User:Hortumalx/Sword Guide

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Lorem Ipsum blah blah. Just my opinion on swords, this is placeholder text until I flesh out the rest of the page more.

Sword Analysis

Slow Swords

2 combo swords, blah blah

Divine Avenger

Equipment-Divine Avenger icon.png Divine Avenger Attack normal icon.pngAttack elemental icon.png

Combo: A normal 2-hit combo with average knockback.
Charge: A high-damage slash that produces three large sword projectiles. These travel out and to the sides of the player, knocking back enemies.

This sacred blade is a popular choice among players. It is excellent at crowd control, able to hold Constructs and Undead at bay with ease. However, crafting it requires recipes that can only be obtained from Basil.

Defense increased.png Strengths
  • Best crowd control elemental sword
  • Charge can knock back enemies very far, damage them several times
Defense decreased.png Potential Hazards:
  • Damage output isn't high unless you hit several enemies at once
  • Charge attack makes some enemies dodge/shield
  • Charge attack is very good at alerting Gun Puppies and Howlitzers

Gran Faust

Equipment-Gran Faust icon.png Gran Faust Attack normal icon.pngAttack shadow icon.pngIcon status curse.png

Combo: A normal 2-hit combo with average knockback. The second hit has a small chance of causing curse.
Charge: A high-damage slash that creates a very large sword projectile. It travels forward a few blocks, knocking back enemies and cursing them.

The shadow counterpart to the Divine Avenger, the Gran Faust occupies a similar niche. Great for crowd control, although it performs much better at that against Slimes than it does Gremlins. Crafting it requires recipes that can only be obtained from Basil.

Defense increased.png Strengths
  • Only crowd control shadow sword
  • Can deal the curse status, which damages enemies whenever they attack
Defense decreased.png Potential Hazards:
  • Damage output isn't high unless you hit several enemies at once
  • Charge attack has small potential of alerting turrets
  • Charge attack can curse the player, making it risky to use

Sudaruska

Equipment-Sudaruska icon.png Sudaruska

Combo: Combo
Charge: Charge

Sword Description

Defense increased.png Strengths

Strengths of this sword are pending.

Defense decreased.png Potential Hazards:

Weaknesses of this sword are pending.

Triglav

Equipment-Triglav icon.png Triglav

Combo: Combo
Charge: Charge

Sword Description

Defense increased.png Strengths

Strengths of this sword are pending.

Defense decreased.png Potential Hazards:

Weaknesses of this sword are pending.

Warmaster Rocket Hammer

Equipment-Warmaster Rocket Hammer icon.png Warmaster Rocket Hammer Attack elemental icon.png

Combo: An initial swing followed by a dash that can damage enemies 3 times, followed by a more damaging swipe.
Charge: The player lunges forward twice in succession, smashing down the hammer each time.

Only obtainable from Operation Crimson Hammer, this weapon occupies a unique niche. While its smaller range makes it a weaker option for crowd control, it is amazing at pulverizing stationary enemies. Howitzers and Gun Puppies can be taken out very quickly with the dash, and heavy enemies like Lumbers are also vulnerable, as are enemies pressed up against walls. In addition, the dash can be avoided if a player shield cancels when attacking.

Defense increased.png Strengths
  • Amazingly high DPS if all attacks hit
  • Charge can knock back enemies very far, damage them several times
  • The dash can be used to escape from a crowd of enemies
Defense decreased.png Potential Hazards:
  • It is possible to dash into traps or spikes by accident
  • Players attacking with the charge can move into traps or get hit easily
  • Can only really target one enemy at a time
  • Charge attack is very good at alerting Gun Puppies and Howlitzers

Medium Swords

3 combo swords, blah blah

Fast Swords

10 combo swords, blah blah

Armor and Shields

Trinkets

Sprites

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