Difference between revisions of "User:Jdavis/Armor"

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(Threats: started filling in monster damage table)
(Threats: condensed threat table)
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==Threats==
 
==Threats==
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Here is a condensed list of the main threats that knights face in the Clockworks. Each family is listed with all of the possible damage types and status effects that it might inflict. That is, not every member of a family inflicts every damage type and status effect listed for that family. Any hazard that appears only in a particular scenario (e.g. [[Ironclaw Munitions Factory]]) is omitted from this list.
  
 
{{User:Jdavis/start}}
 
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{{User:Jdavis/header|Family}}
 
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{{User:Jdavis/header|Genus}}
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{{User:Jdavis/header|Genera}}
{{User:Jdavis/header|Species}}
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{{User:Jdavis/header|Norm}}
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{{User:Jdavis/header|Piercing}}
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{{User:Jdavis/header|Elem}}
{{User:Jdavis/header|Elemental}}
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{{User:Jdavis/header|Shad}}
{{User:Jdavis/header|Shadow}}
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{{User:Jdavis/header|Fr}}
 
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{{User:Jdavis/cell|[[Slime]]s}}
 
{{User:Jdavis/cell|[[Slime]]s}}
{{User:Jdavis/cell|[[Jelly|Jellies]]}}
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{{User:Jdavis/cell|[[Jelly|Jellies]], [[Lichen]]s, [[Polyp]]s}}
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Gremlin]]s}}
{{User:Jdavis/cell|[[Thwacker]]s}}
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{{User:Jdavis/cell|[[Mender]]s, [[Thwacker]]s, [[Scorcher]]s, etc.}}
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|norm}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Scorcher]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Demo]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Knocker]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Mortafire]]s}}
 
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{{User:Jdavis/cell|[[Gremlin]]s}}
 
{{User:Jdavis/cell|[[Ghostmane Stalker]]s}}
 
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{{User:Jdavis/cell|[[Beast]]s}}
 
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{{User:Jdavis/cell|[[Wolver]]s}}
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{{User:Jdavis/cell|[[Wolver]]s, [[Chromalisk]]s}}
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{{User:Jdavis/cell|[[Beast]]s}}
 
{{User:Jdavis/cell|[[Chromalisk]]s}}
 
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{{User:Jdavis/cell|[[Fiend]]s}}
 
{{User:Jdavis/cell|[[Fiend]]s}}
{{User:Jdavis/cell|[[Devilite]]s}}
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{{User:Jdavis/cell|[[Devilite]]s, [[Greaver]]s, [[Trojan]]s, [[Silkwing]]s, etc.}}
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{{User:Jdavis/cell|[[Fiend]]s}}
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{{User:Jdavis/cell|[[Wing]]s}}
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{{User:Jdavis/cell|[[Silkwing]]s}}
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{{User:Jdavis/cell|[[Fiend]]s}}
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{{User:Jdavis/cell|[[Undead]]}}
 
{{User:Jdavis/cell|[[Undead]]}}
{{User:Jdavis/cell|[[Zombie]]s}}
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{{User:Jdavis/cell|[[Zombie]]s, [[Kat]]s, [[Howlitzer]]s, etc.}}
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{{User:Jdavis/cell|norm}}
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{{User:Jdavis/cell|[[Undead]]}}
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{{User:Jdavis/cell|[[Undead]]}}
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{{User:Jdavis/cell|[[Undead]]}}
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{{User:Jdavis/cell|[[Construct]]s}}
 
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{{User:Jdavis/cell|[[Retrode]]s}}
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{{User:Jdavis/cell|[[Gun Puppy|Gun Puppies]], [[Lumber]]s, [[Mecha Knight]]s, etc.}}
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{{User:Jdavis/cell|[[Construct]]s}}
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{{User:Jdavis/cell|[[Exploration#Map Hazards|Hazards]]}}
{{User:Jdavis/cell|[[Mecha Knight]]s}}
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{{User:Jdavis/cell|[[Swarm]]}}
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Revision as of 13:57, 15 August 2012

This is a work in progress. Many features need to be added, refined, removed, etc.

