Difference between revisions of "Royal Jelly Palace/waves"

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'''Depth and Room Legend:''' Room ''Depth.Room''<br>
 
'''Legend:''' Enemy (Number) (Position) (Extra info. Added sometimes)
 
'''Legend:''' Enemy (Number) (Position) (Extra info. Added sometimes)
  
== Room 1 ==
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== Room 15.1 ==
 
'''Description:''' An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).
 
'''Description:''' An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).
 
=== Wave 1 ===
 
=== Wave 1 ===
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* [[Jelly#Jelly_Cube|Jelly Cube]] (6) (3 center, 2 on edges) (Teir 2 Type)
 
* [[Jelly#Jelly_Cube|Jelly Cube]] (6) (3 center, 2 on edges) (Teir 2 Type)
  
== Room 2 ==
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== Room 15.2 ==
 
'''Description:''' Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.
 
'''Description:''' Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.
 
=== Wave 1 (Left Side) ===
 
=== Wave 1 (Left Side) ===
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*Same enemies and position as Wave 1 but flipped for the right gate.
 
*Same enemies and position as Wave 1 but flipped for the right gate.
  
== Room 3 ==
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== Room 15.3 ==
 
'''Description:''' Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.
 
'''Description:''' Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.
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=== Wave 1 ===
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Checkerboard holes are created in blocks to contain enemies. '''Top is A, Left is B, Right is C'''
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* [[Jelly#Royal_Mini|Royal Mini]] (6) (Hole A)
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* [[Jelly#Jelly_Cube|Jelly Cube]] (2) (Hole B) (Teir 2 Type)
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* [[Lumber#Lumber|Lumber]] (1) (Hole C)
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* [[Wing#Silkwing|Silkwing]] (1) (Hole C)
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== Room 15.4 ==
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'''Description:''' Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around.
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=== Wave 1 ===
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'''Spawn wave by hitting blue block in the center of the room.'''
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* [[Lumber#Lumber|Lumber]] (1) (In front of gate connecting room 4 and room 2)
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* [[Jelly#Jelly_Cube|Jelly Cube]] (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Teir 2 Type)
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* [[Gun_Puppy#Gun_Puppy|Gun Puppy]] (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2)
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* [[Jelly#Royal_Mini|Royal Mini]] (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right)

Revision as of 03:31, 4 March 2012

Depth and Room Legend: Room Depth.Room
Legend: Enemy (Number) (Position) (Extra info. Added sometimes)

Room 15.1

Description: An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).

Wave 1

  • Royal Mini (10) (Scattered; Corners or Center)
  • Jelly Cube (6) (3 center, 2 on edges) (Teir 2 Type)

Room 15.2

Description: Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.

Wave 1 (Left Side)

Button to spawn and open left gate either at bottom-left corner or at the center to the left a bit.

Wave 2 (Right Side)

Button to spawn and open right gate either at top-right corner or at the center to the right and up a bit.

  • Same enemies and position as Wave 1 but flipped for the right gate.

Room 15.3

Description: Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.

Wave 1

Checkerboard holes are created in blocks to contain enemies. Top is A, Left is B, Right is C

Room 15.4

Description: Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around.

Wave 1

Spawn wave by hitting blue block in the center of the room.

  • Lumber (1) (In front of gate connecting room 4 and room 2)
  • Jelly Cube (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Teir 2 Type)
  • Gun Puppy (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2)
  • Royal Mini (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right)
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