Hazard

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Map Hazards

While exploring the various levels of the Clockworks, Knights will encounter many dangers besides monsters. Most hazards can only be found in appropriately themed levels, but others like floor spikes can be found in almost all of them. Knights will take damage and sometimes even status effects by walking into certain hazards and should avoid them at all cost!

Explosive boxes

If knights stand too close to these blocks and hits them, they will take damage. Take them out with a gun. These boxes can also damage monsters, so use these to your advantage!

Timed explosive boxes

These explosive boxes go off after a set amount of time.

Respawning blocks

Sometimes, blocks will be destroyed, but they will pop back up again. If a knight stands on the respawning block and a block respawns, the knight will take some damage.

Floor Spikes

Floor spikes are the most common hazard encountered by Knights and should be avoided by all cost. They inflict piercing damage and can often break a Knight's shield before they retract back into the ground.

Thorns

Thorns are mostly found on grassy levels and are in fixed positions. Thorns pose most of a threat when an enemy is knocked into the middle of a patch of them, in which case ranged attacks are needed to reach them. Monster drops have a bad habit of hiding in the middle of this hazard.

Poison Thorns

Poison thorns are exactly like regular thorns except they will give you the poison condition.

Fire grate

Fire grates are only found on flame levels and, like floor spikes, is only dangerous for a short period of time. Getting hit by this hazard will ignite you with the fire condition.

Fire pit

These can be found when traveling in the Firestorm Citadel. Unlike fire grates, fire pits are a constant hazard and should be avoided at all costs.

Wheels

These can also be found in the Firestorm Citadel. Wheels have a powerful knockback capable of crushing knights and enemies alike.

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