Difference between revisions of "Jigsaw Valley"

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m (Missions, Missions, Missions! New in the ABC fall Lineup)
(Note)
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* Mission 6-1 Axes of Evil also showcases this set of levels
 
* Mission 6-1 Axes of Evil also showcases this set of levels
 
* Mission 7-3 Beyond Axes of Evil also takes place on these levels
 
* Mission 7-3 Beyond Axes of Evil also takes place on these levels
 +
**The first floor, '''Lumbering Doom''' is Emerald Axis II.
 +
**The second floor, '''Barking Mad''' is Jade Tangle II.
 +
**The final floor, '''Outpost of Tyranny''' rotates between Perimeter Promenade I and Perimeter Promenade II.
 +
 
==See Also==
 
==See Also==
 
* [[Gate]]
 
* [[Gate]]

Revision as of 04:06, 11 May 2012

- moved to better umbrella name (so "area" vs. "level" isn't as confusing)

Description

Jigsaw Valley is a set of levels appearing in The Clockworks. Although it is categorized as Construct, this level contains multiple Gremlins. Its landscape is similar to the Treasure Vault, with Knights adventuring on a bright and sunny day in a lush, grassy area.

Levels

Emerald Axis I - II

Maps

Emerald Axis
Emerald Axis II

The key in Emerald Axis II appears when players stepped on the nearby party button.

Monsters

Jade Tangle I - II

Maps

Jade Tangle
Jade Tangle II

Stepping on the party button on the lower right of the map in Jade Tangle I will spawn four scuttlebots and four gun puppies behind the locked gate.

Monsters


Perimeter Promenade I - II

Maps

Perimeter Promenade
Perimeter Promenade II

Perimeter Promenade II contains caged monsters:

Monsters

Note

  • Mission 6-1 Axes of Evil also showcases this set of levels
  • Mission 7-3 Beyond Axes of Evil also takes place on these levels
    • The first floor, Lumbering Doom is Emerald Axis II.
    • The second floor, Barking Mad is Jade Tangle II.
    • The final floor, Outpost of Tyranny rotates between Perimeter Promenade I and Perimeter Promenade II.

See Also

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