Difference between revisions of "Rabid Snarbolax"
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(Added some tactics from watching the video! Magnus's input really helped, Ty! Mostly just copied and edited the old one... :P) |
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Revision as of 14:33, 23 October 2011
The Gloaming Wildwoods has been infected with a poisonous miasma and the Snarbolax is said to have gone rabid! It is a poison-themed version of the Tier 1 boss, Snarbolax. Though there's a catch, now there's TWO of them! It is one of the four bosses released with the Shadow Lair patch.
Access
First you must reach the depth 23, this can be easily done accessing directly Emberlight.
Once at the depth 23, just walk forward and reach the area of access to Shadow Lairs.
Now you will need Clearance Level 1 in order to access to the Rabid Snarbolax Shadow Lair.
And obviously you will need one Shadow Key to open the terminal for your party.
(Only one Key is needed to give your entire party access to the Shadow Lair)
Once opened the Terminal your party will be locked / closed and you won't be able to change the members during the rest of the journey through the Shadow Lair
Strategy
Like all Beasts, the Snarbolax is weak to Piercing and resistant to Elemental attacks. The same goes for the Snarbolaxes! At the start of the battle, they will burrow underground, emerge at one of the four corners of the room, and then either perform a ranged attack or approach the player for a bite combo (similar to that of an Alpha Wolver). In this state, the Snarbolax is immune to all attacks and status effects, including Stun Vials. They're attacks can afflict poison.
When the Snarbolaxes are on the surface, there is a brief opportunity to push or lure it towards the Beast Bell in the center of the room. By hitting the bell while the Snarbolaxes are near it, the Snarbolaxes will be stunned and vulnerable to damage for a few seconds, during which its coat is brown and its eyes glow yellow. It is at this time that the entire team should inflict as much damage upon it as possible before the Snarbolax returns to normal. Repeat this process until the Snarbolaxes are both dead. You do have to kill both, unlike the Roarmulus Twins. It can attack while yellow, unlike the original which could not.
The following information has been collected about status effects:
- Status effect vials (including stun vials) do not appear to have any effect on the Snarbolaxes while it is invulnerable.
- The Snarbolaxes may be set on fire while stunned, but stops taking fire damage once it again becomes invulnerable.
- The Snarbolaxes can be cursed while stunned. It is currently unknown if it takes damage from attacking while stunned and cursed.
- The Snarbolaxes can be frozen while stunned. It remains frozen even if it again becomes invulnerable. It is currently unknown if it takes damage from the freeze expiring in either state.
Tactics
Have party members stand in opposing corners of the room, ready to push the Snarbolaxes to the middle when it appears (shield bumping is the easiest method). One person should be waiting at the Beast Bell. Once the Snarbolax is near, the center player should hit the bell to stun it. Everyone should attack it simultaneously until it returns into its poisonous and shadowy state (try pushing it into a wall so knock-backs don't cause your allies to miss their attacks).
Another tactic would be to drop a Graviton Vortex or Electron Vortex near the bell. It will pull the Snarbolax into the vortex and within range of the bell, allowing players to stun it easily and quickly without needing to shield bump.
Drops
- Frumious Fang 2-8
Notes
Nusqual of Guild created a Youtube Video of they're run.
Trivia
- Though even in a more rabid and menacing form, he is still referred to as Snarby.
- Compared to the Original Snarbolax, this one has an insane amount of Boxes and Rewards waiting next to the elevator!
See Also
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