Threats

Here is a condensed list of the main threats that knights face in the Clockworks. Each family is listed with all of the possible damage types and status effects that it might inflict. That is, not every member of a family inflicts every damage type and status effect listed for that family. Any hazard that appears only in a particular scenario (e.g. Ironclaw Munitions Factory) is omitted from this list.

Family Genera Norm Pier Elem Shad Fi Fr Sh Po St Cu Sl
Slimes Jellies, Lichens, Polyps norm pier
Gremlins Menders, Thwackers, Scorchers, etc. norm elem
Beasts Wolvers, Chromalisks norm pier
Fiends Devilites, Greavers, Trojans, Silkwings, etc. norm shad
Undead Zombies, Kats, Howlitzers, etc. norm shad
Constructs Gun Puppies, Lumbers, Mecha Knights, etc. norm elem
Hazards explosive blocks
spikes pier
grates elem
brambles, barbed wire pier
respawners

Armor Suits, Helmets, and Trinkets

I still need to quantify damage defenses, either in bars or in pixels.

Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Almirian Crusader Armor/Helm norm shad fi-2 cu+2
Azure Guardian Armor/Helm norm pier
Dread Skelly Suit/Mask norm shad fr+4 po+4
Grey Feather Mantle/Cowl norm elem fi+4 sh+4
Ice Queen Mail/Crown norm pier fr+4 st+4
Royal Jelly Mail/Crown norm pier st+4 sl+4
Ancient Plate Mail/Helm norm health+3, movement-1, speed-1 st+4 sl-4
Ironmight Plate Mail/Helm norm pier speed-1 st+4 sl-4
Mercurial Mail/Helm norm pier movement+1 sh+4
Volcanic Plate Mail/Helm norm elem speed-1 fi+4 st+4 sl-4
Arcane Salamander Suit/Mask norm elem slime+1, beast+1 fi+4
Deadly Virulisk Suit/Mask norm pier slime+2 po+4
Divine Mantle/Veil elem shad fiend+2 on Veil only fi+4 sh+4 cu+4
Dragon Scale Mail/Helm pier elem beast+2 fi+4 po+4
Radiant Silvermail pier shad undead+2 po+4 cu+4
Valkyrie Mail/Helm norm shad fiend+2 fi-4 po+4 cu+4
Volcanic Salamander Suit/Mask norm elem slime+2 fi+4
Armor/Crown of the Fallen norm shad speed+1, fiend-2 fi+4 po+4 cu-4
Chaos Cloak/Chaos Cowl norm elem damage+1, charge+1 fi-2 fr-2 sh-2 po-2 cu-2
Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Heavenly Iron Armor/Helm norm shad sworddamage+1, fiend+1 sh-4 cu+4
Skolver Coat/Cap norm pier sworddamage+2 fr+4
Snarbolax Coat/Cap norm shad sworddamage+2 fr+3 po+3
Vog Cub Coat/Cap norm elem swordspeed+2 fi+4
Deadshot Mantle/Chapeau norm shad gunspeed+1, undead+2 cu+4
Justifier Jacket/Hat norm pier gunspeed+2 st+4
Nameless Poncho/Hat norm elem gunspeed+2 fr+4
Perfect Mask of Seerus norm elem guncharge+2, gunspeed+1 fi+4 fr-2 sh+4 po-2
Shadowsun Slicker/Stetson norm shad gundamage+2 po+4
Bombastic Demo Suit/Helm norm elem bombdamage+2 fr+4
Mad Bomber Suit/Mask norm elem bombdamage+2, bombcharge+2 fi-2 fr-2 sh-2 po-2
Mercurial Demo Suit/Helm norm elem bombdamage+1, movement+1 sh+4
Volcanic Demo Suit/Helm norm elem bombcharge+2 fi+4

There are six status trinkets (all but stun), three damage trinkets (all but normal), and health trinkets. Oh, and offensive trinkets.

Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
pier
elem
shad
sworddamage+2
swordcharge+2
swordspeed+2
gundamage+2
guncharge+2
gunspeed+2
bombdamage+2
bombcharge+2
health+6
fi
fr
sh
po
cu
sl
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