Difference between revisions of "Lancer Knightz (Guild)"

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(wording)
(Shockgun is back today)
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| motto = A selection of Lancer Knightz members.
 
| motto = A selection of Lancer Knightz members.
 
| founder = Whitelancer, Shakugan, Pula
 
| founder = Whitelancer, Shakugan, Pula
| masters = Shockgun (inactive), Donkeyhaute, Sooch, Norpo
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| masters = Shockgun, Donkeyhaute, Sooch, Norpo
 
| officers =  
 
| officers =  
| pop = 70
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| pop = 90
 
}}
 
}}
  
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==History==
 
==History==
  
Lancer Knightz is a fairly old guild, dating from sometime in April 2011. (''Spiral Knights'' itself officially launched on April 4, 2011.) Whitelancer started the guild with Pula and Shakugan. After a couple of months, however, Whitelancer left the guild to start [[Valkyrie Knights (Guild)|Valkyrie Knights]], Pula followed him, and Shakugan stopped playing. Our dormant Guild Master Shockgun is a remnant from this era.
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Lancer Knightz is a fairly old guild, dating from sometime in April 2011. (''Spiral Knights'' itself officially launched on April 4, 2011.) Whitelancer started the guild with Pula and Shakugan. After a couple of months, however, Whitelancer left the guild to start [[Valkyrie Knights (Guild)|Valkyrie Knights]], Pula and Shakugan followed him. Our Guild Master Shockgun took over the guild during this era, but then went dormant.
  
 
Donkeyhaute was invited into Lancer Knightz by Pula in April 2011, and was the eighth or ninth member of the guild. He spent the next two months or so as a Recruit. Then, around the time that Whitelancer and Pula left, he was abruptly promoted to Guild Master over a 10-day period. Donkeyhaute created our various rank systems, our recipe-sharing system, our data collection project, and this wiki page.
 
Donkeyhaute was invited into Lancer Knightz by Pula in April 2011, and was the eighth or ninth member of the guild. He spent the next two months or so as a Recruit. Then, around the time that Whitelancer and Pula left, he was abruptly promoted to Guild Master over a 10-day period. Donkeyhaute created our various rank systems, our recipe-sharing system, our data collection project, and this wiki page.
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By the autumn of 2011, the guild had become a bit dormant again. Norpo, who was arguably the social hub of the guild, was promoted to Guild Master. He spearheaded the recruitment of numerous highly active knights. The guild became more prosperous than ever before.
 
By the autumn of 2011, the guild had become a bit dormant again. Norpo, who was arguably the social hub of the guild, was promoted to Guild Master. He spearheaded the recruitment of numerous highly active knights. The guild became more prosperous than ever before.
  
Now, in February 2012, the guild is once again rebuilding.
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Now, in March 2012, the guild has been rebuilt yet again, and Shockgun has returned.
  
 
==Rules==
 
==Rules==

Revision as of 15:36, 31 March 2012

Lancer Knightz
GuildLogo-Lancer Knightz.png

A selection of Lancer Knightz members.

Guild Founder: Whitelancer, Shakugan, Pula
Approx. Population: 90
Guild Master(s):

Shockgun, Donkeyhaute, Sooch, Norpo

This is the official wiki page for the Spiral Knights guild Lancer Knightz. Our guild members are diverse in their interests (PvE, PvP, crafting, chatting, minigames, etc.) and experience (2-star, 5-star, etc.). If you are a pleasant, active player, then we'd love to have you.

History

Lancer Knightz is a fairly old guild, dating from sometime in April 2011. (Spiral Knights itself officially launched on April 4, 2011.) Whitelancer started the guild with Pula and Shakugan. After a couple of months, however, Whitelancer left the guild to start Valkyrie Knights, Pula and Shakugan followed him. Our Guild Master Shockgun took over the guild during this era, but then went dormant.

Donkeyhaute was invited into Lancer Knightz by Pula in April 2011, and was the eighth or ninth member of the guild. He spent the next two months or so as a Recruit. Then, around the time that Whitelancer and Pula left, he was abruptly promoted to Guild Master over a 10-day period. Donkeyhaute created our various rank systems, our recipe-sharing system, our data collection project, and this wiki page.

By the summer of 2011, most of the guild's members had become inactive, as Spiral Knights often do after a few months. Representatives of The Ascendicate approached Lancer Knightz, suggesting that the guilds be merged. Sooch, who was then an Officer, convinced Donkeyhaute that they should try to revive the moribund Lancer Knightz, rather than abandon it. Sooch was promoted to Guild Master and helped rebuild the guild to a high level of activity.

By the autumn of 2011, the guild had become a bit dormant again. Norpo, who was arguably the social hub of the guild, was promoted to Guild Master. He spearheaded the recruitment of numerous highly active knights. The guild became more prosperous than ever before.

Now, in March 2012, the guild has been rebuilt yet again, and Shockgun has returned.

Rules

Our guild is casual. Rules and procedures certainly aren't our thing. But there are two common values, on which we agree. Guild members who violate these principles may be removed from the guild.

