Artifacts typically contain important information about the story of Spiral Knights.
They cannot be equipped, nor do they show up on the player for public view. They cannot be traded to other players or sold to vendors.
Name and Context
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Acquisition
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Notes
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Recon Module: Gloaming Wildwoods
A recording from Euclid, Alpha Squad leader:
- As Spiral HQ is not yet fully operational and most systems are offline, these personal recordings will have to suffice as a record of our expedition until HQ can establish an Uplink system with squads in the field.
The Clockworks are both fascinating and horrifying. Within a seemingly impossible machine all manners of alien worlds exist within the giant globes that endlessly churn through every floor. What purpose do they serve? And from where did these worlds come?
Before the crash the Skylark performed a partial scan of Cradle's surface that revealed what appeared to be a landscape composed of enormous parches of disparate terrain. The Clockworks are a manufactured place, perhaps the worlds they contain are harvested from the terrain above. But how?
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Near the cache after defeating the Snarbolax
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This module was left by Euclid.
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Recon Module: Royal Jelly Palace
A recording from Parma, Alpha Squad Recon:
- Someone out there has it in for me. While in recon training I was routinely frustrated by the limits of the training simulations- I knew they were not real. I craved the open air, soil beneath my feet and the wind. I wanted the challenge only the wild can offer.
The Skylark crash was horrible, and the resulting situation even worse. But when Captain Ozlo selected me for this squad I was excited- there is no greater wild than what this planet offered. Is that wrong?
But then as we stepped off of that first elevator platform and sunlight warmed our faces it began to sink in: the grinding of gears, the buzzing of enormous lights, the smell of smoke and the steam-filled air... the wild we had stepped into was not real. It was another simulation.
More ironic still is how little of my training actually applies now. This world is crazy, the terrain changes constantly. I think this squad would have been better off with another guardian instead of me. At least then they would be better prepared to fight whatever they didn't see coming.
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Near the cache after defeating the Royal Jelly
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This module was left by Parma.
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Recon Module: Ironclaw Munitions Factory
A recording from Rulen, Alpha Squad Technician:
- We narrowly evaded a gremlin trap today. Ambushed on a platform above a pit of molten slag, we had to hold our ground against a horde of the snarling beasts as we dodged incoming rocket fire from above. Fun stuff.
Grantz took the full blast of a rocket twice, reacting only with a stagger as if he had discovered a stone in his boot. Sometimes I think that beneath his iron suit is a body of equally heavy iron. It wouldn't surprise me.
Parma has been hard on herself, saying that she should have scouted the trap. But how can you scout a world that is ever in flux? How can you be sure that the path ahead is still safe if you can never be sure it's still even there?
This is a world designed to confuse its travellers. It wants to trap and destroy them. I'm starting to think it's like a cat, toying with its prey before delivering the final blow.
I hate cats.
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Near the cache after defeating the Roarmulus Twins
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This module was left by Rulen.
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Recon Module: The Gauntlet
A recording from Euclid, Alpha Squad Leader:
- Within the Clockworks we can afford little sleep. Hostiles are around every corner and many of the environments are unsuitable for camp.
But when sleep comes, I find myself dreaming more than I ever have before. In my dreams I see Cradle, slowly turning and drifting throught the stars. I see the patches of its varying terrain unfold and stretch across the stars like an enormous quilt. It is an oddly comforting dream, to see a world unravel itself...
But then I wake, and the chaos of the Clockworks engulfs me once more; the groans of its ever-turning cogs and howls of the terrible beasts that call it home echoing everywhere.
I hope to return one day to the surface, to a sun, to a place where peace is more than a fleeting dream.
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Near the cache of the 9-2 Mission: The Gauntlet
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This module was left by Euclid.
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Recon Module: Firestorm Citadel
A recording from Grantz, Alpha Squad Guardian:
- We have seen so many worlds on this mission, but none such as this. This burning citadel is not some construction of gremlin design. This is a real place, some kind of shell of a former empire. There is great sorrow here, something unlike anything I have felt before.
Legions of shambling dead have attacked us here, relentless in their defense of this place. Their broken, burnt frames crumbling and rising once more, ready for another battle. And just as they refuse to fall, so does the burning ruin around them. It is almost as if this whole realm is trapped in a single moment from some forgotten time, never changing, never allowing itself to finally turn to ash.
You can feel it in the smoldering air- an eternal will holding this place together, never allowing its inhabitants to rest. No creature deserves such a fate, it is beyond my understanding.
I wish to leave this place soon. I only hope that our doing so will provide some peace to the souls that dwell here.
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Near the cache after defeating Lord Vanaduke
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This module was left by Grantz.
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Recon Module: Entrance to the Core
A recording from Parma, Alpha Squad Recon:
- We are at the end of the line. Pursued by some kind of terrible darkness we are forced into the unknown.
As we neared the Core- I don't know how to describe this really... the shadows came alive and began to attack us. Rulen became enveloped in it and by the time Grantz freed him his body was badly burned. He said it felt like both fire and ice.
And then we could go no further. As I record this, the darkness is nearly upon us, consuming the world we see, the light.
But then the Core, it began to open, filling the place with such a light, such an intense, blinding light. Euclid has made the call; faced with the darkness, we'll enter the core, enter the light.
This will likely be my final recording.
