Difference between revisions of "Lichen"

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(Types)
(Types: moved the slimes above the sloom and sloombargo, since so far they haven't made a reappearance. plus, added drops for lichen lvl 3 and toxigel.)
Line 76: Line 76:
 
|drop=
 
|drop=
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}
 +
*{{Mat|Green Shard}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Gel Core}}
Line 137: Line 138:
 
*{{Mat|Static Clinger}}
 
*{{Mat|Static Clinger}}
 
*{{Mat|Brute Core}}
 
*{{Mat|Brute Core}}
}}
 
 
{{Hidden header|Sloom}}
 
{{Monster
 
|name=Sloom
 
|location=*These monsters could only be found through [[exploration|Monster Cages]]. However, they have since been removed from the Monster Cages..
 
|description=This oozing lichen can put players to sleep if they let their guard down.
 
* Tier 1:It looks like a lichen with a Z
 
* Tier 2:
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep. Its attacks also deal piercing instead of normal on Tier 3.
 
|abilities=
 
*Tackle {{attack|piercing}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
 
|drop=*{{Mat|Gel Drop}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Zee Core}}
 
}}
 
 
{{Monster
 
|name=Sloombargo
 
|location=[[Starlight Cradle|Shrine of Slumber]], which is no longer available.
 
|description=This Sloom does not need to merge to grow to its size. What makes this Sloom different to its smaller cousin is the mist surrounding the Sloombargo. The mist inflicts sleep on knights and remains for a short period after the Sloombargo's defeat.
 
* Tier 1:
 
* Tier 2:
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.
 
|abilities=
 
*Tackle {{attack|normal}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
 
*Sleep Mist {{status|sleep}}
 
 
}}
 
}}
  
Line 184: Line 156:
 
*Spin Attack {{attack|piercing}}{{status|poison}}
 
*Spin Attack {{attack|piercing}}{{status|poison}}
 
|drop=
 
|drop=
 +
*{{Mat|Light Shard}}
 +
*{{Mat|Green Shard}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Gel Core}}
Line 189: Line 163:
 
*{{Mat|Toxic Core}}
 
*{{Mat|Toxic Core}}
 
*{{Mat|Corrosive Acid}}
 
*{{Mat|Corrosive Acid}}
 +
*{{Mat|Plague Essence}}
 
}}
 
}}
  
Line 216: Line 191:
 
*Spin Attack {{attack|piercing}}{{status|poison}}
 
*Spin Attack {{attack|piercing}}{{status|poison}}
 
|drop= ''Void'' (absolutely nothing)  
 
|drop= ''Void'' (absolutely nothing)  
 +
}}
 +
 +
{{Hidden header|Sloom}}
 +
{{Monster
 +
|name=Sloom
 +
|location=*These monsters could only be found through [[exploration|Monster Cages]]. However, they have since been removed from the Monster Cages..
 +
|description=This oozing lichen can put players to sleep if they let their guard down.
 +
* Tier 1:It looks like a lichen with a Z
 +
* Tier 2:
 +
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep. Its attacks also deal piercing instead of normal on Tier 3.
 +
|abilities=
 +
*Tackle {{attack|piercing}} {{status|sleep}}
 +
*Spin Attack {{attack|piercing}} {{status|sleep}}
 +
|drop=*{{Mat|Gel Drop}}
 +
*{{Mat|Gel Core}}
 +
*{{Mat|Zee Core}}
 +
}}
 +
 +
{{Monster
 +
|name=Sloombargo
 +
|location=[[Starlight Cradle|Shrine of Slumber]], which is no longer available.
 +
|description=This Sloom does not need to merge to grow to its size. What makes this Sloom different to its smaller cousin is the mist surrounding the Sloombargo. The mist inflicts sleep on knights and remains for a short period after the Sloombargo's defeat.
 +
* Tier 1:
 +
* Tier 2:
 +
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.
 +
|abilities=
 +
*Tackle {{attack|normal}} {{status|sleep}}
 +
*Spin Attack {{attack|piercing}} {{status|sleep}}
 +
*Sleep Mist {{status|sleep}}
 
}}
 
}}
  

Revision as of 22:28, 6 June 2012

Slime
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Lichen are a type of enemy encountered in the Clockworks.

Traits

Unlike its cubic cousins, lichens tend to ooze along towards the player. They also move faster than jelly cubes, and some lichens develop a projectile attack in later tiers.

Lichens can inflict normal and piercing damage.

Types

Lichen


Lichen Colony


Giant Lichen Colony


Oiler


Quicksilver


Toxigel


Toxilargo


Void Gel


Sloom



Strategy

  • Defeating non-elemental Lichens is very simple, but you must keep in mind that when they merge:
    • The resulting lichen has full health and is cured of status effects
    • The bigger they get, the harder they hit you
    • For more skilled players: it may be beneficial to let them form into giant colonies before attacking so you will get increased heat
  • Don't let Red Rovers take notice of you when there are Oilers around, and don't use weapons that inflict fire or they will be set aflame.
  • Oilers slide around for a bit after they stop moving, meaning they can charge up an attack and still hit you as you run away.
  • A frozen oiler will lose its "aflame" status, and elemental damage will do normal damage to it instead of reduced damage. They can be relit quite easily however from fire traps, shadow fire, red rovers and other lit oilers.
  • If a Quicksilver has been shocked, it can damage or kill other enemies (including other Quicksilvers, which can be useful when there are a large number of Quicksilvers in the vicinity) but will heal itself.

Notable Lichens

Soul Jelly



See also

Personal tools