Difference between revisions of "User:Jdavis/Armor"

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(table of monster types; will probably be collapsed/shortened)
(hazards, status from monsters and hazards; trinkets)
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This is a work in progress. Many features need to be added, refined, removed, etc.
 
This is a work in progress. Many features need to be added, refined, removed, etc.
  
==Monster Damage==
+
==Threats==
  
 
{{User:Jdavis/start}}
 
{{User:Jdavis/start}}
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{{User:Jdavis/header|Elemental}}
 
{{User:Jdavis/header|Elemental}}
 
{{User:Jdavis/header|Shadow}}
 
{{User:Jdavis/header|Shadow}}
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{{User:Jdavis/header|Po}}
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{{User:Jdavis/header|Cu}}
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{{User:Jdavis/header|Sl}}
  
 
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{{User:Jdavis/cell|[[Slime]]s}}
 
{{User:Jdavis/cell|[[Slime]]s}}
 
{{User:Jdavis/cell|[[Jelly|Jellies]]}}
 
{{User:Jdavis/cell|[[Jelly|Jellies]]}}
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{{User:Jdavis/cell|[[Slime]]s}}
 
{{User:Jdavis/cell|[[Slime]]s}}
 
{{User:Jdavis/cell|[[Lichen]]s}}
 
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{{User:Jdavis/cell|[[Slime]]s}}
 
{{User:Jdavis/cell|[[Slime]]s}}
 
{{User:Jdavis/cell|[[Polyp]]s}}
 
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{{User:Jdavis/cell|}}
 
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{{User:Jdavis/cell|[[Royal Jelly]]}}
 
{{User:Jdavis/cell|[[Royal Jelly]]}}
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{{User:Jdavis/cell|}}
 
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{{User:Jdavis/cell|[[Ice Queen]]}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Thwacker]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Scorcher]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Demo]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Mender]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Knocker]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Mortafire]]s}}
 
{{User:Jdavis/cell|[[Mortafire]]s}}
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Ghostmane Stalker]]s}}
 
{{User:Jdavis/cell|[[Ghostmane Stalker]]s}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Warmaster Seerus]]}}
 
{{User:Jdavis/cell|[[Warmaster Seerus]]}}
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{{User:Jdavis/cell|[[Beast]]s}}
 
{{User:Jdavis/cell|[[Beast]]s}}
 
{{User:Jdavis/cell|[[Wolver]]s}}
 
{{User:Jdavis/cell|[[Wolver]]s}}
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{{User:Jdavis/cell|[[Beast]]s}}
 
{{User:Jdavis/cell|[[Beast]]s}}
 
{{User:Jdavis/cell|[[Chromalisk]]s}}
 
{{User:Jdavis/cell|[[Chromalisk]]s}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Snarbolax]]}}
 
{{User:Jdavis/cell|[[Snarbolax]]}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Rabid Snarbolax]]}}
 
{{User:Jdavis/cell|[[Rabid Snarbolax]]}}
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{{User:Jdavis/cell|[[Fiend]]s}}
 
{{User:Jdavis/cell|[[Fiend]]s}}
 
{{User:Jdavis/cell|[[Devilite]]s}}
 
{{User:Jdavis/cell|[[Devilite]]s}}
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{{User:Jdavis/cell|[[Wing]]s}}
 
{{User:Jdavis/cell|[[Wing]]s}}
 
{{User:Jdavis/cell|[[Silkwing]]s}}
 
{{User:Jdavis/cell|[[Silkwing]]s}}
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{{User:Jdavis/cell|[[Fiend]]s}}
 
{{User:Jdavis/cell|[[Fiend]]s}}
 
{{User:Jdavis/cell|[[Greaver]]s}}
 
{{User:Jdavis/cell|[[Greaver]]s}}
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{{User:Jdavis/cell|[[Fiend]]s}}
 
{{User:Jdavis/cell|[[Fiend]]s}}
 
{{User:Jdavis/cell|[[Trojan]]s}}
 
{{User:Jdavis/cell|[[Trojan]]s}}
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{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Zombie]]s}}
 
{{User:Jdavis/cell|[[Zombie]]s}}
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{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Kat]]s}}
 
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{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Howlitzer]]s}}
 
{{User:Jdavis/cell|[[Howlitzer]]s}}
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{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Phantom]]s}}
 
{{User:Jdavis/cell|[[Phantom]]s}}
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+
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{{User:Jdavis/row}}
+
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+
{{User:Jdavis/cell|[[Undead]]}}
+
{{User:Jdavis/cell|[[Lost Soul]]s}}
+
 
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{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Retrode]]s}}
 
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{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Mecha Knight]]s}}
 
{{User:Jdavis/cell|[[Mecha Knight]]s}}
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{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Lumber]]s}}
 
