Difference between revisions of "List of glitches"
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There's a minor problem with the Wild Hunting Blade's charge attack. Usually there's a big wolver that comes out in the end, but if you shield cancel the last animation of the charge, the big wolver never appears. Nomal... or glitch..... Posted by '''Saphirality''', Guild Master of the guild: '''[Sapphire Phoenix]'''. | There's a minor problem with the Wild Hunting Blade's charge attack. Usually there's a big wolver that comes out in the end, but if you shield cancel the last animation of the charge, the big wolver never appears. Nomal... or glitch..... Posted by '''Saphirality''', Guild Master of the guild: '''[Sapphire Phoenix]'''. | ||
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+ | This occurs with a lot of swords with an additional effect after the charge such as the spur: Shield cancelling prevents the projectile/effect from appearing. Posted by '''Hexzyle'''. | ||
==Rumors== | ==Rumors== |
Revision as of 02:51, 6 May 2012
Contents
Introduction
If you have any glitches you would like to share, feel free to add them to this collection.
How-To
While you're playing the game, if you see any glitch you would like to share, don't hesitate to take a screenshot (F12). Go to the Main Page and click on Upload file, which is in the Toolbox section on the lower left corner. Choose the file and then Click Upload File. Copy and Paste the title under the Screenshots section. Remember to put file name between [[ ]]. Example [[File:Example.png]]
Standing on a Fence
This is a 'glitch' that has been around since before the first patch was added (so far as I know,) and is still possible. It is easiest to do in the Spiral Training Hall. Simply enter the section with four statues, place ONE on the very top-right corner of the switch, just barely on it, to lower the door-fence-thingy. If you wish, place another statue DIRECTLY over the line where the gate-thingy would pop up, as doing this glitch will also lift up ANYTHING standing on the fence-gate-thing. Now stand on that very same line, as close to the pressure-switch as possible, and when you think you lined up right, pick up the first statue. It may take multiple tries, but if performed correctly, you will be lifted through the air by the fence-thingy and be 'semi-stuck' there. Trying to move will rather have no effect other than starting your walking animation (This is easily fixed by replacing the statue on the pressure-plate, relowering the fence.),or make you instantly fall off of the fence, back to the floor. This is a glitch caused by how your character's feet are always anchored to the platform beneath your feet. This glitch, or bug, or whatever, is harmless to your game and is only entertaining to watch. Feel free to try it, as nothing will go wrong from it. Posted by Senkougami, Officer in the guild: [Clockwork Elites].
Weird Charge
There's a minor problem with the Wild Hunting Blade's charge attack. Usually there's a big wolver that comes out in the end, but if you shield cancel the last animation of the charge, the big wolver never appears. Nomal... or glitch..... Posted by Saphirality, Guild Master of the guild: [Sapphire Phoenix].
This occurs with a lot of swords with an additional effect after the charge such as the spur: Shield cancelling prevents the projectile/effect from appearing. Posted by Hexzyle.
Rumors
Theres a rumor that if 3+ players with bombs press the bomb attack button a lot of times near the bots in ATH, the bots will not do anything. But it is a rumor, isn't it..... posted by Canine-Vladmir (aka founder of this page) ;)
Gun Issues
I'd like to report that there are some issues with the Catalyzer's Charge shots sticking. They don't seem to want to stick while an enemy is in mid-attack. This is quite inconvienient in combat, you're trying to use the charges to knockback opponents. This happened to me around 4 times at one point, all within the space of 30 seconds. The bullets hit, and there was the dissappear animation, but no charge started orbiting, and no explosion occurred when the enemy was hit. I'll try to upload screenshots soon. I was using a Volatile Catalyzer at heat level 8 or 9, along with a SwiftStrike Buckler. - Signus 16:48, 27 February 2012 (UTC)
Weaponlist | name = Volatile Catalyzer | abilities = N/A | effect = N/A | star = 5 | series = Catalyzer