Difference between revisions of "Release/latest"

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This page contains the five latest sets of release notes.  All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]].  
 
This page contains the five latest sets of release notes.  All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]].  
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==2012-04-26==
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{{:Release Notes 2012-04-26}}
  
 
==2012-04-25==
 
==2012-04-25==
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==2012-04-10==
 
==2012-04-10==
 
{{:Release Notes 2012-04-10}}
 
{{:Release Notes 2012-04-10}}
 
==2012-04-04==
 
{{:Release Notes 2012-04-04}}
 
  
  
 
[[Category:Releases|*]]
 
[[Category:Releases|*]]

Revision as of 17:30, 26 April 2012

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2012-04-26

From the Release Notes:
Bugfixes
  • Nonna will no longer sell bound Monster Pockets.
  • Any bound Monster Pockets in a player's arsenal will now be unbound.

2012-04-25

From the Release Notes:
The Emberlight Adoption Agency Has Arrived!

Nonna, a representative for the Emberlight Adoption Agency has come to Haven seeking Knights to care for baby monsters that have lost their way in the Clockworks! Head to the Haven Town Square and see how you can purchase the following accessories:

  • Love Puppy Monster Pocket
  • Chroma Whelp Monster Pocket
  • Mewkat Monster Pocket

Each monster pocket is fully animated and attaches to the front of any compatible armor.

Nonna will be in town through April 30th, 2012. She will return some time in the future, but you never know which monsters she will have available for adoption!

New Character Creation

A new character creation interface is available that offers both a visual upgrade as well as new customization options. Options include:

[Armor]

  • Head
  • Body
  • Design

[Details]

  • Accessory 1
  • Accessory 2

[Personalize]

  • Height
  • Eyes
  • Personal Color
Unique Variants

You can now ‘lock’ Unique Variants in Punch’s shop when purchasing the two and three UV tickets. Locking UVs will retain them while you roll for new ones!

Bugfixes
  • Fixed a bug where knights could get trapped between a timed door and the wall in the Clockworks.
  • Fixed some bugs where rocket blocks weren't turning off in the Ironclaw Munitions Factory.
  • The ground target when holding a heavy statue now snaps to pressure plates.

2012-04-18

From the Release Notes:
Now with Blast Processing!

Spiral Knights has received a significant performance boost! SEGA has shared with OOO the secret of ‘Blast Processing’ and it has result in faster, smoother gameplay across the board! (Ok, maybe we just introduced a bunch of graphical optimizations.)

Many players will find they now have greatly increased framerates in even the most hazardous of levels, such as the Ironclaw Munitions Factory. Please note that this boost will not necessarily be noticeable by every player, though some will see a dramatic change.

If you had problems running the game in the past, or know someone who did, now is the time to jump back in and see the action in a whole, new way!

Height and Eye Modifiers

New items are now available that allow you to change your height and eyes. These items work just like Personal Color items and are consumed once used.

Eyes change your eye type across any helm you wear, however not all helms allow you to see your eyes, like the Spiral Pith Helm.

Height Modifiers only affect the visual height of your knight and have no gameplay implications of any kind. They do not make you a larger/smaller target, offer greater/reduced reach, etc.

[Height Modifiers]

  • Normal Height Modifier
  • Tall Height Modifier
  • Extra Tall Height Modifier
  • Short Height Modifier
  • Extra Short Height Modifier

[Eyes]

  • Normal Eyes
  • Almond Eyes
  • Cheeky Eyes
  • Closed Eyes
  • Determined Eyes
  • Dot Eyes
  • Exed Eyes
  • Happy Eyes
  • Jolly Eyes
  • Pill Eyes
  • Plus Eyes
  • Angry Eyes
  • Sad Eyes
  • Sultry Eyes
  • Shifty Eyes
  • Sleepy Eyes
  • Spiral Eyes
  • Squinty Eyes
  • Vacant Eyes
  • Starry Eyes
  • Delicate Eyes

These items are available via lockboxes with the exception of the Normal, Short and Tall Height Modifier and Normal, Almond, Determined and Happy Eyes, which are for sale in Vatel’s shop in the Bazaar.

Mirrored Lockbox

A new lockbox will now randomly drop from the Prize Wheel, the Mirrored Lockbox. The Mirrored Lockbox contains an assortment of character modification items. These include:

  • All Height Modifiers, excluding the Normal Height Modifier
  • All Eyes, excluding Normal Eyes
Mirrored Lockboxes require a Silver Key to open.
New Items in Iron Lockboxes

New items are available inside Iron Lockboxes. These include:

  • Cool Parrying Blade
  • Divine Parrying Blade
  • Regal Parrying Blade
  • Military Parrying Blade
  • Heavy Parrying Blade
  • Fancy Parrying Blade
  • Dusky Parrying Blade
  • Toasty Parrying Blade
  • Volcanic Parrying Blade
  • Prismatic Parrying Blade
  • Cool Round Shades
  • Divine Round Shades
  • Regal Round Shades
  • Military Round Shades
  • Heavy Round Shades
  • Fancy Round Shades
  • Dusky Round Shades
  • Toasty Round Shades
  • Volcanic Round Shades
  • Prismatic Round Shades

Additionally, there is a small chance of it containing one item from the Mirrored Lockbox.

Charge Attacks

When a charge attack has reached 'max charge,' it can no longer lose charge to damage, only to death. Players who had experienced 'missing' bombs or charge attack misfires will no longer experience these issues.

Levels
  • The Prize Wheel has been added to the end of Mission levels
  • You can now access the Hall of Heroes Missions when your energy total is below 10
Graphics
  • Added a 'Cull Transients' toggle to the Advanced Video Options. This is an experimental toggle which could improve game performance in complicated levels. When enabled, there will likely be some side effects where certain graphical and audio effects will not be played.
  • Adjusted mipmapping on player eyes to make them slightly sharper at distance.
Bugfixes
  • Fixed the incorrect damage values on the Dark Thorn Blade’s charge attack. It will now output less damage, in line with all other swords in its series.

2012-04-12

From the Release Notes:
Missions
  • The 'Total Caketastrophe!' Prestige Mission is no longer available.
Items
  • Eyes on the various jelly helms will not recolor to the knight's personal color.
Bugfixes
  • Fixed knight actions occurring while a dialog is open

2012-04-10

From the Release Notes:
Anniversary Event

The Spiral Knights Anniversary Celebration has come to an end. The decorations have been taken down, the frosting cleaned up and the Total Caketastrophe mission is no longer available. Biscotti thanks all knights for their assistance in cleaning up a mess that never happened.

  • Bulky and Maskwell will remain in the Town Square until April 23, when all Cake Slice tokens expire.
Prestige

The first prestige reward, Prestige Badges, will now be granted to the most prestigious of knights! See the tooltip on any prestige reward for more information on all five levels of Prestige Badges.

Items
  • Eyes on the various jelly helms now animate and recolor according to the knight's personal color like other helms.
Interface
  • The knight creation UI now alerts you if a name is unavailable in real time.
Bugfixes
  • You can no longer pull out a vial while standing on a lift barrier.
  • Shadow Party Hat accessory now correctly displays its name.
  • Animations when holding lift objects have been fixed.
Personal tools