{{User:Jdavis/cell|[[Lumber]]s}}
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{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Gun Puppy|Gun Puppies]]}}
 
{{User:Jdavis/cell|[[Gun Puppy|Gun Puppies]]}}
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{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Scuttlebot]]s}}
 
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{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Construct]]s}}
 
{{User:Jdavis/cell|[[Battlepod]]s}}
 
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 +
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Roarmulus Twins]]}}
 
{{User:Jdavis/cell|[[Roarmulus Twins]]}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
Line 358: Line 586:
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Red Roarmulus Twins]]}}
 
{{User:Jdavis/cell|[[Red Roarmulus Twins]]}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/row}}
 +
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{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|[[Lost Soul]]s}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
Line 367: Line 619:
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Shankle]]}}
 
{{User:Jdavis/cell|[[Shankle]]}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
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{{User:Jdavis/cell|}}
Line 377: Line 636:
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Wisp]]}}
 
{{User:Jdavis/cell|[[Wisp]]}}
 +
{{User:Jdavis/cell|}}
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Line 387: Line 653:
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Swarm]]}}
 
{{User:Jdavis/cell|[[Swarm]]}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
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{{User:Jdavis/cell|}}
Line 398: Line 671:
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Lord Vanaduke]]}}
 
{{User:Jdavis/cell|[[Lord Vanaduke]]}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
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{{User:Jdavis/cell|}}
Line 408: Line 688:
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|[[Darkfire Vanaduke]]}}
 
{{User:Jdavis/cell|[[Darkfire Vanaduke]]}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
Line 415: Line 702:
 
{{User:Jdavis/end}}
 
{{User:Jdavis/end}}
  
==Armor Suits and Helmets==
+
{{User:Jdavis/start}}
 +
 
 +
{{User:Jdavis/header|Hazard}}
 +
{{User:Jdavis/header|Normal}}
 +
{{User:Jdavis/header|Piercing}}
 +
{{User:Jdavis/header|Elemental}}
 +
{{User:Jdavis/header|Shadow}}
 +
{{User:Jdavis/header|Fi}}
 +
{{User:Jdavis/header|Fr}}
 +
{{User:Jdavis/header|Sh}}
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{{User:Jdavis/header|Po}}
 +
{{User:Jdavis/header|St}}
 +
{{User:Jdavis/header|Cu}}
 +
{{User:Jdavis/header|Sl}}
 +
 
 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|explosive blocks}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
 
 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|timed explosive blocks}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
 
 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|unused rockets}}
 +
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{{User:Jdavis/cell|}}
 +
 
 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|missiles}}
 +
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{{User:Jdavis/cell|}}
 +
 
 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|respawning hazards}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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 +
{{User:Jdavis/row}}
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 +
{{User:Jdavis/cell|floor spikes}}
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{{User:Jdavis/cell|}}
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 +
{{User:Jdavis/row}}
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 +
{{User:Jdavis/cell|brambles}}
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{{User:Jdavis/cell|}}
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 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|barbed wire}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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 +
{{User:Jdavis/row}}
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 +
{{User:Jdavis/cell|mines}}
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{{User:Jdavis/cell|}}
 +
 
 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|elemental grates}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
 
 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|shadow fire}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
 
 +
{{User:Jdavis/row}}
 +
 
 +
{{User:Jdavis/cell|spiked wheels}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
 
 +
{{User:Jdavis/end}}
 +
 
 +
==Armor Suits, Helmets, and Trinkets==
 +
 
 +
I still need to quantify damage defenses, either in bars or in pixels.
  
 
{{User:Jdavis/start}}
 
{{User:Jdavis/start}}
Line 962: Line 1,448:
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
 +
{{User:Jdavis/end}}
 +
 +
There are six status trinkets (all but stun), three damage trinkets (all but normal), and health trinkets. Oh, and offensive trinkets.
 +
 +
{{User:Jdavis/start}}
 +
 +
{{User:Jdavis/header|Name}}
 +
{{User:Jdavis/header|Norm}}
 +
{{User:Jdavis/header|Pier}}
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{{User:Jdavis/header|Elem}}
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{{User:Jdavis/header|Shad}}
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{{User:Jdavis/header|Bonuses}}
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{{User:Jdavis/header|Fi}}
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{{User:Jdavis/header|Sh}}
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{{User:Jdavis/header|Po}}
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{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|shad}}
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{{User:Jdavis/cell|sworddamage+2}}
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{{User:Jdavis/cell|swordcharge+2}}
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{{User:Jdavis/cell|swordspeed+2}}
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{{User:Jdavis/cell|gundamage+2}}
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{{User:Jdavis/cell|guncharge+2}}
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{{User:Jdavis/cell|bombdamage+2}}
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{{User:Jdavis/cell|bombcharge+2}}
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 +
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 +
{{User:Jdavis/cell|health+6}}
 +
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{{User:Jdavis/cell|}}
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Revision as of 21:37, 20 April 2012

This is a work in progress. Many features need to be added, refined, removed, etc.

