Rogue (guild)
From SpiralKnights
Contents
About Us
We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help eachother out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^
We take a huge amount of pride in the conduct of our members. We wish to be some of the most exemplary Knights you'll encounter in the clockworks, in haven, and anywhere else. We want to be a symbol of what it's like to be a good community of players, both within our guild and outside of our guild. We wish to be a shining example of what good friendly players are, and we hope that others in the community will look up to us for our actions.
Joining
Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.
If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!
Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.
Rules/Requirements
We have a few rules, but most are really simple.
We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^
Once again, use guild chat, type: "/g and then your message here"
Also, it is expected that members understand all the ranks, and what they entail (below).
As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.
Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Starfire-light, Candance, or any other officer.
If bad behaviour within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.
We do not tolerate any mean, nasty, or outright dick-like behavior. Anything unsportsmanlike will not be tolerated. This includes coliseum games. So things like going AFK in matches will not be acceptable behavior. Anything that would bring shame or dislike towards this guild is not acceptable. Under any circumstances.
Ranks
Recruit
Recruit is the basic rank for all who join the guild. We expect you to be a minimum of all 3* gear or better. Allowances can be made, but this is the standard we expect. This is for all who are both new to the game and new to the guild. We expect you to be a nice social player, with a minimum of skill and game understanding. We will help you and teach you what we can, and will be happy to do so, but we do expect you to know how this game works, and be semi-decent at it.
Once in the guild, recruits have several days to a week to prove themselves to us that they're good people. If you're friendly and social, we'll keep you. If you're daft, or give us issues, you will be dismissed. We are more than happy to help out those who ask for it, and help you get better.
Members
For a recruit to petition to become a member, they must display several things, either to a veteran, or higher player. At a minimum, they must be able to display the following:
Knowledge of basic game mechanics. This includes how gates work, the different damage types, heat, how to use gate maps both in the arcade and while in a level (Click the gear in the top left of your screen while in a level). They must have basic understanding of how to play the game, and must demonstrate capability. There are no gear requirements for Members, however, we do STRONGLY prefer they have Tier 3 access (4* gear or better). If you need help getting here, do not hesitate to ask others, especially veterans and officers for help! They will do runs with you!
We expect our members to be team players. We also expect our members to be competent runners. You don't have to be a pro, but we do expect you not to be daft ~_^
If you wish to become a member, you must request it of a veteran player or higher. If they deem you worthy or capable of becoming a member, they will promote you, or will send a message to an officer or guild master and inform them of your ability. It's not hard, just do a run or two with them, and if they say you're competent, we promote you ^_^
Veterans
We expect a lot out of our veteran players. Veterans are the backbone of the guild. Veterans are expected to be highly social players, which includes friendly chatting with other members while online, and answering questions. Veteran players are expected to be able to help out any other guild members with any run, of T2 or lower. We expect them to be able to do any T2 boss with a group or solo (as you prefer). We do not require any T3 ability or experience to be a veteran, but it is highly desired. Most of our veterans will be 5* geared or nearly so.
Veterans are expected to submit reports to either an Officer, or Guild Master(Preferably Jace-Jarak) at least once a week. In person, or via 'compose message'. It can be as simple as "Hey, I'm still alive!" if you do not play often or do not see others online often, as we have members around the world.
What we like in reports is simple: If you did some runs with guildmates, give us what you think of them! Who did well, who needs help, if you think anyone deserves a promotion (or petitioned you for a promotion). Mostly, this is how the guildmasters can keep track of who deserves a promotion. You do not need to do this every run or anything like that, just every now and then is helpful. It is required of you to let an officer/master know if someone petitioned you for advancement, and you think they deserve it. If they still need work, then you can simply tell them so.
Officers
Officers are just like Veterans, but they have the ability to invite people into the guild, and have the ability to promote and demote other players. We expect everything of Officers we do of Veterans, only more-so. We expect our officers to be highly social, and eager to help out lower ranked guild members. We do like our Officers to be able to do T3 runs, at least in a group setting. We do not require FSC/Vanaduke ability, since we are a social guild, and not a 'boss-run' guild, however it is always a plus.
Being an officer is a privilege, and a responsibility. All officers are expected to submit a report weekly to a guild master (preferably Jace-Jarak), on what they've been up to, and what their interaction with other guild mates have been. This includes any promotions they've handed out, and people they have invited into the guild, and so on. If nothing of the sort happened, a simple "I'm still alive!" is enough.
Officers ARE NOT ALLOWED to promote anyone they invited into the guild. This is precautionary measure. They may petition other officers or higher to promote those they feel deserve it. If you were invited by a friend who is an officer, you must find another officer to petition for a promotion.In order to be promoted from recruit to member or member to veteran, there are a few simple steps, outlined above but repeated here for convenience.
To be promoted, you need to petition run with a veteran or officer (officers include GMs) and they will do a run with you. If they deem you worthy enough, they may forward the results onto an officer or higher, who will take you onto another run as well. You need at least 2 recommendations to be promoted. After these runs, you will be quizzed by our officer ranks, if we deem you a decent enough player.
