Welcome to the page of Cordiceps, the mushroom knight!
Origin of the name - examine: http://www.youtube.com/watch?v=XuKjBIBBAL8
Career
- F2p player. The day OOO really locks out F2p, Cordiceps meets fungicide.
- Began SK because of the Summer Camp promotional event in July 2011, but only played sparingly until August.
- Was donated 15k crowns on Day 1 of Cradle by a stranger who has since quit. Hail the Benefactor!
- Achieved T3 Clearance within 3 weeks and farmed T2 for monies.
- Left a random add guild, Millenium Kingdom, and established the awesome guild Jenkem Junkies.
- Achieved partial 5* and began farming FSC.
- Jenkem Junkies became inactive as members moved onto new things (R.I.P. QQ), left for Impervious by the end of October 2011.
- Lockdown is introduced - begin first as Recon before switching to Guardian; have since transitioned to Striker.
- Beat all Shadow Lairs with less than 3 rezzes a person by December 2011.
- Became a bomber with a full bombing set in April 2012.
- Currently semi-retired, having attempted to quit thrice.
Philosophy
- Independence, beggars, independence! Listen to Beyonce for inspiration! Don't call for rescues or depend on the strong, don't beg for things.
- Arrogance...in SK? That would be hilarious if it wasn't so damn sad.
- Be nice! Be cooperative! Be deadly!
- Play for fun, but try to be effective.
- Games are a relaxing outlet, not a way of life.
- The essence of true skill is defending while attacking, and attacking while defending. Running away while waiting for an opening is not skill.
Playstyle
- Mostly Swordsman/Status Bomber that will occasionally use guns as support.
- Tries to play considerately; protect teammates, attack most threatening enemies, avoid shield bumping or kiting enemies into allies.
- As an end-game player farming, the speed of the run is supreme to all else.
- Goes where the fight is the hottest for maximum DPS.
- Accept hits if far more damage can be dealt!!
- Evasion>Shielding
- Attack Speed>Attack Damage
- Never use capsules unless everyone else is dead.
- Kill the most vulnerable enemies first.
- Rez friends as soon as it is safely possible.
Up Next on the Forge
- - 2200 CE [Recipes:25x2+10x2+4x2][Crafting:5x2+2.5x2+1x2] 95k Cr
- - 2200 CE 95k Cr
- - 2200 CE 95k Cr
- - 2400 CE 95k Cr
- - 700 CE 5k Cr
- - 700 CE 5k Cr
- - 700 CE 30k Cr
8,700 Required for Crafting.
420,000 Required for Crafting.
Other possible crafts:
- Dragon Scale Shield
- Elite Sword Focus Module
- Volcanic Demo Suit
- Dread Skelly Mask
- Tetra Heart Pendant
- Hail Driver
- Penta Heart Pendant
- Volcanic Armor Plate Set
- Shocking Salt Bomb
- Deadly Shard Bomb
- Winmillion
Random Stuff
Why would you even let this happen?
The Poor, Neglected and Under-powered Gears
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Deadly Virulisk Set
- Optimized to fight a T2 Dungeon at the T3 level.
- Resistant against the weakest status in the game.
- Provides comparable defense to other 5* gears with no benefits to justify the cost of crafting.
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Volcanic Salamander Set
- While fire resist is valuable, the stat specs are wholly inferior to the Vog Set for FSC purposes, and since there are not many purposes at the T3 level, this set either requires a buff or a special dungeon it is optimal for.
- The damage bonus against Jellies is something that could be easily compensated by the Skolver Set, which would provide a general damage bonus and is therefore more versatile.
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Omega Shell
- Provides no status resist whatsover.
- It's former advantage of adding more health (probably negligible amounts) has now been supplanted by heart pendants.
- Normal is very uncommon as a T3 damage type.
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Ironmight Armor Plate Set
- Decreased Attack Speed means it is automatically inferior to all other Piercing Armor sets.
- The max Normal defense does not compensate for the weaker Piercing defense in T3, because again, Normal is an uncommon damage type in T3.
- Could use a more useful status resist, such as Shock.
- The Ironmight Plate Shield is a decent and undervalued shield.
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Dread Skelly Set
- Though the original fire weakness has been removed, it is essentially identical to the Snarbolax Set, except the damage bonus, thereby making it redundant and inferior.
- Though it provides the most Shadow defense in the game, such a small increase is negligible to anyone who has had a Low unique variant on any armor.
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Big Angry Bomb
- The continuation of the slow fuse time, heavy walking penalty and slow charge time continue to make it possibly the worst bomb in existence.
- The increased damage hardly changes the time it takes to complete battles with it, not to mention it supposedly delivers the most damage yet it's DPS is actually inferior.
- The chance to stun is shared by the Irontech Destroyer Bomb, making the Irontech still a better choice.
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Deconstructor Series
- The damage bonus is easily replaced by a UV, trinkets, Mad Bomber and now Bombastic Demo Sets.
- No 5* means it will never match up to the other Blast Bomb variants.
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Supernova Series
- Inferior to the Polaris Series due to lack of a status infliction.
- Valiance would endanger the user less, enable faster attacks for far less lag-inducing art.
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Ancient Plate Set
- Though I assume it is essentially a vanity set, it would be nice if it had a use.
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Deadshot Set
- The cumulative medium ASI for gunning is inferior to the Nameless set, which doubles the ASI.
- While Shadow projectiles are some of the more dangerous obstacles in the Clockworks, the Curse resistance is essentially useless and therefore it loses wholly to the Nameless Set.
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Royal Jelly Set
- Inferior in status resist and in Piercing defense compared to the Ice Queen set, making it redundant and inferior and therefore a comparative waste in Energy.
- Slooms are far too rare to need the status resist on this set.
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Azure Guardian Set
- No status resist on the shield or set means it is automatically inferior to all other Piercing sets.
- The lack of any advantage to this set is essentially a marker for a vanity project or a waste of energy.
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Winmillion Series
- No 5* and weak charge-up.
- The superior charge of Leviathan or CIV yields higher DPS.
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OOO Please change these gears! They need help!
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PVP Stats
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Blast Network
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Lockdown
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- Best Score: 12 Kills, 1 Death
- Highest No-death Score: 9 Kills
- Typically die ≤2 times per match
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- Best Score: 13 Caps, 10 Defends
- Best Damage w/o AT: 15.7k
- Best Damage w/ AT: 19.6k
- Best Damage w/o AT: 19.6k
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Shanks (13)
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Bling (14)
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Pimp Pieces (16)
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