Difference between revisions of "User:Jdavis/Armor"
From SpiralKnights
(→Threats: started filling in monster damage table) |
(→Threats: condensed threat table) |
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==Threats== | ==Threats== | ||
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+ | Here is a condensed list of the main threats that knights face in the Clockworks. Each family is listed with all of the possible damage types and status effects that it might inflict. That is, not every member of a family inflicts every damage type and status effect listed for that family. Any hazard that appears only in a particular scenario (e.g. [[Ironclaw Munitions Factory]]) is omitted from this list. | ||
{{User:Jdavis/start}} | {{User:Jdavis/start}} | ||
{{User:Jdavis/header|Family}} | {{User:Jdavis/header|Family}} | ||
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Genera}} |
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Norm}} |
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Pier}} |
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Elem}} |
− | {{User:Jdavis/header| | + | {{User:Jdavis/header|Shad}} |
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{{User:Jdavis/header|Fi}} | {{User:Jdavis/header|Fi}} | ||
{{User:Jdavis/header|Fr}} | {{User:Jdavis/header|Fr}} | ||
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{{User:Jdavis/cell|[[Slime]]s}} | {{User:Jdavis/cell|[[Slime]]s}} | ||
− | {{User:Jdavis/cell|[[Jelly|Jellies]] | + | {{User:Jdavis/cell|[[Jelly|Jellies]], [[Lichen]]s, [[Polyp]]s}} |
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{{User:Jdavis/cell|[[Gremlin]]s}} | {{User:Jdavis/cell|[[Gremlin]]s}} | ||
− | {{User:Jdavis/cell|[[Thwacker]]s | + | {{User:Jdavis/cell|[[Mender]]s, [[Thwacker]]s, [[Scorcher]]s, etc.}} |
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{{User:Jdavis/cell|norm}} | {{User:Jdavis/cell|norm}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
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{{User:Jdavis/cell|[[Beast]]s}} | {{User:Jdavis/cell|[[Beast]]s}} | ||
− | {{User:Jdavis/cell|[[Wolver]]s | + | {{User:Jdavis/cell|[[Wolver]]s, [[Chromalisk]]s}} |
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{{User:Jdavis/cell|norm}} | {{User:Jdavis/cell|norm}} | ||
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{{User:Jdavis/cell|[[Fiend]]s}} | {{User:Jdavis/cell|[[Fiend]]s}} | ||
− | {{User:Jdavis/cell|[[Devilite]]s | + | {{User:Jdavis/cell|[[Devilite]]s, [[Greaver]]s, [[Trojan]]s, [[Silkwing]]s, etc.}} |
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|shad}} | ||
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{{User:Jdavis/cell|[[Undead]]}} | {{User:Jdavis/cell|[[Undead]]}} | ||
− | {{User:Jdavis/cell|[[Zombie]]s | + | {{User:Jdavis/cell|[[Zombie]]s, [[Kat]]s, [[Howlitzer]]s, etc.}} |
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|shad}} | ||
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{{User:Jdavis/cell|[[Construct]]s}} | {{User:Jdavis/cell|[[Construct]]s}} | ||
− | {{User:Jdavis/cell|[[ | + | {{User:Jdavis/cell|[[Gun Puppy|Gun Puppies]], [[Lumber]]s, [[Mecha Knight]]s, etc.}} |
− | {{User:Jdavis/cell| | + | {{User:Jdavis/cell|norm}} |
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|elem}} | ||
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− | {{User:Jdavis/cell|[[ | + | {{User:Jdavis/cell|[[Exploration#Map Hazards|Hazards]]}} |
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{{User:Jdavis/cell|explosive blocks}} | {{User:Jdavis/cell|explosive blocks}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|spikes}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|pier}} | ||
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+ | {{User:Jdavis/cell|grates}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
+ | {{User:Jdavis/cell|elem}} | ||
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+ | {{User:Jdavis/cell|pier}} | ||
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{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} | ||
{{User:Jdavis/cell|}} | {{User:Jdavis/cell|}} |
Revision as of 13:57, 15 August 2012
This is a work in progress. Many features need to be added, refined, removed, etc.
Threats
Here is a condensed list of the main threats that knights face in the Clockworks. Each family is listed with all of the possible damage types and status effects that it might inflict. That is, not every member of a family inflicts every damage type and status effect listed for that family. Any hazard that appears only in a particular scenario (e.g. Ironclaw Munitions Factory) is omitted from this list.
Family | Genera | Norm | Pier | Elem | Shad | Fi | Fr | Sh | Po | St | Cu | Sl |
Slimes | Jellies, Lichens, Polyps | norm | pier | |||||||||
Gremlins | Menders, Thwackers, Scorchers, etc. | norm | elem | |||||||||
Beasts | Wolvers, Chromalisks | norm | pier | |||||||||
Fiends | Devilites, Greavers, Trojans, Silkwings, etc. | norm | shad | |||||||||
Undead | Zombies, Kats, Howlitzers, etc. | norm | shad | |||||||||
Constructs | Gun Puppies, Lumbers, Mecha Knights, etc. | norm | elem | |||||||||
Hazards | explosive blocks | |||||||||||
spikes | pier | |||||||||||
grates | elem | |||||||||||
brambles, barbed wire | pier | |||||||||||
respawners |
Armor Suits, Helmets, and Trinkets
I still need to quantify damage defenses, either in bars or in pixels.
