Difference between revisions of "Mecha turret"
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[[File:Mecha Turret T1.png|thumb|right|Mecha Turret firing its laser beam. While this one is red, it can also be seen in purple]] | [[File:Mecha Turret T1.png|thumb|right|Mecha Turret firing its laser beam. While this one is red, it can also be seen in purple]] | ||
− | '''Mecha Turrets''' are stationary machines that cost 5 [[energy]] to activate. When activated, it damages enemies with its laser beam, as well as creating a ' | + | '''Mecha Turrets''' are stationary machines that cost 5 [[energy]] to activate. When activated, it damages enemies with its laser beam, as well as creating a 'knock back' effect that will push targets against a wall. The Mecha Turret cannot be destroyed either by means of monster or knight damage and will target anything within its range. Mecha Turrets are currently only available in some areas of The Jelly Farm II and rarely, Deconstruction zones. They are capable of being affected by statuses, just like anything else. Once damaged they won't be able to turn, then after a bit more damage they will die. |
==Note== | ==Note== |
Revision as of 12:51, 3 January 2012
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Mecha Turrets are stationary machines that cost 5 energy to activate. When activated, it damages enemies with its laser beam, as well as creating a 'knock back' effect that will push targets against a wall. The Mecha Turret cannot be destroyed either by means of monster or knight damage and will target anything within its range. Mecha Turrets are currently only available in some areas of The Jelly Farm II and rarely, Deconstruction zones. They are capable of being affected by statuses, just like anything else. Once damaged they won't be able to turn, then after a bit more damage they will die.
Note
- Mecha Turrets were previously seen in the preview event, notably in the Starlight Cradle levels. Mecha Turrets were reintroduced in the 2011-07-08 release as optional energy turrets in some areas of The Jelly Farm II and rarely, Deconstruction zones.