If you are not deemed good enough yet, we will guide you so that you will be the next time. Our goal is to make you a better player, and thus, a better guildmember.
During the quizzing by at least 2 or more officers, we will ask understanding of game mechanics, and how to function within a guild group run. The quiz should be easy if you've made it this far. This is also a time for you to ask questions as well, about anything you wish (The guild, ranks, gear, etc). Once again, we want you to be a better player and want to help you!
Upon being accepted as a member one of our officers (most likely guildmaster) will give a congradulatory gift as a reward. This will be a 3* item. Upon talking about goals, strengths, and weaknesses, and deciding what would be best to help the new member out, we will offer several options, and the new member may choose what they want. It can be any of the craftable items by our members, which covers damn near any item in the game.
Also, another gift will be bestowed upon making veteran, if at this point the player does not have all their essentials covered. This will be a case by case basis.Useful Things to remember
Second Half of all tiers are more profitable than others! This means any part after the clockworks crossroads terminal, where basil the merchant is, will earn you more CR (crowns) than the floors before it.
So be a friend and let other guild members join you at the half way point if you have open slots available in your party! Even if they just want to 'go solo' after that. It helps everyone out ^_^
Also, an unofficial merchant friend of our guild is Bystrik, He sells Trinket slots for 85 CE and Weapon slots for 185 CE. Talk to him if you need some.
Do: Share pots Help eachother out Cover eachother Ask before using a heal Share revive turns, so the person with more capability to get up
Don't: Use a heal unless everyone is carrying full pills Use a heal unless you're the last member alive, and under half health. Use a heal unless everyone is almost dead Self revive, unless everyone is dead Self revive without asking party first, and coordinating revives Revive party. EVER. Revive someone without their permission, EVER Go attacking an area when you know you cannot handle it
Waste vials in JK runs (Fire, poison, or curse)Assuming you do not have 3* gear yet, and are running on ME (Mist Energy) here is a few simple ways to make the most of your first week or three.
- NOTE
This section has not been updated since the mission release. All the information below IS STILL VALID. However, it is highly recommended you also do the missions when you can, since they do offer you most/all the recipes you'll need for gear in the Hall of Heroes when you can access those. Current suggestion till proven otherwise: Do missions, and follow this guide below the best you can when missions are too hard for you to do or you have no more available to you. I will re-evaluate the mission content and this guide soon, to give specifics on which missions will benefit you the most. Missions however do seem excellent for beginners (I have completed all missions to date). I have made a few changes below, but this not will not be removed until I have done a full revision.
- END NOTE
Learn how to read Gates. You want to find the one that is the Snarbolax, in the Gloaming Wildwoods. This is floors 4-7 on a gate with a Yellow slash symbol on it. They do not vary, or have other options. They will always be the same and go in a line. Following the basic adventuring tips, join party to get a deep a floor as possible. Wherever you end up, run to the end of this boss and defeat it. You will average 3 tokens per victory. Save these up to get 10 frumious fang tokens at least. Use this to get the Bristling Buckler from Brinks in the Bazaar, bottom left. It's a good 2* shield, that gives a sword damage boost, as noted above.
You should be able to do 1-2 runs a day on your ME. Do not do a run if you do not have enough energy to complete the gate. Log off, wait till the next day or whenever you'll have enough energy, roughly 60-70 if you have to start from floor 1. Less if you join a deeper party. Unfortunately, this is all you can do for a few days. Just do your best, and have fun doing this for an hour or two your first few days each day.
As you earn up CR (Crowns) Check the Auction House. You want to search under armor, for Wolver. Sort by buy price. This is important. You want to buy both wolver armor and helm, from 1k CR, to 1.5k CR. If you get lucky and find a wolver recipe at basil on your adventures, you may make it yourself, but it's not strictly necessary. It's cheap enough to buy 2* gear.
Also, you should search for a Calibur Sword, or other 2* sword of your choosing from the swordsman guide. (Calibur recommended for new players to the game). If you want you may also get an Owlite shield. Either way, this will complete your 2* gear lineup. EDIT: In missions you will now earn free 2* armor of the cobalt line, and free calibur sword and blaster gun. This will be your 2* armor that you were needing.
Once you have 2* gear, you are able to talk to the spiral warden (at the end of any t1 Run) and get t2 access. Congratulations! You're part way there!
Now you should focus on the gate that has the Royal Jelly Palace and the Royal Jelly Boss (Commonly referred to as JK or Jelly King). Do this boss as much as you can. You need JK tokens to get a sealed sword. More importantly though, is the Palace levels bring in a LOT of CR per floor. This will earn up your stockpile of cash nicely. So much in fact, that you can run these floors on CE (Crystal energy) and if you don't revive, earn more than enough to buy back the energy you spend on the market, and have leftover cash! Very good floors to 'farm' cash.
