Difference between revisions of "Clockworks"

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The '''Clockworks''' is [[Cradles]] core/inside/outercore. It is responsible for moving levels around inside each [[gate]], as well as [[gate construction|constructing gates]] and dungeons when [[minerals]] are put inside dormant gates before they open.
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The '''Clockworks''' is the enormous complex machinery that is the primary make-up of the planet [[Cradle]]. It is responsible for moving levels around inside each [[gate]], as well as [[gate construction|constructing gates]] and dungeons when [[minerals]] are put inside dormant gates before they open.
  
 
The Clockworks is broken up into 3 tiers whose boundaries are represented by the [[subtown]]s. These Clockworks tiers represent the different zones of difficulty and monster strength in the world of [[Cradle]]. Access to the various tiers is granted by the [[Spiral Warden]] when a knight has the correct level of equipment and number of tokens. Any knight can explore a tier that has not been unlocked yet by being invited to join a [[party]] started by a knight with access.
 
The Clockworks is broken up into 3 tiers whose boundaries are represented by the [[subtown]]s. These Clockworks tiers represent the different zones of difficulty and monster strength in the world of [[Cradle]]. Access to the various tiers is granted by the [[Spiral Warden]] when a knight has the correct level of equipment and number of tokens. Any knight can explore a tier that has not been unlocked yet by being invited to join a [[party]] started by a knight with access.

Revision as of 18:03, 28 December 2011

The Clockworks is the enormous complex machinery that is the primary make-up of the planet Cradle. It is responsible for moving levels around inside each gate, as well as constructing gates and dungeons when minerals are put inside dormant gates before they open.

The Clockworks is broken up into 3 tiers whose boundaries are represented by the subtowns. These Clockworks tiers represent the different zones of difficulty and monster strength in the world of Cradle. Access to the various tiers is granted by the Spiral Warden when a knight has the correct level of equipment and number of tokens. Any knight can explore a tier that has not been unlocked yet by being invited to join a party started by a knight with access.

Clockwork Tier Clearance

The Progress tab.

The overarching Clockworks Tier Clearance in the progress tab of the Character window shows the overall progress of a knight in gaining access to all the tiers. Once a tier is unlocked, it will stay unlocked for that knight.

Equipment Reduction

When a knight's equipment surpasses the current tier's equipment rating, its effectiveness is reduced. These effects include decreased attack and defense stats, as well as decreased bonuses.

  • Tier 1: equipment 2 star and higher will be reduced in effectiveness
  • Tier 2: equipment 4 star and higher will be reduced in effectiveness
  • Tier 3: equipment effectiveness is not reduced


Effects of Tier on Health Bonuses
Equipment (level) Tier 1 Tier 2 Tier 3
0 star (all) none none none
1 star (all) none none none
2 star (all) -1 none none
3 star (1-4) -1 none none
3 star (5-10) -2 none none
4 star (1-4) -2 -1 none
4 star (5-10) -3 -1 none
5 star (1-4) -3 -1 none
5 star (5-10) -4 -2 none

Tier 1

This is the first zone of the game, all knights who have left the Rescue Camp have immediate access to it. It extends downwards from the town of Haven, through 7 levels down to Moorcroft Manor.

Depth 4 is a Clockwork Terminal where knights may change their equipment and purchase recipes from Basil.

It is designed to be playable using 0-1 star equipment.

Tier 2

The second zone in the game exists down from Moorcroft Manor, through 9 levels down to Emberlight, the town of Gremlin Outcasts. The monsters in Tier 2 are generally more difficult than those found in Tier 1.

Depth 13 is a Clockwork Terminal where knights may change their equipment and purchase recipes from Basil.

It is designed to be playable using 2-3 star equipment.

Tier 3

The final tier is where only the most experienced knights should go. This tier encompasses the area from Emberlight down to the Core. Here a knight will want to have the best equipment available on Cradle, most of which is only available via crafting. Powerful beings such as Lord Vanaduke can be found dwelling within this tier. The monsters in Tier 3 are generally more difficult than those found in Tier 2.

Depth 23 is a Clockwork Terminal where knights may change their equipment, purchase recipes from Basil, and access the Shadow Lair's Levels.

It is designed to be playable using 4-5 star equipment.

See Also

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