From SpiralKnights
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From the Release Notes:
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- Guild Halls
- Zoom now works in Guild Halls
- UI
- The energy panel will pop out to display changes in energy
- The party leader is indicated with a crown
- Art
- Lift Barriers now have a unique barrier effect to set them apart from Force Fields. Remember, Lift Barriers do not block monsters!
- Levels
- Tutorial: Minis have been added as an appropriately "easy" monster in some early missions
- Compounds: Various improvements and tweaks to many rooms
- Bugfixes
- Mouse position restored after conversations
- Fixed issue with unintentional diagonal facing
- Fixed reconnection issues while in the tutorial
- Fixed issue with scrolling through the list of purchasable packages in Steam
- Fixed issue where health was being incorrectly displayed as 0% when not dead
- Various UI fixes: Party panel, menu locations, system menu hiding underneath the social panel
- Performance fix for the Missions Panel
- Health/vitapod messages only display for the knight interacting with them
- Fixed an issue with the camera twitching in Haven
- Fixed issue with Arsenal Boxes not activating properly when standing on the mat
- Fixed incorrect target name with Carnavons in Shadowfire Vanaduke battle
- Fixed rockets leaving the room in Firestorm Citadel: Charred Court
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