Difference between revisions of "Rogue (Guild)"

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(Game Guides)
(Useful Things to remember)
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Go attacking an area when you know you cannot handle it
 
Go attacking an area when you know you cannot handle it
 
Waste vials in JK runs (Fire, poison, or curse)}}}}
 
Waste vials in JK runs (Fire, poison, or curse)}}}}
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{{showhide|How to earn up 3* gear if you do not have it yet|content=
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Assuming you do not have 3* gear yet, and are running on ME (Mist Energy) here is a few simple ways to make the most of your first week or three.
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***NOTE
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''This section has not been updated since the mission release. All the information below IS STILL VALID. However, it is highly recommended you also do the missions when you can, since they do offer you most/all the recipes you'll need for gear in the Hall of Heroes when you can access those. Current suggestion till proven otherwise: Do missions, and follow this guide below the best you can when missions are too hard for you to do or you have no more available to you. I will re-evaluate the mission content and this guide soon, to give specifics on which missions will benefit you the most. Missions however do seem excellent for beginners (I have completed all missions to date). I have made a few changes below, but this not will not be removed until I have done a full revision.''
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***END NOTE
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Learn how to read Gates. You want to find the one that is the Snarbolax, in the Gloaming Wildwoods. This is floors 4-7 on a gate with a Yellow slash symbol on it. They do not vary, or have other options. They will always be the same and go in a line. Following the basic adventuring tips, join party to get a deep a floor as possible. Wherever you end up, run to the end of this boss and defeat it. You will average 3 tokens per victory. Save these up to get 10 frumious fang tokens at least. Use this to get the Bristling Buckler from Brinks in the Bazaar, bottom left. It's a good 2* shield, that gives a sword damage boost, as noted above.
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You should be able to do 1-2 runs a day on your ME. Do not do a run if you do not have enough energy to complete the gate. Log off, wait till the next day or whenever you'll have enough energy, roughly 60-70 if you have to start from floor 1. Less if you join a deeper party. Unfortunately, this is all you can do for a few days. Just do your best, and have fun doing this for an hour or two your first few days each day.
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As you earn up CR (Crowns) Check the Auction House. You want to search under armor, for Wolver. Sort by buy price. This is important. You want to buy both wolver armor and helm, from 1k CR, to 1.5k CR. If you get lucky and find a wolver recipe at basil on your adventures, you may make it yourself, but it's not strictly necessary. It's cheap enough to buy 2* gear.
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Also, you should search for a Calibur Sword, or other 2* sword of your choosing from the swordsman guide. (Calibur recommended for new players to the game). If you want you may also get an Owlite shield. Either way, this will complete your 2* gear lineup.
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EDIT: ''In missions you will now earn free 2* armor of the cobalt line, and free calibur sword and blaster gun. This will be your 2* armor that you were needing.''
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Once you have 2* gear, you are able to talk to the spiral warden (at the end of any t1 Run) and get t2 access. Congratulations! You're part way there!
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Now you should focus on the gate that has the Royal Jelly Palace and the Royal Jelly Boss (Commonly referred to as JK or Jelly King). Do this boss as much as you can. You need JK tokens to get a sealed sword. More importantly though, is the Palace levels bring in a LOT of CR per floor. This will earn up your stockpile of cash nicely. So much in fact, that you can run these floors on CE (Crystal energy) and if you don't revive, earn more than enough to buy back the energy you spend on the market, and have leftover cash! Very good floors to 'farm' cash.
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Continue to do this until you have enough cash to buy 3* gear, or find/buy 3* recipes for your armor and weapons. If you went with wolver gear originally, the 3* gear is the Dusker Coat/Cap. You want to buy the recipe between 4-5k in AH, or the armors itself for around 15-16k CR. Do not pay much more than 16k. 17k Should be your maximum spent on any one piece of 3* gear.
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Edit: ''From missions if you got cobalt armor and used it, don't bother buying 2* wolver gear, just save up and buy 3* dusker gear, and save yourself from needing to buy a recipe. Feel free to contact our guildmasters if you want to buy dusker gear, we can probably sell to you cheaper than AH.''
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This will take a week or three to earn up all 3* gear, but once you do, you are now ready to join the Rogue Knights! From here on out, we will help you with anything you need. Feel free at any point along the way to earning 3* gear to ask for advice from one of our Knights. We will be happy to answer questions, and may or may not be free to help you on a run (don't count on it every time though). You may also mail Jace-Jarak any questions you have, and I will be happy to send you a reply to anything you might need!}}}}
 
{{showhide|Professional Courtesies|content=  
 
{{showhide|Professional Courtesies|content=  
 
Heat Bleeding- This common routine is for transferring heat collected by a players who have no need of it to players who do. It is best performed at the end of stages and where there is a source for replenishing health nearby. The process involves using a trap or enemy to repeatedly deplete all the health from the player who does not need his heat. Alternatively, a faust, gran faust or fang of vog can be used to deal damage to oneself. Then, the player who does need heat revives others which collects a small amount of heat from them. If two  or three people want one persons heat, taking turns reviving is the fairest method. If two people want two others' heat, then each person can choose another to continually revive. Remember, care must be taken so those responsible for reviving do not end up losing all of their own health. Also, any players who aren't participating should not wait on an elevator in case an accident occurs. Most importantly, do not be afraid to object to the transferring of heat if you are in a hurry or if you just don't feel like waiting. Heat is an abundant resource and heat bleeding is a purely superfluous convenience that can take a significant amount of time.
 
Heat Bleeding- This common routine is for transferring heat collected by a players who have no need of it to players who do. It is best performed at the end of stages and where there is a source for replenishing health nearby. The process involves using a trap or enemy to repeatedly deplete all the health from the player who does not need his heat. Alternatively, a faust, gran faust or fang of vog can be used to deal damage to oneself. Then, the player who does need heat revives others which collects a small amount of heat from them. If two  or three people want one persons heat, taking turns reviving is the fairest method. If two people want two others' heat, then each person can choose another to continually revive. Remember, care must be taken so those responsible for reviving do not end up losing all of their own health. Also, any players who aren't participating should not wait on an elevator in case an accident occurs. Most importantly, do not be afraid to object to the transferring of heat if you are in a hurry or if you just don't feel like waiting. Heat is an abundant resource and heat bleeding is a purely superfluous convenience that can take a significant amount of time.

Revision as of 02:22, 6 March 2012

Rogue Knights
File:GuildLogo-Rogue Knights.png

"Whatever Works" ~ Jace Jarak

Guild Founder: Jace-Jarak
Approx. Population: ~50 and growing
Guild Master(s):
  • Jace-Jarak
  • Starfire-Lights
Guild Officer(s):
  • Candance
  • Valos-Arielle
  • Alphazoid
  • Bayles
Website: https://sites.google.com/site/rogueknightsguild/

About Us

We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help eachother out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^

This guild was formed out of the friendship bonds that grew during our time in Energy Knights Inc. We felt the need to grow and branched off into our own full guild.

Joining

Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.

If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!

Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.


Rules/Requirements

We have a few rules, but most are really simple.

We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^

Once again, use guild chat, type: "/g and then your message here"

Also, it is expected that members understand all the ranks, and what they entail (below).

As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.

Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Starfire-light, Candance, or any other officer.

If bad behaviour within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.

Ranks

Useful Things to remember

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Game Guides

Guild Announcements

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