Talk:Needle Shot
From SpiralKnights
Revision as of 11:09, 17 November 2011 by SK Tactics (Talk | contribs)
- adds damage chart* ... No, seriously, it really does that much damage if all of the bullets hit. This is slightly balanced out by needing to get to point blank for that to happen and how vulnerable the knight leaves themself during and briefly after firing... and not so briefly if they fire both "shots" at once or use the charge attack. Oh, and not to mention all of the clueless teammates using their puny swords to shove the monsters out of the line of fire right as you are pulling the trigger. ;) --CrashFu 00:44, 13 May 2011 (UTC)
Raw Damage Values
- Weak = Versus Slimes and Constructs
- Neutral = Versus Undead and Gremlins
- Strong = Versus Fiends and Beasts
Weak | Neutral | Strong | ||||
Normal | Charge | Normal | Charge | Normal | Charge | |
Depth 1 | 2 | 3 | 8 | 13 | 11 | 18 |
Depth 2 | 3 | 4 | 8 | 12 | ||
Depth 3 | 3 | 4 | 9 | 13 | ||
Clockworks Terminal - The Crossroads of Adventure | ||||||
Depth 5 | 4 | 5 | 11 | 17 | 13 | 26 |
Depth 6 | 4 | 6 | 12 | 20 | 15 | 29 |
Depth 7 | 4 | 6 | 13 | 21 | 17 | 32 |
Moorcroft Manor - Town of Restless Spirits | ||||||
Depth 9 | 6 | 9 | 19 | 32 | 26 | 49 |
Depth 10 | 7 | 10 | 20 | 34 | 29 | 54 |
Depth 11 | 7 | 10 | 21 | 35 | 29 | 55 |
Depth 12 | 7 | 10 | 20 | 33 | 27 | 53 |
Clockworks Terminal - The Crossroads of Adventure | ||||||
Depth 14 | 8 | 12 | 22 | 37 | 30 | 60 |
Depth 15 | 8 | 12 | 23 | 38 | 31 | 61 |
Depth 16 | 8 | 12 | 23 | 38 | 31 | 63 |
Depth 17 | 9 | 14 | 25 | 42 | 35 | 70 |
Emberlight - Town of Gremlin Outcasts | ||||||
Depth 19 | ||||||
Depth 20 | ||||||
Depth 21 | ||||||
Depth 22 | ||||||
Clockworks Terminal - The Crossroads of Adventure | ||||||
Depth 24 | ||||||
Depth 25 | ||||||
Depth 26 | ||||||
Depth 27 | ||||||
Depth 28 | ||||||
The Core - The Path is Sealed |
Notes:
- Gun have the same base damage as Antigua
Last Updated: SK Tactics 11:09, 17 November 2011 (UTC)