Arcade and have 8 days of gate construction before becoming active gates. You can see an exact day:hour:minute:second countdown indicator in the display when interacting with the mineral deposit area. During this time players can deposit minerals to create thematic levels within each stratum.
When the countdown timer reaches zero, the gate becomes active with whatever levels that have been constructed.
Gate Names
When a new gate is generated in the Arcade, it is randomly assigned a color and a symbol to give it a name. Below is a list of known colors and symbols.
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There currently are 182 (= 13 colors * 14 symbols) possible combinations.
Level Icons
Clockwork depths have level icons that denote the type of level Knights will delve into. There are three things Knights should look for:
- Background color: This indicates the elemental theme of the depth and determines which status ailments will appear.
- Icon: This determines the map style and layout of the depth.
- Icon color: This tells Knights what kind of monsters lurk in the depth, and in turn which damage type to expect.
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Stratum Themes
Each gate can have up to 6 strata. A tier has 2 strata. The themes can be seen in the totem, and in the case of dormant gates they can also be seen in the gate construction information. There are 10 possible stratum themes.
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