Difference between revisions of "Rogue (Guild)"

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Survival Mode (svm)- This planned strategy is for surviving very difficult situations while using minimal amounts of energy spent for reviving. For this to succeed every player adopts the safeguard role. Each player takes turns trying to defeat the scenario. When a player dies, the next player in the party list will confirm it is his turn then stand up and immediately give health to any players still incapacitated before attacking. It is also usually very helpful to tell a player when they have successfully transferred health to you when you are down.}}
 
Survival Mode (svm)- This planned strategy is for surviving very difficult situations while using minimal amounts of energy spent for reviving. For this to succeed every player adopts the safeguard role. Each player takes turns trying to defeat the scenario. When a player dies, the next player in the party list will confirm it is his turn then stand up and immediately give health to any players still incapacitated before attacking. It is also usually very helpful to tell a player when they have successfully transferred health to you when you are down.}}
{{showhide|Experimental Tactics|content= Work in progress}}
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{{showhide|Experimental Tactics|content=
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Shell Mode (shm)- This planned formation requires all players to stay very close or even in one place. Theoretically four players in the center of a room could keep enemies away from any direction. However, this presents the danger of letting every player get hit at once if performed incorrectly or at unfavorable moments.
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Back to Back (bak)- This is like shell mode, but while it only requires two players, it does require a narrow corridor. Alternatively, one person could fight the majority of the enemies while the other keeps away any attackers from behind. This also presents the risk of taking more damage than necessary due to proximity.
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Frenzy (fre)- I imagine if each player could attack fast enough with their swords and were practiced enough at attacking the same target, or in the same direction, then they could quickly defeat enemies while projectiles would be shot behind the whole group. This strategy is dangerous because it requires players to avoid using their shield in favor of moving quickly, and then there is also a danger if a player moves too slowly even without the shield.
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Shield Train (stra)- In situations where there are numerous projectiles and it is very difficult to get within attacking range of a target, a team could potentially close the distance without damage by coordinating their blocking. Whoever is in front would shield until it takes too much damage, then move back to let the next person block. If three or four players did this, it might get everyone closer to the enemy while taking less damage.
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Circle Orbiting (cco)- When in a situation where enemies are funneled by circling, it may be productive to stay on exactly opposite sides of the enemies from each other. The coordination for this is difficult, and there is also some danger of forcing enemies into each other.}}
 
{{showhide|Professional Courtesies|content= Work in progress}}}}
 
{{showhide|Professional Courtesies|content= Work in progress}}}}
  

Revision as of 01:33, 24 February 2012

Rogue Knights
File:GuildLogo-Rogue Knights.png

"Whatever Works" ~ Jace Jarak

Guild Founder: Jace-Jarak
Approx. Population: ~40 and growing
Guild Master(s):
  • Jace-Jarak
  • Starfire-Lights
Guild Officer(s):
  • Candance
  • Valos-Arielle
  • Alphazoid
  • Bayles

About Us

We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help eachother out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^

This guild was formed out of the friendship bonds that grew during our time in Energy Knights Inc. We felt the need to grow and branched off into our own full guild.

Joining

Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.

If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!

Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.


Rules/Requirements

We have a few rules, but most are really simple.

We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^

Once again, use guild chat, type: "/g and then your message here"

Also, it is expected that members understand all the ranks, and what they entail (below).

As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.

Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Starfire-light, Candance, or any other officer.

If bad behaviour within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.

Ranks

Useful Things to remember

Simple Gear Guide

Guild Announcements

Personal tools