Difference between revisions of "Lancer Knightz (Guild)/Handguns"
From SpiralKnights
(→Combo: Speed and DPS: more AP and Sent data) |
(→Charge: Speed: lots of gun charge data) |
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− | ==Charge: Speed== | + | ==Charge: Speed and Movement Speed== |
− | + | This table shows two kinds of data about handgun charges: how many charges per minute (CPM) the gun allows, and how fast the user can move while charging. | |
+ | |||
+ | The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Callahan CTR Very High does 16 charges per minute at ASI: Low, but 17 charges per minute at ASI: Maximum! | ||
+ | |||
+ | The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The dash takes more time when charging a handgun, as shown in the Dash column. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the gun slows down the user. | ||
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Revision as of 14:00, 17 July 2012
These handgun data are part of the Lancer Knightz data collection project. If you'd like to help us collect data, then please contact the project administrator, Donkeyhaute.
Combo: Speed and DPS
These data measure the speed of firing full clips as fast as possible, at various levels of attack speed increase (ASI). The tester takes a gun to any safe area, such as Moorcroft Manor. He (or she) repeatedly fires full clips for a solid minute, turning as necessary to avoid obstacles. The test is repeated, until it seems to settle on an answer for the combos per minute. However, even then the results should be regarded as approximate.
Name | Damage | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
Valiance | normal | 31 | 32 | 33 | 34 | 35 | 36 | |||
Volcanic Pepperbox | normal | |||||||||
Neutralizer | normal | |||||||||
Supernova | normal | |||||||||
Iron Slug | normal | |||||||||
Blitz Needle | piercing | 21 | 21 | 21 | 22 | |||||
Plague Needle | piercing | |||||||||
Callahan | piercing | 27 | 28 | 29 | 30 | 31 | 32 | |||
Magma Driver | elemental | |||||||||
Hail Driver | elemental | 32 | 33 | 35 | 36 | 37 | 38 | |||
Storm Driver | elemental | |||||||||
Nova Driver | elemental | |||||||||
Polaris | elemental | 30 | 31 | 32 | 33 | 35 | 36 | |||
Argent Peacemaker | elemental | 24 | 25 | 26 | 27 | 28 | 28 | |||
Umbra Driver | shadow | |||||||||
Biohazard | shadow | |||||||||
Sentenza | shadow | 24 | 25 | 26 | 27 | 28 | 28 |
The following table shows the resulting damage per second (DPS) from firing full clips at ASI: Medium at depth 28. We need more damage data and speed data.
Name | Damage | Slimes | Gremlins | Beasts | Fiends | Undead | Constructs |
Valiance | normal | ||||||
Volcanic Pepperbox | normal | ||||||
Neutralizer | normal | ||||||
Supernova | normal | ||||||
Iron Slug | normal | ||||||
Blitz Needle | piercing | ||||||
Plague Needle | piercing | ||||||
Callahan | piercing | ||||||
Magma Driver | elemental | ||||||
Hail Driver | elemental | ||||||
Storm Driver | elemental | ||||||
Nova Driver | elemental | ||||||
Polaris | elemental | ||||||
Argent Peacemaker | elemental | ||||||
Umbra Driver | shadow | ||||||
Biohazard | shadow | ||||||
Sentenza | shadow |
Charge: Speed and Movement Speed
This table shows two kinds of data about handgun charges: how many charges per minute (CPM) the gun allows, and how fast the user can move while charging.
The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Callahan CTR Very High does 16 charges per minute at ASI: Low, but 17 charges per minute at ASI: Maximum!
The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The dash takes more time when charging a handgun, as shown in the Dash column. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the gun slows down the user.
Name | Damage | 0 | +1 | +2 | +3 | +4 | +5 | +6 | Dash | Penalty |
Valiance | normal | 20 | 9.1 | 34% | ||||||
Volcanic Pepperbox | normal | |||||||||
Neutralizer | normal | |||||||||
Supernova | normal | |||||||||
Iron Slug | normal | |||||||||
Blitz Needle | piercing | 14 | 16 | 9.1 | 34% | |||||
Plague Needle | piercing | |||||||||
Callahan | piercing | 17 | 13.8 | 103% | ||||||
Magma Driver | elemental | |||||||||
Hail Driver | elemental | 9.1 | 34% | |||||||
Storm Driver | elemental | |||||||||
Nova Driver | elemental | |||||||||
Polaris | elemental | 21 | 9.2 | 35% | ||||||
Argent Peacemaker | elemental | 13 | 9.2 | 35% | ||||||
Umbra Driver | shadow | |||||||||
Biohazard | shadow | |||||||||
Sentenza | shadow | 13 | 9.2 | 35% |