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The Path is Sealed
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This module was left by Parma. It can only be found if the party arrived via the 9-3 Mission: The King of Ashes.
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Echo Stone: Gloaming Wildwoods
A smooth, white stone recovered in the Sanctuary. Holding it, you hear a voice within your mind:
I DREAM...
WITHIN MY DREAM I SAW IT OPEN THE VOID, FELT ITS ENDLESS HUNGER.
YOU ARE SAFE HERE, KNIGHT. WITHIN THIS DREAM, ITS MANY EYES CANNOT SEE YOU NOR CAN ITS MANY ARMS REACH YOU.
BUT THIS DREAM IS FLEETING. USE WHAT IS HERE TO PREPARE FOR THE BATTLE TO COME. IT KNOWS OF YOU NOW. IT WILL FIND A WAY OUT AND COME FOR YOU.
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Defeat the Rabid Snarbolax and reach the Sanctuary
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Associated with Shadow Lairs.
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Echo Stone: Royal Jelly Palace
A smooth, white stone recovered in the Sanctuary. Holding it, you hear a voice within your mind:
I DREAM...
WITHIN MY DREAM I SEE YOUR LEGION FALLING TO THIS WORLD LIKE BURNING STARS.
YOU FALL WITH PURPOSE, BURNING EVER BRIGHTER AS YOU REACH FOR THE HEART OF THIS WORLD.
HOLD DEARLY THIS FIRE IN YOU, FOR DARKNESS WILL CONSUME ALL THE NIGHT IF ITS STARS BEGIN TO FADE.
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Defeat the Ice Queen and reach the Sanctuary
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Associated with Shadow Lairs.
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Echo Stone: Ironclaw Munitions Factory
A smooth, white stone recovered in the Sanctuary. Holding it, you hear a voice within your mind:
THIS WORLD WAS CREATED TO PROTECT ME.
VULNERABLE IN SLUMBER, WORLDS WERE DRAWN TO SHIELD ME FROM THE DARKNESS.
THIS WORLD HAS BECOME MY PRISON.
IN HIS MADNESS, THE ARCHITECT BETRAYED THE PACT. TWISTING HIS CREATION INTO A GAME OF DEATH, IT NOW DEVOURS ALL WHO ENTER ITS IRON EMBRACE.
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Defeat the Red Roarmulus Twins and reach the Sanctuary
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Associated with Shadow Lairs.
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Echo Stone: Firestorm Citadel
A smooth, white stone recovered in the Sanctuary. Holding it, you hear a voice within your mind:
AS I DREAMED, IT CONSUMED.
IT DEVOURED THE KNOWLEDGE OF TIME... MEMORIES OF THE DEAD... THE HEARTS OF KINGS AND THE SOULS OF THEIR PEOPLE... GOOD AND EVIL... IT CONSUMED.
IT GREW STRONGER, ENDLESSLY MIRRORING ITSELF WITHIN THE SPACE OF MY DREAM. ENDLESSLY MIRRORING... EXPANDING... INFINITE.
WHAT IT WAS BEFORE IT IS NO MORE. NEITHER BEAST NOR GOD, IT IS A CREATION UNLIKE ALL.
IT IS... THE SWARM.
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Defeat Darkfire Vanaduke and reach the Sanctuary
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Associated with Shadow Lairs.
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Hatch Handle
An iron hatch handle recovered from a Spiral Knight drop pod.
- A Spiral Knight drop pod is equipped with an emergency hatch that is opened manually by the Knight within. Once pulled, the handle breaks free of the door as it bursts open, remaining in the Knight's hand. Some Knights keep these handles as a memento. They are a reminder that some doors, once opened, cannot be closed; just as some missions, once accepted, offer no turning back.
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Purchase the Deluxe Starter Pack
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Was previously acquired by purchasing the now obsolete Starter Pack.
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Medal of Monstrous Merit
A shiny medal that appears to have been treated with uncommon care.
- The highest military decoration awarded among monsters, this particular honor was recovered from King Krogmo's personal quarters. There is no inscription identifying its owner, nor is there any indication as to why it was bestowed.
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Purchase the Battle Pack
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Associated with the Coliseum.
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Pioneer's Medal
A simple bronze medal shaped like a cog. There is an inscription:
- "This medal signifies that the bearer was among the first pioneers to boldly enter the Clockworks. Due to their exploration and discoveries, this world has become a far more amazing place than it could have ever been without them.
Spiral HQ is proud to have them serving amongst the ranks of the Spiral Knights."
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No longer obtainable
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Awarded to players who participated in the last Preview Event (Closed Beta) before official launch.
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Purple Spiral
A luminous medal containing an almost hypnotic purple spiral.
- Awarded to select Knights who have gone above and beyond the call of duty in order to make the world of Spiral Knights a better place for all.
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Variable
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The Purple Spiral is a community service award. Conditions vary from player to player.
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Golden Slime Casino C.U.B.E. Club Membership
- A non-transferrable membership in the Golden Slime Casino C.U.B.E. Club. Membership benefits include the ability to spin prize wheels 50 times at once.
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Purchase from the Golden Slime Casino
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Allows the holder to make 50 spins at once on the Golden Slime Wheel.
The cost is 0 crowns if a certain condition is met (currently unknown), or 10000 crowns otherwise.
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