Difference between revisions of "Pickups"
From SpiralKnights
(Added info regarding vials intercepting projectiles when thrown.) |
(→Vials: Updated info on vials intercepting projectiles when thrown.) |
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==Vials== | ==Vials== | ||
− | Vials are thrown to affect a target. Press the numbers 1 - 4 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star. If a knight takes damage while holding a vial in preparation to throw it, it will be broken and potentially wasted. Vials will destroy projectiles in their path when thrown | + | Vials are thrown to affect a target. Press the numbers 1 - 4 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star. If a knight takes damage while holding a vial in preparation to throw it, it will be broken and potentially wasted. |
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+ | Vials will destroy projectiles in their path when thrown. Vials thrown at projectiles that leave ground effects (Gremlin's mines, Chromalisk's spit) will cause the projectile to fall where the collision occurred. Rockets from Rocket Puppies will detonate on impact with a thrown vial. Other projectiles such as bullets from Gun Puppies will simply vanish when hit. In all cases, the vial will NOT be destroyed upon intercepting a projectile. | ||
{{SKWindow | {{SKWindow |
Revision as of 17:55, 18 February 2012
Pickups are items that can be found in the Clockworks. Pickups are transient items, meaning that they will not be brought back to town with the player's knight.
Contents
Belt
Pickups are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 4 to use a pickup. Vials are thrown and capsules are consumed on the spot. There is room for only 3 pickups per slot of the same item in the belt, and you can only have one slot of each type.You can drag pickups off the belt to drop them on the ground or to trade them, if you wish.
Capsules
Capsules are used to affect yourself. Press the numbers 1 - 4 to consume the capsule. Note: if you are interrupted or attacked while using them you won't be healed and the capsule won't be consumed.
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Vials
Vials are thrown to affect a target. Press the numbers 1 - 4 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star. If a knight takes damage while holding a vial in preparation to throw it, it will be broken and potentially wasted.
Vials will destroy projectiles in their path when thrown. Vials thrown at projectiles that leave ground effects (Gremlin's mines, Chromalisk's spit) will cause the projectile to fall where the collision occurred. Rockets from Rocket Puppies will detonate on impact with a thrown vial. Other projectiles such as bullets from Gun Puppies will simply vanish when hit. In all cases, the vial will NOT be destroyed upon intercepting a projectile.
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