Ironheart (Guild) / Guild Events

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March
Sunday Monday Tuesday Wednesday Thursday Friday Saturday
1.
2. 3. 4. 5. 6. 7. 8.Weekly
Arcade Race
9. 10. 11. 12.Tortodrone event ends 13. 14. 15.Weekly
Arcade Race
16. 17. 18. 19. 20. 21. 22.Royal Jelly Palace
Arcade Race
23. 24. 25. 26. 27. 28. 29.Guild List
Clearing

and
Weekly
Arcade Race
30. 31.

Arcade Race

The Guild Master will designate a starting and ending point, wherein he will oversee the progress of the players.

  • The participants must start at the starting point. If not, they will not be counted.
  • Given the "GO!" players are allowed to start their journey through the clockworks.
  • Parties are allowed, but the prize may be split among party members.
  • Warping to another depth is not allowed, and the party will be disqualified immediately.
  • The prize will vary depending on the type of race it is.
  • If any party members aside from the ones that are initially in the party join, your team will be disqualified.
    • In that case, put your party to locked/restricted to prevent this.

Some tips:

  • Prioritize what you're going to do: Rush to the gate as fast as possible or grab boxes?
    • Check what depth your competitors are on! If you're ahead, you can probably spare some time to grab a few things along the way or pickups to help later on.
  • Set up your equipment and loadouts ahead of time so you don't have to fiddle with menus as much.
  • Dying takes a significant amount of time, especially when using a spark.
    Manage your health!
    • Grabbing health and remedy capsules for damage and status tanking can be beneficial!
      • Examples:
        1. Bypassing spike traps safely with health capsules.
        2. Bypassing shock panels safely with remedy capsules.
    • Try not to use sparks, using them for a race where you get rewards that would not compensate is generally a bad idea.


Next weekly Arcade Race is on March 15, 12PM PST.


The material of choice can NOT be event-exclusive or a Dark Ember.

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