Difference between revisions of "Fire"

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m (Themed Enemies)
(Added Resisting Fire Section)
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* [[Fiery Vaporizer]] and upgrades
 
* [[Fiery Vaporizer]] and upgrades
 
* [[Sealed Sword]]'s charge attack
 
* [[Sealed Sword]]'s charge attack
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==Resisting Fire==
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The following armor [[sets]] grants knights a resistance, but not immunity, to burning attacks:
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*[[Emberbreak Armor|Emberbreaker Set]] and upgrades
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*[[Magic Cloak|Magic Set]] and upgrades
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*[[Drake Scale Mail|Drake Scale Set]] and upgrades
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*[[Chroma Suit|Chroma set]] and upgrades
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*[[Armor of the Fallen| Fallen Set]]
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*[[Vog Cub Coat|Vog Cub Set]]
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*[[Volcanic Plate Mail|Volcanic Plate Set]]
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*[[Volcanic Demo Suit|Volcanic Demo Set]]
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The following [[shields]] will protect against fierce, flaming foes:
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*[[Emberbreak Shield]] and upgrades
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*[[Owlite Shield]] and upgrades
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*[[Darkfang Shield]]
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*[[Crest of Almire]]
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*[[Drake Scale Shield]] and upgrades
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*[[Volcanic Plate Shield]]
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The following [[trinkets]] carry knights through the fiery furnaces  of the Clockworks:
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*[[Wetstone Pendant]]
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*[[Dew Wetstone Pendant]]
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*[[Slippery Wetstone Pendant]]
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*[[Soaking Wetstone Pendant]]

Revision as of 04:13, 4 April 2012

Status: Fire
Icon status fire.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Description

Fire is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire. Neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive vial, the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a Remedy Capsule. In the Firestorm Citadel, fire can be cured by getting splashed with a water orb.

Unlike Shock, Fire damage cannot be prevented by shielding.

Oil Slicks

A field of pristine oil slicks.

Oil slicks dropped by Oilers or Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by...

  • Ground-based fire attacks from other enemies (Gremlin Scorchers, Red Rovers, Salamanders)
  • A flaming Oiler's attack
  • Adjacent flaming oil slicks
  • A tick of fire damage on a player who was standing on the oil slick
  • A fire jar

As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or misplaced Fiery Vaporizer.

Map Hazards

Fire Grates and Shadow Fire are stationary hazards which can cause fire status.

Themed Enemies

Fire-themed enemies are immune to and may inflict fire status.

Inflicting Fire

Spiral Knights can inflict fire on monsters by using fire vials against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.

Weapons that are able to inflict fire are:

Resisting Fire

The following armor sets grants knights a resistance, but not immunity, to burning attacks:

The following shields will protect against fierce, flaming foes:

The following trinkets carry knights through the fiery furnaces of the Clockworks:

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