Artifact
From SpiralKnights
Artifacts are currently items awarded to denote participation in events.
Contents
Known Artifacts
Hatch Handle
- An iron hatch handle recovered from a Spiral Knight drop pod.
- A Spiral Knight drop pod is equipped with an emergency hatch that is opened manually by the Knight within. Once pulled, the handle breaks free of the door as it bursts open, remaining in the Knight's hand. Some Knights keep these handles as a memento. They are a reminder that some doors, once opened, cannot be closed; just as some missions, once accepted, offer no turning back.
- The Hatch Handle artifact can be obtained by purchasing the Starter Pack.
Pioneer's Medal
- A simple bronze medal shaped like a cog. There is an inscription:
- "This medal signifies that the bearer was among the first pioneers to boldly enter the Clockworks. Due to their exploration and discoveries, this world has become a far more amazing place than it could have ever been without them.
- Spiral HQ is proud to have them serving amongst the ranks of the Spiral Knights."
- The Pioneer's Medal artifact was awarded to players who participated in the last Preview Event (Closed Beta) before official launch.
Recon Module: Gloaming Wildwoods
Description (Contains spoilers)
- A Recording from Euclid, Alpha Squad leader:
- As Spiral HQ is not yet fully operational and most systems are offline, these personal recordings will have to suffice as a record of our expedition until HQ can establish an Uplink system with squads in the field.
- The clockworks are both fascinating and horrifying. Within a seemingly impossible machine all manners of alien worlds exist within the giant globes that endlessly churn through every floor. What purpose do they serve? And from where did these worlds come from?
- Before the crash the Skylark performed a partial scan of Cradle's surface that revealed what appeared to be a landscape composed of enormous parches of disparate terrain. The Clockworks are a manufactured place, perhaps the worlds they contain are harvested from the terrain above. But how?
Recon Module: Royal Jelly Palace
Description (Contains spoilers)
- A Recording from Parma, Alpha Squad scout:
- Someone out there has it in for me. While in recon training I was routinely frustrated by the limits of the training simulations- I knew they were not real. I craved the open air, soil beneath my feet and the wind. I wanted the challenge only the wild can offer.
- The Skylark crash was horrible, and the resulting situation even worse. But when Captain Ozlo selected me for this squad I was excited- there is no greater wild than what this planet offered. Is that wrong?
- But then as we stepped off of that first elevator platform and sunlight warmed our faces it began to sink in: the grinding of gears, the buzzing of enormous lights, the smell of smoke and the steam-filled air... the wild we had stepped into was not real. It was another simulation.
- More ironic still is how little of my training actually applies now. This world is crazy, the terrain changes constantly. I think this squad would have been better off with another guardian instead of me. At least then they would be better prepared to fight whatever they didn't see coming.
Recon Module: Firestorm Citadel
Description (Contains spoilers)
- A Recording from Grantz, Alpha Squad guardian:
- Description copy pending. Someone do it~