Pickups

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Consumables are items that can be found in dungeons.

Belt

Consumables are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 5 to ready a consumable. Vials are thrown and Capsules are consumed on the spot. There's only room for 3 consumables per slot in the belt, and you can only have one slot of each type.

You can drag consumables off of the belt to drop them on the ground or to trade them if you wish.


Capsules

Capsules are used to affect yourself. Press the numbers 1 - 5 to consume the capsule.

Health Capsule

Will heal your knight when consumed.

Super Health Capsule

A stronger version of the Health Capsule that heals your knight when consumed.

Remedy Capsule

Will remove afflictions you may have such as fire, curse, stun etc. when consumed.


Vials

Vials are used to throw to affect a target. Press the numbers 1 - 5 to ready a vial and click he ATTACK key to throw the vial in the direction you're facing.

Fire Vial

Fire Vial will set the target on fire which will deal fire damage over time while affected.

Sleep Vial

Sleep Vial will put the target to sleep making it unable to move or attack while affected. Target will regenerate health while affected, this effect may be delayed.

Stun Vial

Stun Vial will stun the target making it slower to move and attack while affected.

Freeze Vial

Freeze Vial will trap the target in a block of ice making it unable to move. It will still be possible to attack. If target also catches on fire this will melt the ice.

Poison Vial

Poison Vial will poison the target making the target unable to heal while affected and also lowering it's attack power.

Curse Vial

Curse Vial info to add

Super Vials

All vials come in a more powerful variation with the same color as the lesser vial but a different shape as seen here.

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