Name | Norm | Pier | Elem | Shad | Bonuses | Fi | Fr | Sh | Po | St | Cu | Sl |
Almirian Crusader Armor/Helm | norm | shad | fi-2 | cu+2 | ||||||||
Azure Guardian Armor/Helm | norm | pier | ||||||||||
Dread Skelly Suit/Mask | norm | shad | fr+4 | po+4 | ||||||||
Grey Feather Mantle/Cowl | norm | elem | fi+4 | sh+4 | ||||||||
Ice Queen Mail/Crown | norm | pier | fr+4 | st+4 | ||||||||
Royal Jelly Mail/Crown | norm | pier | st+4 | sl+4 | ||||||||
Ancient Plate Mail/Helm | norm | health+3, movement-1, speed-1 | st+4 | sl-4 | ||||||||
Ironmight Plate Mail/Helm | norm | pier | speed-1 | st+4 | sl-4 | |||||||
Mercurial Mail/Helm | norm | pier | movement+1 | sh+4 | ||||||||
Volcanic Plate Mail/Helm | norm | elem | speed-1 | fi+4 | st+4 | sl-4 | ||||||
Arcane Salamander Suit/Mask | norm | elem | slime+1, beast+1 | fi+4 | ||||||||
Deadly Virulisk Suit/Mask | norm | pier | slime+2 | po+4 | ||||||||
Divine Mantle/Veil | elem | shad | fiend+2 on Veil only | fi+4 | sh+4 | cu+4 | ||||||
Dragon Scale Mail/Helm | pier | elem | beast+2 | fi+4 | po+4 | |||||||
Radiant Silvermail | pier | shad | undead+2 | po+4 | cu+4 | |||||||
Valkyrie Mail/Helm | norm | shad | fiend+2 | fi-4 | po+4 | cu+4 | ||||||
Volcanic Salamander Suit/Mask | norm | elem | slime+2 | fi+4 | ||||||||
Armor/Crown of the Fallen | norm | shad | speed+1, fiend-2 | fi+4 | po+4 | cu-4 | ||||||
Chaos Cloak/Chaos Cowl | norm | elem | damage+1, charge+1 | fi-2 | fr-2 | sh-2 | po-2 | cu-2 |
Name | Norm | Pier | Elem | Shad | Bonuses | Fi | Fr | Sh | Po | St | Cu | Sl |
Heavenly Iron Armor/Helm | norm | shad | sworddamage+1, fiend+1 | sh-4 | cu+4 | |||||||
Skolver Coat/Cap | norm | pier | sworddamage+2 | fr+4 | ||||||||
Snarbolax Coat/Cap | norm | shad | sworddamage+2 | fr+3 | po+3 | |||||||
Vog Cub Coat/Cap | norm | elem | swordspeed+2 | fi+4 | ||||||||
Deadshot Mantle/Chapeau | norm | shad | gunspeed+1, undead+2 | cu+4 | ||||||||
Justifier Jacket/Hat | norm | pier | gunspeed+2 | st+4 | ||||||||
Nameless Poncho/Hat | norm | elem | gunspeed+2 | fr+4 | ||||||||
Perfect Mask of Seerus | norm | elem | guncharge+2, gunspeed+1 | fi+4 | fr-2 | sh+4 | po-2 | |||||
Shadowsun Slicker/Stetson | norm | shad | gundamage+2 | po+4 | ||||||||
Bombastic Demo Suit/Helm | norm | elem | bombdamage+2 | fr+4 | ||||||||
Mad Bomber Suit/Mask | norm | elem | bombdamage+2, bombcharge+2 | fi-2 | fr-2 | sh-2 | po-2 | |||||
Mercurial Demo Suit/Helm | norm | elem | bombdamage+1, movement+1 | sh+4 | ||||||||
Volcanic Demo Suit/Helm | norm | elem | bombcharge+2 | fi+4 |
There are six status trinkets (all but stun), three damage trinkets (all but normal), and health trinkets. Oh, and offensive trinkets.
Name | Norm | Pier | Elem | Shad | Bonuses | Fi | Fr | Sh | Po | St | Cu | Sl |
pier | ||||||||||||
elem | ||||||||||||
shad | ||||||||||||
sworddamage+2 | ||||||||||||
swordcharge+2 | ||||||||||||
swordspeed+2 | ||||||||||||
gundamage+2 | ||||||||||||
guncharge+2 | ||||||||||||
gunspeed+2 | ||||||||||||
bombdamage+2 | ||||||||||||
bombcharge+2 | ||||||||||||
health+6 | ||||||||||||
fi | ||||||||||||
fr | ||||||||||||
sh | ||||||||||||
po | ||||||||||||
cu | ||||||||||||
sl |