Continue to do this until you have enough cash to buy 3* gear, or find/buy 3* recipes for your armor and weapons. If you went with wolver gear originally, the 3* gear is the Dusker Coat/Cap. You want to buy the recipe between 4-5k in AH, or the armors itself for around 15-16k CR. Do not pay much more than 16k. 17k Should be your maximum spent on any one piece of 3* gear. Edit: From missions if you got cobalt armor and used it, don't bother buying 2* wolver gear, just save up and buy 3* dusker gear, and save yourself from needing to buy a recipe. Feel free to contact our guildmasters if you want to buy dusker gear, we can probably sell to you cheaper than AH.
This will take a week or three to earn up all 3* gear, but once you do, you are now ready to join the Rogue Knights! From here on out, we will help you with anything you need. Feel free at any point along the way to earning 3* gear to ask for advice from one of our Knights. We will be happy to answer questions, and may or may not be free to help you on a run (don't count on it every time though). You may also mail Jace-Jarak any questions you have, and I will be happy to send you a reply to anything you might need!Heat Bleeding- This common routine is for transferring heat collected by a players who have no need of it to players who do. It is best performed at the end of stages and where there is a source for replenishing health nearby. The process involves using a trap or enemy to repeatedly deplete all the health from the player who does not need his heat. Alternatively, a faust, gran faust or fang of vog can be used to deal damage to oneself. Then, the player who does need heat revives others which collects a small amount of heat from them. If two or three people want one persons heat, taking turns reviving is the fairest method. If two people want two others' heat, then each person can choose another to continually revive. Remember, care must be taken so those responsible for reviving do not end up losing all of their own health. Also, any players who aren't participating should not wait on an elevator in case an accident occurs. Most importantly, do not be afraid to object to the transferring of heat if you are in a hurry or if you just don't feel like waiting. Heat is an abundant resource and heat bleeding is a purely superfluous convenience that can take a significant amount of time.
Recipe Relay- At the beginning of any second stratum a terminal exists where a stranger named Basil will sell a number of random recipes. Because there is such a variety of play styles, it is helpful to communicate every recipe available. However, if time is limited, it can be just as helpful to just communicate the most popular recipes. In order to provide an entire list with minimal messages it is usually necessary to eliminate spaces when possible without making the message too convoluted. Relaying the recipe like so "crownofthefallen, crestofalmire, vogcubcoat, etcetera" should allow anyone to provide the necessary information with just one message while still being clearly legible.
Recipe Reserve- If somebody wants a recipe after it has been relayed or if they join a party at a terminal and see one for themselves, there are a number of ways to allow that person the recipe. In the best case scenario, someone capable of buying the recipe (the saver) does so, then the rest can be resolved with a trade. If the person who wants the recipe (the buyer) cannot afford it, the saver should purchase and hold the recipe for the buyer until the necessary amount is accumulated. If saver cannot afford the recipe, the buyer must trust them enough to send the necessary crowns in order to do so. Then the saver can trade the recipe for the difference. If the saver is as trustworthy as we expect, the full amount for the recipe can be sent or traded, then the recipe can simply be sent or traded without the need for additional mathematics.
Stage Jumping- Because the second stratum of any tier is more profitable than the first, especially when there is a boss, it is very beneficial to offer a "jump" to guildmates when a terminal is reached. The term "jump" should be used if there is no intention of continuing the stages together, otherwise use "join" or "party". If a person uses stage jumping, they should go solo as soon as possible to allow others the opportunity to jump. If another player does wish to join it is also best to suggest they wait until a terminal is reached. The exception to this occurs when a player wants the recipes at the terminal to be available to them for purchase. In this case, the player will need to join at least two stages before the terminal is reached, preferably at the beginning of a stage of course.
Game Guides
{{showhide|General Strategies and Formations|content= Disclaimer- The tactics described here do not necessarily represent the best possible solution for every scenario. Different situations will require different strategies. My goal here is to give those strategies a recognizable definition so they can be more readily used during gameplay. I will include a recommended indicator in parenthesis for rapid communication.
Buddy System- In my experience many of the tactics I will describe will work best with two player groups. If there are four players, designating which two people will work together should avoid confusion during battle. If there are three players, then one person could be designated for a role instead of a formation. Players should choose their buddy at the beginning of a stage.
Funneling- This will be used to describe situations when players can keep enemies on one side of any openining, if players can defend a corner so it is more difficult for enemies to surround players, or if players are circling enemies.
{{showhide|Individual Player Roles|content=
Defender- This adaptable role will designate players for keeping enemies away from his teammates either with shield bumps or strikes. There may also be times when it is necessary to protect teammates from projectiles. Knowing when to dodge attacks and when to shield your teammates can be a tricky habit for anyone to learn, but any player with any role can use this trick to help the team.
Survivor- This planned role will designate players to avoid damage at all costs, usually staying away from enemies and avoiding combat in order to revive anyone when necessary.