Difference between revisions of "Trojan"

From SpiralKnights

Jump to: navigation, search
(Strategy: Reorganizing, removing redundancy, correcting misinformation)
Line 18: Line 18:
 
*[[Firestorm Citadel]]
 
*[[Firestorm Citadel]]
 
|description=A chilling colossus reminiscent of a chess piece.
 
|description=A chilling colossus reminiscent of a chess piece.
*Tier 1: Stony gray and red with a rook for its coat of arms.
+
*Tier 1: Stony gray and red with a rook for its coat of arms. A.K.A '''Slag Trojan'''.
 
*Tier 2: Darker gray and purple with an eye symbol for its coat of arms; A.K.A. '''Dark Trojan'''.
 
*Tier 2: Darker gray and purple with an eye symbol for its coat of arms; A.K.A. '''Dark Trojan'''.
 
*Tier 3: Black and glowing purple with a skull design on its shield; A.K.A. '''Trojan Knightmare'''.
 
*Tier 3: Black and glowing purple with a skull design on its shield; A.K.A. '''Trojan Knightmare'''.

Revision as of 22:50, 5 December 2011

Fiend
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

A Trojan is a type of monster found in the Clockworks.

Traits

Many of the Knights that venture into the Clockworks never come back. Trojans are thought to be some corrupted form of those poor souls. They resemble massive knights, clad in heavy armor. In the place of their head is that of an expressionless stone horse. They carry enormous swords and shields, and are completely invulnerable except from attacks to their back.

Types

Strategy

Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them.

Trojans attack with speedy charges and stunning overhead sword swings, and also use a focusing move that raises their attack power while shocking and knocking back nearby knights. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all. Trojans can also be tricked into damaging and stunning other monsters.

Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.

There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back. A shield bump can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a Troika's charge or another Trojan's sword slam, can also push them.

When a Trojan takes enough damage, purple "explosions" emit from it, turning it to stone. Attacking Trojan when he is stone will cause him to shatter, dropping rewards.

Notable Trojans

See also

Personal tools