Difference between revisions of "Royal Jelly Palace/waves"
From SpiralKnights
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+ | '''Depth and Room Legend:''' Room ''Depth.Room''<br> | ||
'''Legend:''' Enemy (Number) (Position) (Extra info. Added sometimes) | '''Legend:''' Enemy (Number) (Position) (Extra info. Added sometimes) | ||
− | == Room 1 == | + | == Room 15.1 == |
'''Description:''' An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back). | '''Description:''' An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back). | ||
=== Wave 1 === | === Wave 1 === | ||
Line 7: | Line 8: | ||
* [[Jelly#Jelly_Cube|Jelly Cube]] (6) (3 center, 2 on edges) (Teir 2 Type) | * [[Jelly#Jelly_Cube|Jelly Cube]] (6) (3 center, 2 on edges) (Teir 2 Type) | ||
− | == Room 2 == | + | == Room 15.2 == |
'''Description:''' Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5. | '''Description:''' Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5. | ||
=== Wave 1 (Left Side) === | === Wave 1 (Left Side) === | ||
Line 21: | Line 22: | ||
*Same enemies and position as Wave 1 but flipped for the right gate. | *Same enemies and position as Wave 1 but flipped for the right gate. | ||
− | == Room 3 == | + | == Room 15.3 == |
'''Description:''' Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern. | '''Description:''' Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern. | ||
+ | === Wave 1 === | ||
+ | Checkerboard holes are created in blocks to contain enemies. '''Top is A, Left is B, Right is C''' | ||
+ | * [[Jelly#Royal_Mini|Royal Mini]] (6) (Hole A) | ||
+ | * [[Jelly#Jelly_Cube|Jelly Cube]] (2) (Hole B) (Teir 2 Type) | ||
+ | * [[Lumber#Lumber|Lumber]] (1) (Hole C) | ||
+ | * [[Wing#Silkwing|Silkwing]] (1) (Hole C) | ||
+ | |||
+ | == Room 15.4 == | ||
+ | '''Description:''' Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around. | ||
+ | === Wave 1 === | ||
+ | '''Spawn wave by hitting blue block in the center of the room.''' | ||
+ | |||
+ | * [[Lumber#Lumber|Lumber]] (1) (In front of gate connecting room 4 and room 2) | ||
+ | * [[Jelly#Jelly_Cube|Jelly Cube]] (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Teir 2 Type) | ||
+ | * [[Gun_Puppy#Gun_Puppy|Gun Puppy]] (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2) | ||
+ | * [[Jelly#Royal_Mini|Royal Mini]] (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right) |
Revision as of 03:31, 4 March 2012
Depth and Room Legend: Room Depth.Room
Legend: Enemy (Number) (Position) (Extra info. Added sometimes)
Contents
Room 15.1
Description: An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).
Wave 1
- Royal Mini (10) (Scattered; Corners or Center)
- Jelly Cube (6) (3 center, 2 on edges) (Teir 2 Type)
Room 15.2
Description: Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.
Wave 1 (Left Side)
Button to spawn and open left gate either at bottom-left corner or at the center to the left a bit.
- Royal Mini (6) (Forming a V around the other enemies)
- Jelly Cube (3) (In a line in front of the Super Blast Cube) (Teir 2 Type)
- Super Blast Cube (1) (Blocking the open gate)
Wave 2 (Right Side)
Button to spawn and open right gate either at top-right corner or at the center to the right and up a bit.
- Same enemies and position as Wave 1 but flipped for the right gate.
Room 15.3
Description: Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.
Wave 1
Checkerboard holes are created in blocks to contain enemies. Top is A, Left is B, Right is C
- Royal Mini (6) (Hole A)
- Jelly Cube (2) (Hole B) (Teir 2 Type)
- Lumber (1) (Hole C)
- Silkwing (1) (Hole C)
Room 15.4
Description: Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around.
Wave 1
Spawn wave by hitting blue block in the center of the room.
- Lumber (1) (In front of gate connecting room 4 and room 2)
- Jelly Cube (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Teir 2 Type)
- Gun Puppy (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2)
- Royal Mini (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right)