Difference between revisions of "Jelly"

From SpiralKnights

Jump to: navigation, search
m (Notable Jelly Cubes: Fix link)
m (All Mini Jellies "appear" to be weak to Elemental, but they actually take regular damage. It's a bug, I think.)
Line 4: Line 4:
  
 
==Traits==
 
==Traits==
Jelly cubes are relatively harmless early on, but acquire thorns in Tier 2 and lower which they can use to skewer you with piercing damage tackles and ranged thorn attacks. They also possess good resistance to piercing damage.
+
Jelly cubes are relatively harmless early on, but acquire thorns in Tier 2 and lower which they can use to skewer you with piercing damage tackles and ranged thorn attacks.
  
 
{{clear}}
 
{{clear}}
Line 211: Line 211:
  
 
==Strategy==
 
==Strategy==
Jellies have a very limited attack range, but they can jump a short distance before attacking. Any form of knock back is usually enough to nullify any attacking jelly. However, be aware that jellies have a relatively fast pace of attacking: after they tackle a player, they can attack that player again within a very short period of time.  
+
*Part of the reason why Jellies are such a challenge is down to the fact that they are one of the few monsters in the game to never "turn" (they are always facing towards the screen). Because of this, a Jellies' movements are often difficult to predict regarding '''''who''''' the Jelly is aggressing against when surrounded by them while in a Team, especially if one (or many) stop to attack a player in a team of 4. Although it is possible to determine who the Jelly is targeting ''if'' it is moving towards a Knight, so it may be a good idea to try and keep a group of aggressing Jellies walking in a straight line, or in a circle around a large area. Any form of knock back (the third strike on any 3-strike sword, Heavy swords, charge attacks and Shield-bumps) is usually enough to nullify any aggressing Jelly.
  
*Royal Minis and Jelly Green Minis can be a true nightmare if you allow them to build up their number. A mini jelly swarm can block your movement, your attacks, as well as breaking your shield within seconds.
+
*Jellies generally have a short attack range, however they are capable of jumping a short distance towards a Knight before attacking, which can be easily blocked and shield-bumped. In T2 and T3 they can also perform a Thorn attack under a Knight's feet, which are often slightly difficult to spot, but momentarily leaves the Jelly open to close-range attacks.
  
*It should be noted that Royal Minis are weak against elemental damage as well as shadow damage.
+
*Royal Minis and Jelly Green Minis can be a true nightmare if you allow them to build up their numbers. A mini jelly swarm can block your movement, your attacks, charge attacks, as well as easily breaking your shield if all attack at once. Thankfully, due to their incredibly low amount of health, a good sword will make easy work of thm.
  
*Its a good idea that when attacking numerous jellies at once, back out of the group and allow them to synchronize their attacks or you'll find yourself getting attacked every second.
 
  
 
==Notable Jelly Cubes==
 
==Notable Jelly Cubes==

Revision as of 01:08, 28 June 2012

Slime
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Jellies or Jelly cubes are a type of monster found in the Clockworks.

Traits

Jelly cubes are relatively harmless early on, but acquire thorns in Tier 2 and lower which they can use to skewer you with piercing damage tackles and ranged thorn attacks.

Types

Jelly Cube


Ice Cube


Ice Mini


Blast Cube


Super Blast Cube


Ultra Blast Cube


Jelly Green Mini


Jelly Green Giant


Royal Mini


Royal Jelly


Rock Jelly Cube


Strategy

  • Part of the reason why Jellies are such a challenge is down to the fact that they are one of the few monsters in the game to never "turn" (they are always facing towards the screen). Because of this, a Jellies' movements are often difficult to predict regarding who the Jelly is aggressing against when surrounded by them while in a Team, especially if one (or many) stop to attack a player in a team of 4. Although it is possible to determine who the Jelly is targeting if it is moving towards a Knight, so it may be a good idea to try and keep a group of aggressing Jellies walking in a straight line, or in a circle around a large area. Any form of knock back (the third strike on any 3-strike sword, Heavy swords, charge attacks and Shield-bumps) is usually enough to nullify any aggressing Jelly.
  • Jellies generally have a short attack range, however they are capable of jumping a short distance towards a Knight before attacking, which can be easily blocked and shield-bumped. In T2 and T3 they can also perform a Thorn attack under a Knight's feet, which are often slightly difficult to spot, but momentarily leaves the Jelly open to close-range attacks.
  • Royal Minis and Jelly Green Minis can be a true nightmare if you allow them to build up their numbers. A mini jelly swarm can block your movement, your attacks, charge attacks, as well as easily breaking your shield if all attack at once. Thankfully, due to their incredibly low amount of health, a good sword will make easy work of thm.


Notable Jelly Cubes

Impostocube


Thumbnail Name Description Location Notes
Monster-Hubert.png Hubert Pet Scenario room

This blue jelly cube has been de-spiked. He is owned by a Geo Knight.

Trivia

Rock Jelly Cube in Lockdown match
  • As the Rock Jelly Cube can spawn in the place of any stone block, there is a chance of finding one during any Lockdown match that includes stone blocks. This may be a bug or purely intentional.
  • Nick's avatar on the forums and In-Game prestige badge is an Impostocube.

See also

Personal tools