  • Be pleasant. If you want crowns, then don't beg; sell something or go into the Clockworks. If you have no energy, then don't beg; wait for tomorrow. If you invite someone to join your party, and they won't come, then don't beg; get over it. If your request for promotion is declined, then don't beg; keep playing, and you'll probably be promoted eventually. Don't use any racial, sexual, or other slurs. Don't scam people or steal from them. Let's develop a reputation, of which we can be proud.
  • Be active. Everyone goes on trips or is otherwise busy in real life sometimes. It's okay if you don't log on every day, or even every week. But any guild member who is dormant for a month or longer may be removed from the guild. If you need an exemption (for example, you're going on a five-week trip, but you'll be active after that), then send an in-game mail message to every Guild Master, stating how long of a dormancy you plan, and you will not be removed.

Rank

In Lancer Knightz, rank is based not on gear or skill, but rather on being mature, responsible, and helpful. The previous rank system codified this idea into a notion of "Helpful Deeds". Our new rank system is simpler and more casual.

When you first join our guild, you are a Recruit. The members of Lancer Knightz tend to notice all new Recruits. They may offer to go into the Clockworks with you or join you on a PvP team.

You get promoted to Member as soon as it's clear that you are going to be an active player. If we invite you one day, and on the next day we see that you're back, then that may be good enough. Traditionally, most people in Lancer Knightz are Members.

A Veteran is a member who has been playing actively for a while, and who is getting along well with his guildmates. Promotion to Veteran occurs at the discretion of the Officers.

An Officer is an experienced, active, trusted member of the guild. Promotion to Officer is decided upon by the Guild Masters collectively. Officers use their powers to improve the guild:

  • An Officer recruits new members. When doing so, he (or she) sends an in-game mail message — not a /tell — explaining how to find this wiki page. He sends this at invitation, not at acceptance of the invitation, because he may not be online at the time of acceptance.
  • An Officer promotes Recruits to Members and Members to Veterans as he deems appropriate.

Officers are asked not to use two of their powers:

  • An Officer does not remove people from the guild. Instead, the Guild Masters collectively keep track of those players who are going offline for more than one month but want to remain in the guild. If Officers were allowed to remove people from the guild, then there would be more people involved in this procedure, and more mistakes.
  • An Officer does not promote new Officers. Instead, the Guild Masters collectively decide, which Veterans should be promoted to Officers.

The Guild Masters manage the membership of the guild, by removing inactive or disruptive members and promoting new Officers. Occasionally they alter guild policy and start new projects. Most of their actions are performed collectively, after meeting and forming consensus. Promotion to Guild Master happens very rarely, and there is no guideline for who deserves it.

Activities

Guild members are encouraged to organize projects, events, and activities, to enrich our lives in the guild and to serve the wider Spiral Knights community. Some of these activities are ongoing, while others could use some revival.

Recipe Sharing

To the extent that it's practical, let's share recipes. How? Well, most 3-star items (and 2-star items, and 1-star items) can be crafted without equipping them. This means that someone can craft a 3-star item for you, without paying an unbinding cost. You supply all materials, crowns, and crystal energy, but you essentially get the recipe for free. Depending on Auction House prices, energy prices, and how much mist energy you have, this may or may not save you money over crafting yourself. Check out our list of recipes.

Data Collection

We have a project to collect data on various equipment, as a service to the wider Spiral Knights community. Our first focus is on measuring the damage per second of all 5-star swords and guns. Other ideas are welcome. Check out our data so far.

Player versus Player

Guild player-versus-player contests are being organized by Nightscreem. They take place on Sundays at 3:00 PM (game time). The details (tier, prizes, etc.) are still being worked out. Please join in!

Forums

Blaumph has created off-site forums, in which we can discuss guild matters privately. Try them here.

Contests

A lottery will be held every week, either Friday 6:00 PM or Saturday 4:00 PM (game time), by Tsukron. Any guild member online at the time can play. There is no entry fee, although donations to the prize pool are welcome. The default prize is 500 crowns, but larger prizes such as 3000 crowns, 6000 crowns, 100 CE, or 5-star materials are sometimes awarded. Here is the procedure. Everyone who wishes to participate gathers in the guild hall at the appointed time. The participants form a line, and are assigned numbers as follows:

11, 12, 13, 14, 15, 16, 21, 22, 23, 24, 25, 26, 31, 32, 33, 34, 35, 36, ....

Then two dice are rolled, to give the two digits in the winning number. For example, if a 2 and a 3 are rolled, then person 23 (the ninth person in line) wins. If a number is rolled that has no person attached to it, then we re-roll both dice. This procedure is fair and should not require more than five thrilling minutes.

Events may take place after the lottery, if funding allows. Examples include:

  • Racing: The event holder constructs a race track and everyone races in it. The first to reach the goal is victorious.
  • Trivia: The event holder asks trivia questions. Contestants whisper (/tell) the answers to the event holder.
  • Riddles: The event holder gives a sequence of increasingly difficult riddles. Contestants must answer them in order. The first contestant to solve them all wins.
  • Mimicking: The event holder performs an action and eliminates the last person to mimic him/her. This process repeats until only one contestant remains.
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