Threats

Family Genus Species Normal Piercing Elemental Shadow Fi Fr Sh Po St Cu Sl
Slimes Jellies
Slimes Lichens
Slimes Polyps
Slimes Royal Jelly
Slimes Ice Queen
Gremlins Thwackers
Gremlins Scorchers
Gremlins Demos
Gremlins Menders
Gremlins Knockers
Gremlins Mortafires
Gremlins Ghostmane Stalkers
Gremlins Warmaster Seerus
Beasts Wolvers
Beasts Chromalisks
Beasts Snarbolax
Beasts Rabid Snarbolax
Fiends Devilites
Fiends Wings Silkwings
Fiends Greavers
Fiends Trojans
Undead Zombies
Undead Kats
Undead Howlitzers
Undead Phantoms
Undead Slag Guards
Constructs Retrodes
Constructs Mecha Knights
Constructs Lumbers
Constructs Gun Puppies
Constructs Scuttlebots
Constructs Battlepods
Constructs Roarmulus Twins
Constructs Red Roarmulus Twins
Lost Souls
Shankle
Wisp
Swarm
Lord Vanaduke
Darkfire Vanaduke
Hazard Normal Piercing Elemental Shadow Fi Fr Sh Po St Cu Sl
explosive blocks
timed explosive blocks
unused rockets
missiles
respawning hazards
floor spikes
brambles
barbed wire
mines
elemental grates
shadow fire
spiked wheels

Armor Suits, Helmets, and Trinkets

I still need to quantify damage defenses, either in bars or in pixels.

Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Almirian Crusader Armor/Helm norm shad fi-2 cu+2
Azure Guardian Armor/Helm norm pier
Dread Skelly Suit/Mask norm shad fr+4 po+4
Grey Feather Mantle/Cowl norm elem fi+4 sh+4
Ice Queen Mail/Crown norm pier fr+4 st+4
Royal Jelly Mail/Crown norm pier st+4 sl+4
Ancient Plate Mail/Helm norm health+3, movement-1, speed-1 st+4 sl-4
Ironmight Plate Mail/Helm norm pier speed-1 st+4 sl-4
Mercurial Mail/Helm norm pier movement+1 sh+4
Volcanic Plate Mail/Helm norm elem speed-1 fi+4 st+4 sl-4
Arcane Salamander Suit/Mask norm elem slime+1, beast+1 fi+4
Deadly Virulisk Suit/Mask norm pier slime+2 po+4
Divine Mantle/Veil elem shad fiend+2 on Veil only fi+4 sh+4 cu+4
Dragon Scale Mail/Helm pier elem beast+2 fi+4 po+4
Radiant Silvermail pier shad undead+2 po+4 cu+4
Valkyrie Mail/Helm norm shad fiend+2 fi-4 po+4 cu+4
Volcanic Salamander Suit/Mask norm elem slime+2 fi+4
Armor/Crown of the Fallen norm shad speed+1, fiend-2 fi+4 po+4 cu-4
Chaos Cloak/Chaos Cowl norm elem damage+1, charge+1 fi-2 fr-2 sh-2 po-2 cu-2
Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Heavenly Iron Armor/Helm norm shad sworddamage+1, fiend+1 sh-4 cu+4
Skolver Coat/Cap norm pier sworddamage+2 fr+4
Snarbolax Coat/Cap norm shad sworddamage+2 fr+3 po+3
Vog Cub Coat/Cap norm elem swordspeed+2 fi+4
Deadshot Mantle/Chapeau norm shad gunspeed+1, undead+2 cu+4
Justifier Jacket/Hat norm pier gunspeed+2 st+4
Nameless Poncho/Hat norm elem gunspeed+2 fr+4
Perfect Mask of Seerus norm elem guncharge+2, gunspeed+1 fi+4 fr-2 sh+4 po-2
Shadowsun Slicker/Stetson norm shad gundamage+2 po+4
Bombastic Demo Suit/Helm norm elem bombdamage+2 fr+4
Mad Bomber Suit/Mask norm elem bombdamage+2, bombcharge+2 fi-2 fr-2 sh-2 po-2
Mercurial Demo Suit/Helm norm elem bombdamage+1, movement+1 sh+4
Volcanic Demo Suit/Helm norm elem bombcharge+2 fi+4

There are six status trinkets (all but stun), three damage trinkets (all but normal), and health trinkets. Oh, and offensive trinkets.

Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
pier
elem
shad
sworddamage+2
swordcharge+2
swordspeed+2
gundamage+2
guncharge+2
gunspeed+2
bombdamage+2
bombcharge+2
health+6
fi
fr
sh
po
cu
sl
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